Difference between revisions of "SolarArchery/BogMod"

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<b>Solar Flare Methodology</b><br>
 
<b>Solar Flare Methodology</b><br>
<b>Cost:</b> 5 motes, <b>Mins:</b> Archery 5, Essence 3, <b>Type:</b> Supplemental<br>
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<b>Cost:</b> 5 motes; <b>Mins:</b> Archery 5, Essence 3, <b>Type:</b> Supplemental<br>
<b>Keywords:</b> Combo-OK, Holy<br>
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<b>Keywords:</b> Combo-OK, Holy, Mirror(Entropy Burst Attack), Obvious<br>
 
<b>Duration:</b> Instant<br>
 
<b>Duration:</b> Instant<br>
 
<b>Prerequisite Charms:</b> Essence Arrow Attack(Dazzling Flare Version)
 
<b>Prerequisite Charms:</b> Essence Arrow Attack(Dazzling Flare Version)

Revision as of 01:47, 4 June 2008

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Solar Flare Methodology
Cost: 5 motes; Mins: Archery 5, Essence 3, Type: Supplemental
Keywords: Combo-OK, Holy, Mirror(Entropy Burst Attack), Obvious
Duration: Instant
Prerequisite Charms: Essence Arrow Attack(Dazzling Flare Version)

Before the light of the Unconquered Sun the powers and forces of the Underworld fade to nothingness and dust. A Solar burns with the Unconquered Sun's light and so they too can inflict his judgements on the denizens of the Underworld. A Solar charges an arrow with the sun's fire and luanches it. Where it strikes it bursts out in light illuminating an area equal to the Solar's essence times ten in yards with natural sunlight. This destroys any hungry ghosts exposed to it and grave goods touched by these rays burn away to nothing just like they would in Creation under the normal Sunlight. Like its predecessor it causes aggravated damage to creatures of darkness it strikes but does not have the ability to be seen from far away.

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