Difference between revisions of "SilverMasks/Tales"

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= Tales =
 
= Tales =
  
'''Phantom-Conjuring Performance'''<br>
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'''Tales to Luna's Light'''<br>
 
'''Cost: ''' 5 motes<br>
 
'''Cost: ''' 5 motes<br>
 
'''Duration: ''' One Scene<br>
 
'''Duration: ''' One Scene<br>
 
'''Type: ''' Supplemental<br>
 
'''Type: ''' Supplemental<br>
 
'''Minimum Charisma: ''' 2<br>
 
'''Minimum Charisma: ''' 2<br>
'''Minimum Essence: ''' 1<br>
+
'''Minimum Essence: ''' 2<br>
 
'''Prerequisite Charms: ''' None<br>
 
'''Prerequisite Charms: ''' None<br>
As in Exalted Corebook, page 174.
+
Those who listen to tales under the faint moonlight see images playing through moonbeams and fireshadows... but a Lunar who possesses this Charm can actually ponctuate his tales with phantom images that swirl through the air around her! This adds a number of dice equal to the Lunar's Essence Score to all rolls relating to telling stories. Note that the images actually appear, fading in and out of existence around the character.
  
 
'''Tale-Spinning Mastery'''<br>
 
'''Tale-Spinning Mastery'''<br>
Line 17: Line 17:
 
'''Minimum Essence: ''' 2<br>
 
'''Minimum Essence: ''' 2<br>
 
'''Prerequisite Charms: ''' Phantom-Conjuring Performance<br>
 
'''Prerequisite Charms: ''' Phantom-Conjuring Performance<br>
The illusions move around, a play of light and shadows accompanied by a perfect narration by the Lunar, using shapeshifting to convey the right movements, the right tone of voice, using his Charisma to sway an audience. It takes skill, to know exactly how to address each audience, every decorum needed... and how to properly put up the show. It is a masterful display, which gives all those who witness it a dice bonus equal to the Lunar's Essence to remember anything in the tale, and none watching it may interrupt unless they have a greater Permanent Essence than the Storyteller.  
+
The illusions move around, a play of light and shadows accompanied by a perfect narration by the Lunar, using shapeshifting to convey the right movements, the right tone of voice, using his Charisma to sway an audience. It takes skill, to know exactly how to address each audience, every decorum needed... and how to properly put up the show. It is a masterful display, which gives all those who witness it a number of automatic successes equal to the Lunar's Essence to remember anything in the tale. No member of the audience may interrupt this tale unless they have a greater Permanent Essence than the Storyteller.  
  
 
'''World Within Words'''<br>
 
'''World Within Words'''<br>
'''Cost: ''' 8 motes<br>
+
'''Cost: ''' 5 motes, 1 willpower<br>
 
'''Duration: ''' Variable<br>
 
'''Duration: ''' Variable<br>
 
'''Type: ''' Simple<br>
 
'''Type: ''' Simple<br>
Line 26: Line 26:
 
'''Minimum Essence: ''' 3<br>
 
'''Minimum Essence: ''' 3<br>
 
'''Prerequisite Charms: ''' Tale-Spinning Mastery<br>
 
'''Prerequisite Charms: ''' Tale-Spinning Mastery<br>
Vocal cords modulated by shapeshifting magic, Lunars can work the most subtle hypnosis. Surrounded by the Lunar's sweet tongue and illusions that drown all of their senses, an audience no greater than (The Lunar's Charisma x50) individuals see themselves into a world of fantasy, touching and sensing and feeling things as if they were real. The Lunar may choose to make any of the audience to become participants in the tale, feeling all that the characters do. The Lunar must roll his Charisma+Performance with a difficulty equal to the audience's Temperance scores. If he beats them, they are ensnared, unaware of their surroundings until they directly threaten them. Great disturbances may call for Perception+Awareness rolls, and even those are increased by a difficulty equal to the Lunar's Essence.  The Lunar must spend a Performance action every turn to keep the performance going every turn, or this Charm ends. He may split his pool to try social attacks against the audience, but nothing guarantees they will remain passive then.  
+
With subtle changes to their voices Lunars can work their audience in the most insidious trance. Surrounded by the Lunar's sweet tongue and illusions that drown all of their senses an audience no greater than (The Lunar's Charisma x50) individuals see themselves into a world of fantasy, touching and sensing and feeling all things within as if they were real.  
  
The tale is told vividly, and its parables can be incredibly instructive - the Lunar may wish to teach a little bit of a wisdom in a single trait he possesses higher than his onlookers in his performance. The total cost to increase that trait lowers by 1 experience point. This does not stack with itself, or with tales told by any others.
+
This Charm generates a Charisma+Performance roll. Members of the audience whose Temperance+Essence is inferior to the number of successes scored by the Lunar become unaware of their surroundings - their awareness completely immered into the Lunar's tale. Only great disturbances will rouse their attention - those require the immered audience to suceed on a Wits+Awareness roll with a Difficulty equal to the Lunar's Performance. The Lunar must spend one action every turn mantaining this Performance.
 +
 
 +
The parables in those vivid tales can be incredibly instructive - the Lunar may use them to teach others with great ease. The total cost to increase a single trait highlited in the immersive tale lowers by 1 experience point. This discount does not stack with further uses of this Charm or with tales told by any other sources.
  
 
'''Stance-Shifting Parable'''<br>
 
'''Stance-Shifting Parable'''<br>
'''Cost: ''' 6 motes, 1 willpower<br>
+
'''Cost: ''' 5 motes, 1 willpower<br>
 
'''Duration: ''' Instant<br>
 
'''Duration: ''' Instant<br>
 
'''Type: ''' Simple<br>
 
'''Type: ''' Simple<br>
Line 37: Line 39:
 
'''Minimum Essence: ''' 3<br>
 
'''Minimum Essence: ''' 3<br>
 
'''Prerequisite Charms: ''' World Within Words<br>
 
'''Prerequisite Charms: ''' World Within Words<br>
Placing the audience in place of the characters of a story, the Lunar uses the power tales posses over the minds of people to change the very opinions of those around him, shifting them like clay. The Lunar comes up with a general opinion for his public, which may be no greater than (The Lunar's Charisma x50) and spends rolls his Charisma+Performance with a difficuty equal to the audience's Conviction+Essence(he may succeed on some and fail on others) after having performed for a number of hours equal to the highest Conviction among his audience. Should he win, they have the idea ingrained into their selves. Each scene they wish to go counter this opinion, they need to spend 1 willpower. Extras, clearly, do not have this option. When one has spent more willpower than the Lunar's Charisma, this Charm is undone. However, as long as they choose to follow the idea, they receive a one-die bonus to actions directly pertaining it.
+
Placing the audience in place of the characters of a story the Lunar shifts their worldview like an artificer would clay.  
 +
 
 +
The Lunar names a general opinion for his audience - which may be no greater than (The Lunar's Charisma x50) - to follow and rolls Charisma+Performance. Members of the audience whose Conviction+Essence is inferior to the number of successes scored by the Lunar have this opinion ingrained into their selves and must spouse it in all actions unless they spend 1 willpower to run counter to it for a Scene. Spending more Willpower than the Lunar's Charisma score in this fashion ends this effect.  
  
 
'''Life Mimics Art'''<br>
 
'''Life Mimics Art'''<br>
'''Cost: ''' 4 motes, 1 willpower<br>
+
'''Cost: ''' 5 motes, 1 willpower<br>
 
'''Duration: ''' Indefinite<br>
 
'''Duration: ''' Indefinite<br>
 
'''Type: ''' Simple<br>
 
'''Type: ''' Simple<br>
Line 46: Line 50:
 
'''Minimum Essence: ''' 4<br>
 
'''Minimum Essence: ''' 4<br>
 
'''Prerequisite Charms: ''' Stance-Shifting Parable<br>
 
'''Prerequisite Charms: ''' Stance-Shifting Parable<br>
The Lunar holds a single participant in the audience of his World Within Words within a veil of illusion, ensnared as into a spider's web. While others in the audience may be made to feel what characters are feeling superficially, and Stance-Shifting Parable may attach viewpoints to the audience, Life Mimics Art goes a step further: It makes a single member of the audience fully believe she is one of the chararacters in the story. The Lunar rolls his Charisma+Performance at a difficulty equal to the victim's Essence in an opposed roll against the victim's Willpower. If the Lunar wins, she believes herself to be the character.  
+
This Charm must be used while World Within Words is in effect. The Lunar chooses a single participant immersed in the World Within Words and ensnares him in a veil of fictional tales. While other members of the audience feel like the characters of a tale in superficial ways the one ensnared by Life Mimics Art feels it on the core of his very ''soul'' - he believes he is one of the fictional characters in this story and always has been.
  
Every scene, she may spend willpower to resist as with Stance-Shifting Parable(and Life Mimics Art breaks in the same way), but if she does not and decide to act 'in-character', she has the character's Virtues and Nature at her disposal(as long as it is used for purposes other than resisting the character, of course). She believes herself to be the character, and thus Charms such as Motive-Discerning Technique that activate on the person's knowledge of a lie will only read said character, not the true person.  
+
This Charm generates a Charisma+Performance roll with a Difficulty equal to the victim's Essence. The victim also rolls his own Willpower score at standard difficulty in opposition to the Lunar's roll. Should the Lunar win the victim believes himself to be the fictional character chosen by the Lunar for the duration of this Charm. The ensnared victim can spend 1 willpower to run counter this compulsion for a Scene. Spending more Willpower than the Lunar's Charisma score in this fashion ends this effect.  
  
If the victim's real willpower fall to 0 while this Charm still works, however, she is absorbed fully by the guise. She will recover willpower for it, and live within it. On every New Moon, she gets to roll her Willpower against the original successes of the Lunar to recover, however. Otherwise, the only way to get free is if the Lunar frees the motes committed to this Charm, or if its magic broken in some other way.
+
Should the victim decide to act ''In Character'' he acts not with his own Nature and Virtues but with the fictional character's. The victim believes himself to be the character - thus Charms such as Motive-Discerning Technique will see only the character and not the victim's true self.
 +
 
 +
If the victim's Temporary Willpower falls to 0 while this Charm is active the victim is absorbed by his role. The Lunar's commitment is dropped as if he had spent the necessary Willpower but instead he becomes his role without any chance to escape from it - but once a month on each New Moon the victim can roll his Willpower score against the original successes of the Lunar. If this roll is successful he breaks out of the role. If this roll is a failure he continues to behave as if the role was truth unless broken by some outside effect.  
  
 
'''Tale of Seven Ordeals'''<br>
 
'''Tale of Seven Ordeals'''<br>
Line 59: Line 65:
 
'''Minimum Essence: ''' 4<br>
 
'''Minimum Essence: ''' 4<br>
 
'''Prerequisite Charms: ''' World Within Words<br>
 
'''Prerequisite Charms: ''' World Within Words<br>
Within Lunar's parables great secrets are hidden. A teacher may decide to disclose those secrets, weaving a Tale meant to teach one a specific lesson in life. A tale of ordeals and mastery, brought about by meditating master and pupil, minutes on Creation spanning days in the tale which the student lives fully, as fully as one can leave a dramatic tale. Using this Charm, a Lunar can bypass Training Time when teaching another one trait he knows(Including Charms and Spells, but excluding Permanent Essence, as that enlightement must come from within). They must meditate in silent for a number of hours equal to the new trait's experience cost, during which the Lunar whispers his tale quietly, surrounding his pupil in illusions, in a world of his own. The pupil must have the experience for the trait, however. When the tale ends, both master and pupil are exausted, suffering from a Fatigue Penalty equal to half the number of hours spent meditating in dice(to a maximum of 5) until they have proper rest.
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Within their parables Luna's Beloved hide the greatest wisdom. Disclosing those secrets a Lunar can weave a tale that bares all of their wisdom to their pupil in Tales that are lived in full as seconds pass on Creation and Days and Months inside the time of stories of the Tale of Seven Ordeals! This Charm allows a Lunar to ignore the required Training Time when teaching another a single trait he possesses. (This includes Charms and Spells but not Permament Essence - Enlightement must come from within.)
 +
 
 +
The parable takes a number of hours equal to the Trait's cost in Experience Points. During this time the Lunar and his pupil are in a world of their own - surrounded by illusions and deep into fictional lives. The pupil must still pay the full Experience cost for the trait to be acquired. At the conclusion of this Charm both Lunar and pupil are exhausted: they suffer from a Fatigue Penalty equal to half the number of hours spent meditating until they can rest properly.

Latest revision as of 08:42, 21 March 2009

Tales

Tales to Luna's Light
Cost: 5 motes
Duration: One Scene
Type: Supplemental
Minimum Charisma: 2
Minimum Essence: 2
Prerequisite Charms: None
Those who listen to tales under the faint moonlight see images playing through moonbeams and fireshadows... but a Lunar who possesses this Charm can actually ponctuate his tales with phantom images that swirl through the air around her! This adds a number of dice equal to the Lunar's Essence Score to all rolls relating to telling stories. Note that the images actually appear, fading in and out of existence around the character.

Tale-Spinning Mastery
Cost: 3 motes
Duration: Variable
Type: Simple
Minimum Charisma: 3
Minimum Essence: 2
Prerequisite Charms: Phantom-Conjuring Performance
The illusions move around, a play of light and shadows accompanied by a perfect narration by the Lunar, using shapeshifting to convey the right movements, the right tone of voice, using his Charisma to sway an audience. It takes skill, to know exactly how to address each audience, every decorum needed... and how to properly put up the show. It is a masterful display, which gives all those who witness it a number of automatic successes equal to the Lunar's Essence to remember anything in the tale. No member of the audience may interrupt this tale unless they have a greater Permanent Essence than the Storyteller.

World Within Words
Cost: 5 motes, 1 willpower
Duration: Variable
Type: Simple
Minimum Charisma: 4
Minimum Essence: 3
Prerequisite Charms: Tale-Spinning Mastery
With subtle changes to their voices Lunars can work their audience in the most insidious trance. Surrounded by the Lunar's sweet tongue and illusions that drown all of their senses an audience no greater than (The Lunar's Charisma x50) individuals see themselves into a world of fantasy, touching and sensing and feeling all things within as if they were real.

This Charm generates a Charisma+Performance roll. Members of the audience whose Temperance+Essence is inferior to the number of successes scored by the Lunar become unaware of their surroundings - their awareness completely immered into the Lunar's tale. Only great disturbances will rouse their attention - those require the immered audience to suceed on a Wits+Awareness roll with a Difficulty equal to the Lunar's Performance. The Lunar must spend one action every turn mantaining this Performance.

The parables in those vivid tales can be incredibly instructive - the Lunar may use them to teach others with great ease. The total cost to increase a single trait highlited in the immersive tale lowers by 1 experience point. This discount does not stack with further uses of this Charm or with tales told by any other sources.

Stance-Shifting Parable
Cost: 5 motes, 1 willpower
Duration: Instant
Type: Simple
Minimum Charisma: 5
Minimum Essence: 3
Prerequisite Charms: World Within Words
Placing the audience in place of the characters of a story the Lunar shifts their worldview like an artificer would clay.

The Lunar names a general opinion for his audience - which may be no greater than (The Lunar's Charisma x50) - to follow and rolls Charisma+Performance. Members of the audience whose Conviction+Essence is inferior to the number of successes scored by the Lunar have this opinion ingrained into their selves and must spouse it in all actions unless they spend 1 willpower to run counter to it for a Scene. Spending more Willpower than the Lunar's Charisma score in this fashion ends this effect.

Life Mimics Art
Cost: 5 motes, 1 willpower
Duration: Indefinite
Type: Simple
Minimum Charisma: 5
Minimum Essence: 4
Prerequisite Charms: Stance-Shifting Parable
This Charm must be used while World Within Words is in effect. The Lunar chooses a single participant immersed in the World Within Words and ensnares him in a veil of fictional tales. While other members of the audience feel like the characters of a tale in superficial ways the one ensnared by Life Mimics Art feels it on the core of his very soul - he believes he is one of the fictional characters in this story and always has been.

This Charm generates a Charisma+Performance roll with a Difficulty equal to the victim's Essence. The victim also rolls his own Willpower score at standard difficulty in opposition to the Lunar's roll. Should the Lunar win the victim believes himself to be the fictional character chosen by the Lunar for the duration of this Charm. The ensnared victim can spend 1 willpower to run counter this compulsion for a Scene. Spending more Willpower than the Lunar's Charisma score in this fashion ends this effect.

Should the victim decide to act In Character he acts not with his own Nature and Virtues but with the fictional character's. The victim believes himself to be the character - thus Charms such as Motive-Discerning Technique will see only the character and not the victim's true self.

If the victim's Temporary Willpower falls to 0 while this Charm is active the victim is absorbed by his role. The Lunar's commitment is dropped as if he had spent the necessary Willpower but instead he becomes his role without any chance to escape from it - but once a month on each New Moon the victim can roll his Willpower score against the original successes of the Lunar. If this roll is successful he breaks out of the role. If this roll is a failure he continues to behave as if the role was truth unless broken by some outside effect.

Tale of Seven Ordeals
Cost: 10 motes, 1 willpower
Duration: Variable
Type: Simple
Minimum Charisma: 5
Minimum Essence: 4
Prerequisite Charms: World Within Words
Within their parables Luna's Beloved hide the greatest wisdom. Disclosing those secrets a Lunar can weave a tale that bares all of their wisdom to their pupil in Tales that are lived in full as seconds pass on Creation and Days and Months inside the time of stories of the Tale of Seven Ordeals! This Charm allows a Lunar to ignore the required Training Time when teaching another a single trait he possesses. (This includes Charms and Spells but not Permament Essence - Enlightement must come from within.)

The parable takes a number of hours equal to the Trait's cost in Experience Points. During this time the Lunar and his pupil are in a world of their own - surrounded by illusions and deep into fictional lives. The pupil must still pay the full Experience cost for the trait to be acquired. At the conclusion of this Charm both Lunar and pupil are exhausted: they suffer from a Fatigue Penalty equal to half the number of hours spent meditating until they can rest properly.