Difference between revisions of "SolVachel/Lore"

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=== Comments ===
 
=== Comments ===
I like this. I'll take two, please. ~ [[RazorWolf]]
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In a rush putting these up will fluff later. ~ [[SolVachel]]
 
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I like this. I'll take two, please. ~ [[RazorWolf]]
In a rush putting these up will fluff later. ~ [[SolVachel]]'
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  Not sure if it's overpowered or not tho.  Halving your attunements on your big golden sword... ~ [[SolVachel]]
 
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  I'd drop that bit myself, just leaving the multiple MM benefits. ~ [[RazorWolf]]
 
== <b><i>Glorious Solar Power</i></b> ==
 
== <b><i>Glorious Solar Power</i></b> ==
 
   <b>Cost:</b> None
 
   <b>Cost:</b> None

Latest revision as of 07:33, 8 September 2008

Force Harmony

 Cost: 3 Motes 1 Willpower
 Duration: Scene
 Type: Simple
 Minimum Lore: 3
 Minimum Essence: 1
 Prerequisite Charms: None

Focusing his will upon an Artifact a Solar may briefly force a bond between himself and the item nearly instantly. By use of this charm a Solar bypasses any restrictions for attuning an Artifact be the difficulties time related or a non-harmonious material. To be clear; use of this charm attunes the Solar to an artifact in one turn, without a roll. This attunement only lasts for the scene however and must be worked out as per normal immediately after.

Comments

Not pleased with this one at this time, still working on it. ~ SolVachel

"Material" Harmony Discipline

 Cost: None
 Duration: Permanent
 Type: Permanent
 Minimum Ability: 3
 Minimum Essence: 1
 Prerequisite Charms: None.

Select a Magical Material. From this point forward Harmonizing with that material costs you half the normal motes. This can't be taken more than once per material but may be taken for orichalcum halving attunement costs. Mostly useful to gain the powers of other materials without running yourself empty.

Comments

In a rush putting these up will fluff later. ~ SolVachel

I like this. I'll take two, please. ~ RazorWolf
 Not sure if it's overpowered or not tho.  Halving your attunements on your big golden sword...  ~ SolVachel
  I'd drop that bit myself, just leaving the multiple MM benefits. ~ RazorWolf

Glorious Solar Power

 Cost: None
 Duration: Permanent
 Type: Permanent
 Minimum Ability: 1
 Minimum Essence: 1
 Prerequisite Charms: None

Typical 'Gives Solar Extra Motes' charm, +10 motes per purchase, can buy number of times equal to Lore rating. Tinkering with the idea of it adding to your anima display in a permanent fashion. So first purchase gives you a glimmering caste mark while further on down the line you become a blazing icon of Glory.

Comments

Another WIP. ~ SolVachel