SilverMasks/Interaction

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Interaction

Attraction

Irresistible Silver Spirit
Cost: 4 motes, 1 willpower
Duration: One Task
Type: Reflexive
Minimum Appearance: 3
Minimum Essence: 3
Prerequisite Charms: None
When a Lunar focus his efforts, he can accomplish great feats in molding people and cultures. Activating this Charm, the character's personality becomes attractive to those around her. People want to help her, the things she says make more sense and she seems very convincing, wether she acts outgoing and positive or distantly alluring. When the character activates this Charm, the player declares a single objective she can accomplish through the use of social prowess. While this Charm is active, she adds one success to all rolls related to the chosen objective and increases the maximum number of dice she may add to any rolls based on Social Attributes by her Essence. She ignores all fatigue penalties while working towards this objective. Until the object it attained, the character must make a successful Willpower roll in order to take actions not related to her chosen focus for a scene. All such actions receive a penalty of -2 dice. To end the Charm before concluding the project requires a Willpower roll with a difficulty equal to the Lunar’s own Temperance, which can only be attempted once per scene.

Ambrosial Smile
Cost: 10 motes, 1+ Health Levels
Duration: Instant
Type: Supplemental
Minimum Appearance: 4
Minimum Essence: 4
Prerequisite Charms: Irresistible Silver Spirit
To properly mold people and cultures, some times one must convince their gods. But Lunars have their priestesses, and they are able to bring about their powers to convince Spirits to do great things for them! This Charm supplements a prayer roll as a ritual that takes a Lunar Phase to enact, in which the Lunar spends and commits a number of health levels equal to the Essence of the Spirit. At the conclusion of the ritual, she rolls her prayer with a difficulty equal to the Spirit's Essence. Every two successes received give the Spirit a powerful boon of Essence, such as Ambrosia for Yu-Shan Gods. However, to collect the boons, the Spirit must accept to owe the Exalted a Favor. This favor must fall under the aupicious of the Lunar Phase this Charm was used in(One would ask for War in the Full Moon, and for protection in the Waxing Moon), and is equivalent to how much power one would get from a dot of Allies, with one boon requiring menial favors of one like the Exalted, and five boons requiring the Spirit to pour all of its might, asking and bargaining for more if such legendary help is usually behind its capabilities.

Pleasing Shape Method
Cost: 1 mote
Duration: Instant
Type: Reflexive
Minimum Appearance: 3
Minimum Essence: 2
Prerequisite Charms: None
The Lunar shifts his shape to become something pleasing to the eye, instantly catching attention. Pleasing, stunning, catching the eye and giving others pause even amidst the most delicate negotiations, giving the Lunar a well-placed edge. By spending 2 motes, the Lunar may use his Appearance for any and all Social rolls, regardless of the attribute that was to be used in it, as long as he can be seen by those affected by this roll.

Peacock Prism Flare
Cost: 2 motes
Duration: Instant
Type: Supplemental
Minimum Appearance: 4
Minimum Essence: 3
Prerequisite Charms: Pleasing Shape Method
The Lunar focuses on his beauty, her form becoming a shimmering, flaring with beauty and wonder! While employing this Charm, the Lunar substitutes her Dexterity for her Appearance while making a close combat attack. Moreover, the opponent has to pass a Temperance roll or be unable to defend, staring transfixed as the Lunar strikes. Opponents that are already blind are not affected by the flare, but it is too fast for one to close his eyes in response to it. They may do so in response to the activation of a combo they recognize this Charm to be part of, however.

Silent Speech Method
Cost: 2 motes
Duration: Instant
Type: Reflexive
Minimum Appearance: 3
Minimum Essence: 2
Prerequisite Charms: Pleasing Shape Method
Master of minute changes to his shape, the Lunar is able to communicate without words, by manner of a body language that shifts to communicate silently. The victim must be able to see the Lunar, and the Lunar may not communicate complex thoughts or conduct a speech, so may not make an eloquent point, but may attempt to intimidate, seduce, call attention to himself, make new friends or poison the waters against someone present(by conveying disdain or distaste with his motions). One may roll as normal, but may not roll more attribute dice than his Appearance for those attempts. Those specifically watching the Lunar as he uses this Charm may roll Perception+Socialize, with a difficulty equal to the Lunar's Manipulation, to notice him. All those directly affected by the Lunar get this roll, and they do not notice the manipulation of their opinions unless the Lunar wishes them to.

Attention-Demanding Presence
Cost: 2 motes
Duration: Instant
Type: Reflexive
Minimum Appearance: 3
Minimum Essence: 2
Prerequisite Charms: Ascendant Appearance
Using this Charm, a Lunar can focus the attention of those in the immediate vicinity upon himself without speaking. Doing so requires a Appearance+Presence roll. All characters who can perceive her and whose Temperance is less than the number of successes rolled received the Essence-driven equivalent of a 'look at me'. Those subjects find their attention focused oon the Lunar and instinctively look into his eyes where possible. The Lunar may be specific on who gets the call. A target may spend a point of willpower to negate this Charm's effects.

Graceful Butterfly Dance
Cost: 4 motes
Duration: Varies
Type: Simple
Minimum Appearance: 4
Minimum Essence: 3
Prerequisite Charms: Attention-Demanding Presence
The Lunar makes minute changes to her form, becoming so beautiful as to be hypnotic to all who gaze upon her form. The Lunar makes an Appearance+Performance roll; With at least one success, all those who can see her can do nothing else but to watch her, losing all awareness of their surroundings, and as long as she mantains the Performance, it is nearly impossible to look away. Every turn, they can spend 1 Willpower as a simple action to roll their Temperance+Essence, and the fascination is only broken when they have accumulated as many successes in their willpower rolls as the Lunar did on her Performance roll. They are broken out of their reverie by any physical action taken against them, but while entranced they defend against all attacks as if they were unaware.

Will of the Wisp
Cost: 4 motes
Duration: Varies
Type: Simple
Minimum Appearance: 4
Minimum Essence: 3
Prerequisite Charms: Attention-Demanding Presence
The Lunar's beautiful form becomes alluring, hypnotic, drawing one to follow her anywhere she goes. The Lunar rolls her Apperance+Performance to target a number of targets no greater than her Essence x10, who resist with a reflexive Wits+Awareness roll. Then she moves, and those who failed this roll move after her, ignoring the world around them, if possible walking around any and all obstacles. Distractions, such as someone trying to wake them from their reverie and being led into danger(such as a storm or a cliff) prompt another such roll, but the successes to break from it do not accumulate - it is an all or nothing attempt. Any physical harm will bring them back to their senses, but while entranced they defend against all attacks as if they were unaware. This Charm has no effect on targets with a greater Permanent Essence than the Lunar.

Secrets of Beateous Moonlight
Cost: 3 motes
Duration: Varies
Type: Reflexive
Minimum Appearance: 4
Minimum Essence: 4
Prerequisite Charms: Graceful Butterfly Dance, Silent Speech Method
Some are perceptive enough to witness a Lunar's Tell. They pierce the veil of the Lunar's illusion and shapeshifting and see the anchor of their True Soul... but crafty Lunars learn to deceive even those. Secrets of Beateous Moonlight makes the Tell's discovery be the sight of some endlessly beautiful and thrilling secret, with a smile and a wink from the Lunar. Something that should not be shared with others, but treasured... such a secret that can only be whispered with its holder. When an opponent notices her Tell, the Lunar may activate this Charm and roll her Appearance+Essence in a constested roll against the opponent's Willpower. If the Lunar wins, the opponent will not tell anyone of her Tell. He may only watch the Lunar from afar, needing to succeed in a Temperance roll at difficulty 2 to initiate any social action against the Lunar, and having a hard time not following the Lunar if she beckons. The opponent makes a new Temperance roll every dawn, and when he achieves as many successes as the Lunar's success margin on the contest, he is free from the effects of this Charm, able to tell anyone about the Lunar's Tell. A botch makes the effects last for a Lunar month.

White Peacock Plumage
Cost: 6 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Appearance: 5
Minimum Essence: 3
Prerequisite Charms: Attention-Demanding Presence, Silent Speech Method
The Lunar shifts his shape into something glorious, resplendent, her physical shape changing with great bright plumage to show her grandeur. After this Charm is activated, all those around the Lunar receive a penalty equal to half her Appearance, rounded up, in any Social or Agressive action against her, and need to suceed in a reflexive Conviction roll to attack the Lunar unless she has struck first. The Waxing Moon anima power explicitly adds to the Appearance for purposes of this Charm. It has no effect on automata and beings unable to appreciate beauty, but closing one's eyes does not protect against the effects of the Plumage, as it relies on things unseen, such as pheromones, as much as the physical change - it is a beauty felt as much as seen. This Charm is a Gift and may be activated in tandem with a Hybrid Form by commiting 4 motes, giving the Lunar its benefits while in the Hybrid Form.

Tales

Phantom-Conjuring Performance
Cost: 5 motes
Duration: One Scene
Type: Supplemental
Minimum Charisma: 2
Minimum Essence: 1
Prerequisite Charms: Ascendant Charisma
As in Exalted Corebook, page 174. Solars no longer possess this Charm(Those that follow it are adjusted to Masterful Performance Exercise)

Tale-Spinning Mastery
Cost: 3 motes
Duration: Variable
Type: Simple
Minimum Charisma: 3
Minimum Essence: 2
Prerequisite Charms: Phantom-Conjuring Performance
The illusions move around, a play of light and shadows accompanied by a perfect narration by the Lunar, using shapeshifting to convey the right movements, the right tone of voice, using his Charisma to sway an audience. It takes skill, to know exactly how to address each audience, every decorum needed... and how to properly put up the show. It is a masterful display, which gives all those who witness it a dice bonus equal to the Lunar's Essence to remember anything in the tale, and none watching it may interrupt unless they have a greater Permanent Essence than the Storyteller.

World Within Words
Cost: 8 motes
Duration: Variable
Type: Simple
Minimum Charisma: 4
Minimum Essence: 3
Prerequisite Charms: Tale-Spinning Mastery
Vocal cords modulated by shapeshifting magic, Lunars can work the most subtle hypnosis. Surrounded by the Lunar's sweet tongue and illusions that drown all of their senses, an audience no greater than (The Lunar's Charisma x50) individuals see themselves into a world of fantasy, touching and sensing and feeling things as if they were real. The Lunar may choose to make any of the audience to become participants in the tale, feeling all that the characters do. The Lunar must roll his Charisma+Performance with a difficulty equal to the audience's Temperance scores. If he beats them, they are ensnared, unaware of their surroundings until they directly threaten them. Great disturbances may call for Perception+Awareness rolls, and even those are increased by a difficulty equal to the Lunar's Essence. The Lunar must spend a Performance action every turn to keep the performance going every turn, or this Charm ends. He may split his pool to try social attacks against the audience, but nothing guarantees they will remain passive then.

The tale is told vividly, and its parables can be incredibly instructive - the Lunar may wish to teach a little bit of a wisdom in a single trait he possesses higher than his onlookers in his performance. The total cost to increase that trait lowers by 1 experience point. This does not stack with itself, or with tales told by any others.

Stance-Shifting Parable
Cost: 6 motes, 1 willpower
Duration: Instant
Type: Simple
Minimum Charisma: 5
Minimum Essence: 3
Prerequisite Charms: World Within Words
Placing the audience in place of the characters of a story, the Lunar uses the power tales posses over the minds of people to change the very opinions of those around him, shifting them like clay. The Lunar comes up with a general opinion for his public, which may be no greater than (The Lunar's Charisma x50) and spends rolls his Charisma+Performance with a difficuty equal to the audience's Conviction+Essence(he may succeed on some and fail on others) after having performed for a number of hours equal to the highest Conviction among his audience. Should he win, they have the idea ingrained into their selves. Each scene they wish to go counter this opinion, they need to spend 1 willpower. Extras, clearly, do not have this option. When one has spent more willpower than the Lunar's Charisma, this Charm is undone. However, as long as they choose to follow the idea, they receive a one-die bonus to actions directly pertaining it.

Life Mimics Art
Cost: 4 motes, 1 willpower
Duration: Indefinite
Type: Simple
Minimum Charisma: 5
Minimum Essence: 4
Prerequisite Charms: Stance-Shifting Parable
The Lunar holds a single participant in the audience of his World Within Words within a veil of illusion, ensnared as into a spider's web. While others in the audience may be made to feel what characters are feeling superficially, and Stance-Shifting Parable may attach viewpoints to the audience, Life Mimics Art goes a step further: It makes a single member of the audience fully believe she is one of the chararacters in the story. The Lunar rolls his Charisma+Performance at a difficulty equal to the victim's Essence in an opposed roll against the victim's Willpower. If the Lunar wins, she believes herself to be the character.

Every scene, she may spend willpower to resist as with Stance-Shifting Parable(and Life Mimics Art breaks in the same way), but if she does not and decide to act 'in-character', she has the character's Virtues and Nature at her disposal(as long as it is used for purposes other than resisting the character, of course). She believes herself to be the character, and thus Charms such as Motive-Discerning Technique that activate on the person's knowledge of a lie will only read said character, not the true person.

If the victim's real willpower fall to 0 while this Charm still works, however, she is absorbed fully by the guise. She will recover willpower for it, and live within it. On every New Moon, she gets to roll her Willpower against the original successes of the Lunar to recover, however. Otherwise, the only way to get free is if the Lunar frees the motes committed to this Charm, or if its magic broken in some other way.

Tale of Seven Ordeals
Cost: 10 motes, 1 willpower
Duration: Variable
Type: Simple
Minimum Charisma: 5
Minimum Essence: 4
Prerequisite Charms: World Within Words
Within Lunar's parables great secrets are hidden. A teacher may decide to disclose those secrets, weaving a Tale meant to teach one a specific lesson in life. A tale of ordeals and mastery, brought about by meditating master and pupil, minutes on Creation spanning days in the tale which the student lives fully, as fully as one can leave a dramatic tale. Using this Charm, a Lunar can bypass Training Time when teaching another one trait he knows(Including Charms and Spells, but excluding Permanent Essence, as that enlightement must come from within). They must meditate in silent for a number of hours equal to the new trait's experience cost, during which the Lunar whispers his tale quietly, surrounding his pupil in illusions, in a world of his own. The pupil must have the experience for the trait, however. When the tale ends, both master and pupil are exausted, suffering from a Fatigue Penalty equal to half the number of hours spent meditating in dice(to a maximum of 5) until they have proper rest.

Communication

Animal Speech Method
Cost: 2 motes
Duration: Indefinite
Type: Simple
Minimum Wits: 2
Minimum Essence: 1
Prerequisite Charms: None
Shifting vocal cords is easy for a Lunar Exalted, even to create them where they do not exist. This Charm allows the Lunar to speak like a human when in any animal form. However, there is the question of volume - even when an insect can speak as a human, he must be close to a human's ear to be heard.

Comprehending Ears Meditation
Cost: 3 motes
Duration: One Scene
Type: Simple
Minimum Wits: 2
Minimum Essence: 1
Prerequisite Charms: Ascendant Wits
The Lunar can understand in general terms what is being said in a language he does not know, although in general terms. The Lunar rolls Wits+Linguistics, with the number of successes indicating the level of comprehension. One success allows him to get the general gist of what is being said, while three successes allow for solid comprehension, and five successes allow the Lunar to discern nuances in what is being said. The Lunar is able to understand physical communication just as easily, able to see people trading glances across a room and divine their meaning. This allows the Lunar to understand animals as well as more sentient creatures.

Falling Leaf Distraction
Cost: 2 motes
Duration: Instant
Type: Supplemental
Minimum Manipulation: 3
Minimum Essence: 2
Prerequisite Charms: Ascendant Manipulation
Lunars are skilled at misdirection, being very, very subtle socialites. Lunars may use this Charm to conceal an attempt at convincing another in innocent conversation, oration or even musical performances. Characters using this Charm say something unthreatening and usually irrelevant to the intended topic, and yet, it elicits a response to it. Players of characters targeted by Falling Leaf Distraction may roll their Perception+Investigation with a difficulty of the Lunar's Manipulation to notice the source of the social action. Characters realise they are being convinced, but usually chalk it to changing their minds if they cannot find another cause.

Labyrinth of the Beast
Cost: 4 motes, 1 willpower
Duration: Essence in turns
Type: Reflexive
Minimum Manipulation: 3
Minimum Essence: 2
Prerequisite Charms: Ascendant Manipulation
This Charm briefly renders the Lunar's mind no more complicated than that of a simple, unenhanced animal, though always a predator. Losing all capacity for language and higher cognition temporarily protects the character perfectly against all forms of mental influence. Once the character's intelligence returns, she remembers what was said or shown, but the argument has become impotent. The Lunar is unable to communicate or take any action requiring higher thought during the turns this Charm persists.


Belief

False Burrow Pursuit
Cost: 4 motes
Duration: One Scene
Type: Simple
Minimum Manipulation: 3
Minimum Essence: 2
Prerequisite Charms: Ascendant Manipulation
The Lunar's magic brings a specific point or detail to the forefront of his target's mind and makes it seem impotant. The player rolls Manipulation+Presence at a difficulty equal to the target's Perception or Ability relevant to the conversation at hand. The Ability depends on what the Lunar deems to make significant: Awareness for a visual detail or scent, Socialize or Bureaucracy for particular wordings and Melee to notice something about a person's blade katas, for example. On a success, the target catches the detail and simply knows it is important. The target can throw off this effect by paying 1 willpower for every success the Lunar achieved in the roll.

Mirror Sight Dismay
Cost: 4 motes
Duration: One Scene
Type: Simple
Minimum Manipulation: 4
Minimum Essence: 2
Prerequisite Charms: Ascendant Manipulation
Lunars can be manipulative bastards. With just a word or well-timed phrase, the character convinces a person or people that one thing they believe is factually incorrect. The Charm won't affect general, emotional attittudes(such as one's love of Lookshy) but it can counter specific beliefs(such as thinking that Lookshy's alliance with Marukan is a good thing). The Lunar's player rolls Manipulation+Presence or Performance. Any target of this Charm whose willpower is less than the number of successes on this roll mantain their belief for the rest of the scene. The target can throw off this effect by paying 1 willpower for every two successes the Lunar achieved in the roll. The Lunar may not affect more than (Essence x50) targets with this Charm.

Lost Mirror Flight
Cost: 6 motes
Duration: Instant
Type: Simple
Minimum Manipulation: 4
Minimum Essence: 3
Prerequisite Charms: False Burrow Pursit, Mirror Sight Dismay
The Lunar's experience with the Wyld makes them very unhappily familiar with madness. Weaving a scene with words, gestures and convenient props, the character introduces his target to one of the many insanities found in the wyld. With the end of his speech, the character inflicts the insanity on the target. The Lunar rolls Manipulation+Presence with a difficulty equal to the target's willpower. Success allows the player to name one abnormality of the mind, a strong obssession, phobia or similar malady, whose mutation points would not be higher than the success margin. The target may spend a point of willpower to ignore the effects of the madness for a scene. After subduing the insanity for more scenes than twice the Lunar's Essence, this effect ceases. The Lunar may pay 1 willpower to use this Charm against a group, as per Mirror Sight Dismay.


Unassuming Worker Prana
Cost: 4 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Manipulation: 4
Minimum Essence: 3
Prerequisite Charms: False Burrow Pursuit
Many times, a Lunar has to move into places he has no knowledge of. Lunars are survivors, hunters, frontiersmen: They walk into places none other dares, and survive. But more danger than the elements might be to try to fit in alien cultures, be they the Nexus bazaar, the courts of the Fae or the Brass Empire of Ligier. Using Unassuming Worker Prana, the Lunar uses illusion, trickery and pheromones to appear to be nothing more than a regular part of the order in the world around him, just another worker in the hive. No one notices his presence as anything unusual, though they will remember him later. Any questions he asks, no matter how outlandish, are taken as those of a fellow worker who clearly had no way of knowing this information, and never make anyone see him as anything different or novel, and will be answered to the best of the person's ability unless they are to keep it secret even from their own.

When the Lunar behaves out of his assumed character, asking strange questions, that strains the Charm, and those he talks to roll a contest of their Willpower+Bureaucracy against the Lunar's Manipulation+Bureaucracy. If the opponent wins, he breaks free, and notices the Lunar is asking strange questions and is not just another part of the Bureaucracy. They do not, however, notice anything unusual about the Lunar aside from his apparent ignorance of the world around him, and might just assume he is a new worker at the court unless they win by a margin greater than the Lunar's Essence, in which case they notice they suffered of a supernatural compulsion. This Charm adds 2 to the difficulty of spotting the Lunar's Tell, cumulative with all other sources. Spotting the Lunar's Tell instantly breaks this effect.

Emotion

Perfect Fear Scent
Cost: 4 motes
Duration: One Scene
Type: Supplemental
Minimum Charisma: 3
Minimum Essence: 2
Prerequisite Charms: Primal Charisma
Lunars drive people's fears in the open. This Charm supplements a social roll to rouse fear on the target, using either Presence or Performance. This roll is at +1 difficulty for every 20 individuals within it. Anyone within it with a willpower less than the number of successes accumulated are affected by the craving. A target may spend 1 willpower for every two successes the Lunar achieved in the roll past their willpower to throw off this effect.

Mind-Blanking Fear Technique
Cost: 6 motes, 1 willpower
Duration: Instant
Type: Simple
Minimum Charisma: 3
Minimum Essence: 3
Prerequisite Charms: Perfect Fear Scent
The Lunar's force of personality is great, and when forcefully applied, may break the minds of his lessers. The Lunar alters something about him to be so terrible that he forces the mind of his opponents to deny anything just seen, their memories muddled by a vague, yet overwhelming recollection of utter fear. The Lunar rolls Strength or Charisma+Presence, with a difficulty equal to the victim's Willpower. If successful, the Lunar makes the memory fade away. They can recall it dimly by spending 1 willpower and rolling their willpower against the Lunar's Essence. Success allows them to recall vague remembrance.

Terrifying Lunar Truth
Cost: 3 motes
Duration: Instant
Type: Simple
Minimum Charisma: 4
Minimum Essence: 3
Prerequisite Charms: Mind-Blanking Fear Technique
Some are perceptive enough to witness a Lunar's Tell. They pierce the veil of the Lunar's illusion and shapeshifting and see the anchor of their True Soul... but powerful Lunars know how to silence those with their might. The Lunar's Tell becomes the discovery of something terrible, and the Lunar's murderous gaze is enough to ensure the silence of any creature. When an opponent notices her Tell, the Lunar may activate this Charm and roll her Strength or Charisma+Essence in a constested roll against the opponent's Willpower. If the Lunar wins, the opponent will not tell anyone of her Tell. He may only watch the Lunar in dread needing to succeed in a Valor roll at difficulty 2 to initiate any physical action against the Lunar, and having a hard time resisting the Lunar's intimidation attempts. The opponent makes a new Valor roll every dawn, and when he achieves as many successes as the Lunar's success margin on the contest, he is free from the effects of this Charm, able to tell anyone about the Lunar's Tell. A botch makes the effects last for a Lunar month.

Terrifying Lust Infliction
Cost: 5 motes
Duration: One Scene
Type: Supplemental
Minimum Manipulation: 4
Minimum Essence: 2
Prerequisite Charms: Ascendant Manipulation
Lunars bring out people's desires. This Charm supplements a social roll to rouse emotions or hunger, lust or some sort of physical craving in one of the targets, using either Presence or Performance. This roll is at +1 difficulty for every 20 individuals within it. Anyone within it with a willpower less than the number of successes accumulated are affected by the craving. A target may spend 1 willpower for every two successes the Lunar achieved in the roll past their willpower to throw off this effect.

Ideal Mate's Instinct
Cost: 8 motes
Duration: Instant
Type: Simple
Minimum Manipulation: 4
Minimum Essence: 3
Prerequisite Charms: Terrifying Lust Infliction
The Lunar designates a target, which he must taste something of – a droplet of blood, a part of hair, a goblet of sweat, even leftover saliva left on a cup. He understands that person’s instincts, and changes his shape slightly – his build, his scent, everything that is important but nearly invisible – to match the person’s instinctual responses, becoming the victim’s ideal mate, overriding all logic or reason. For the remainder of the scene the Lunar converts a number of dice into automatic successes equal to his Manipulation in any seduction attempt against the victim, and she victim must roll her Temperance every turn not to give in. Spending willpower equal to the Lunar's Essence(or half the Lunar's Essence if the victim leaves the Lunar’s presence) cancels the effect, and every successful Temperance roll counts as a willpower spent for those purposes.

Even then, there will be a lasting longing on the victim. This may sour the victim on the Lunar – even if the victim does not know shapechanging magic was involved, few rational beings like to give in to their basest instincts. This Charm has no effect on automata, ghosts, or other beings that possess no response to pheromones. It does, however, affect Gods, Demons and embodied Raksha, if the Lunar can be considered of the right species.