SolarBrawl/GoldenCat

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The World is a Weapon

The World Is The Weapon Approach
Cost: 2+ motes
Duration: Instant
Type: Supplemental
Minimum Brawl: 4
Minimum Essence: 2
Prerequisite Charms: Unerring Fists



Golden Solar Defense

Wall of Fists Method
Cost: 2 motes
Duration: Instant
Type: Reflexive
Minimum Brawl: 4
Minimum Essence: 2
Prerequisite Charms: Unerring Fists
Essence guides the Solar's hands, bolstering his might, allowing him to strike against incoming strikes and scatter them away from his form! By activating this Charm and paying 2 motes, the Solar receives a reflexive parry with his full Strength+Brawl pool to stop any attack he is aware of, be it a hand-to-hand or ranged attack.

Irresistible Force Fist
Cost: 5 motes, 1 willpower
Duration: Instant
Type: Reflexive
Minimum Brawl: 5
Minimum Essence: 3
Prerequisite Charms: Stonefist Meditation, Wall of Fists Method
The Solar's hands are hardened enough to punch through metal, and infused with his golden essence, are an irresistible force able to oppose anything that comes for the Solar. With a mighty backhand, even falling mountains and the fires of She Who Lives In Her Name may be easily deflected. The Solar may perfectly parry any attack he is aware of. Any mundane weapon deflected by this Charm is shattered, and magical weapons are thrown aside - their owner must make a reflexive Wits+Melee roll with a difficulty equal to the Solar's Essence to keep their handle on the weapon, and are thrown off-balance, receiving a -1 penalty on all physical actions until their next turn.

Roaring Tiger Stance
Cost: 8 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Brawl: 5
Minimum Essence: 4
Prerequisite Charms: Irresistible Force Fist
Assuming the Roaring Tiger Stance, the Chosen's every movement is danger incarnate - anyone so much as coming close feels the danger, and any weapon lifted against his is violently batted aside by his mighty fists. For the remainder of the scene, the Solar adds his Valor to the damage of his attacks, and may parry any attack he is aware of with his full Strength+Brawl pool.


Fists of Gold

Golden Fist Meditation
Cost: None
Duration: Permanent
Type: Special
Minimum Brawl: 5
Minimum Essence: 4
Prerequisite Charms: Stonefist Meditation
The Solar Brawler needs nothing. The Solar Brawler is himself a king, his fists unto a thing of divine iron. He is perfect, every strike and every position grand, unconquerable, without any conscious effort, without any fancy movements. Wether he uses weapons or not makes no difference - his every strike is always a thing of greatness, receiving the Weapon and Hearthstone Bracer Orichalcum Magical Material bonus to all armed and unarmed combat profiles, compatible with any and all Weapons and Bracers he uses, even those of Orichalcum - the Orichalcum Magical Material Bonus is doubled then.

Emperor of War Meditation
Cost: None
Duration: Permanent
Type: Special
Minimum Brawl: 5
Minimum Essence: 5
Prerequisite Charms: Golden Fist Meditation
With Emperor of War Meditation, the Solar reaches an apotheosis in the art of fighting. His arts are his vassals, and exist to obey his whims, whenever he chooses. He no longer needs to think about his actions, as they occur instinctively. The Solar may choose when to bring violence, and how, changing his moves and adding potence to his strikes on a whim. As he learns Emperor of War Meditation, the Solar may use his Supplemental Brawl Charms in a fashion similar to Reflexive Charms. He may activate them at any point in his action, as long as they are still applicable: Dice-adders must be used before the attack is rolled, charms that affect defenses must be used before the defense is rolled, and charms that increase damage must be used before the damage is rolled. When placed on Combos, the Solar may choose which Supplemental Charm to use, when, and may choose not to use them. They are still Supplemental Charms, however, not Reflexive Charms, and still have to be used to Supplement actions. Only their timing rules and mandatory activation on Combos changes.

Light of Devastation Prana
Cost: 10 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Brawl: 5
Minimum Essence: 4
Prerequisite Charms: Golden Fist Meditation, Deadly Mercury Strike, Thunderclad Rush Attack
Externalizing the Essence of Orichalcum within herself, the Solar Brawler becomes clad in living light! This anima burns as it follows the character's every movement, a wave of her hand enough to scatter the anima into a powerful force that can shatter walls, the step of any unworthy being within the anima scattering the anima into lashes that punish those who dare strike the queen of living light! For the remainder of the scene the Solar becomes able to launch close combat attacks(with or without the Brawl Ability) as far as(her Essence x5 yards) away, which are fast as light, requiring a Perception+Awareness roll at standard difficulty to perceive and defend against, and dealing a penalty equal to the Solar's Brawl score to all defenses even when the roll is successful! Finally, the light lashes against all insults and injuries against her lady, launching an instant counter-attack with the Solar's full Wits+Brawl pool and base damage equal to her Strength+Essence in lethal damage against all attacks against the Solar launched within the light's range of attack for the remainder of the scene. Those counterattacks are as fast, and thus difficult to defend against, as all normal attacks enhanced by this Charm.

Adamant Mirror Flame
Cost: None
Duration: Permanent
Type: Special
Minimum Brawl: 5
Minimum Essence: 5
Prerequisite Charms: Light of Devastation Prana
Enhanced by a Solar's purity of purpose and unity with the heavenly forces, the Light of Devastation gains a corona of pure heavenly fire, crackling with the pure white of the adamant dome reflecting the unconquered sun's light! This Charm enhances Light of Devastation Prana. All Creatures of Darkness increase the difficulty in their Perception+Awareness roll by the Solar's Essence, and receive Aggravated Damage from the strikes enhanced by the Light of Devastation, as well as by its counterattacks.

Golden Boddhissatva Aegis
Cost: None
Duration: Permanent
Type: Special
Minimum Brawl: 5
Minimum Essence: 5
Prerequisite Charms: Light of Devastation Prana
Enhanced by a Solar's desire to protect those she rules, the Light of Devastation softens its hue into a pearlescent white as it becomes as a blood-stained mantle of a sun-ordained boddhissatva, come from heavens to enlighten and protect, a violent rebuke to all who would dare to strike another in their presence! This Charm enhances Light of Devastation Prana. As long as the Light is alive around the Solar, she may counterattack against any attack within its range, not only those against the Solar. To do so, the Solar must be aware of this attack and pay 2 motes. This attack possesses the same pool, damage and difficulty to defend as a normal counterattack launched by Light of Devastation Prana, plus the Solar's Compassion in automatic successes to the attack.

Become the Light
Cost: 8 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Brawl: 5
Minimum Essence: 5
Prerequisite Charms: Golden Fist Meditation, Thunderclad Rush Attack
Internalizing the Essence of Orichalcum within himself, the Solar makes all his movements perfect. He moves with incredible speed, and all those who try to move against him find themselves blindsided by the speed of his movements, fast as sunlight itself! For the remainder of the scene, the Chosen automatically wins initiative against all his foes. If an effect that automatically wins initiative is used against the Chosen initiative is rolled normally, but the Chosen receives a bonus to it equal to his Essence. As a side-effect of such imperious movement, the character increases the difficulty to strike him by his Dexterity.