Difference between revisions of "SilverMasks/Glossary"

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A glossary of mechanical terms used within the Silver Masks. For a more complete description, one should look at the charms in question or the [[SilverMasks/Mechanics|mechanics]] page.
 
A glossary of mechanical terms used within the Silver Masks. For a more complete description, one should look at the charms in question or the [[SilverMasks/Mechanics|mechanics]] page.
  
* '''Charge'''<br>The Lunars sworn protectee. The Lunar's Charge is determined by the charm [[SilverMasks/Protector|Sheltering Mantle of Moonlight]].
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* '''Charge'''<br>The Lunars sworn protectee. The Lunar's Charge is determined by the charm [[SilverMasks/Protector|Eternal Eclipse Guardian]].
 
* '''Fury'''<br>A gift of terrible rage and fury. The Lunar's combat prowess is increased in his anger, as described by [[SilverMasks/Rage|Relentless Lunatic Fury]].
 
* '''Fury'''<br>A gift of terrible rage and fury. The Lunar's combat prowess is increased in his anger, as described by [[SilverMasks/Rage|Relentless Lunatic Fury]].
 
** ''Rages''<br>Many charms have a ''Rage'' effect. When slipping into the Lunatic's Fury, a lunar may also activate a number of her ''Rages'' up to her Essence by paying the indicated costs. These don't count as charm activations. The effects persist for the duration of the '''Fury'''.
 
** ''Rages''<br>Many charms have a ''Rage'' effect. When slipping into the Lunatic's Fury, a lunar may also activate a number of her ''Rages'' up to her Essence by paying the indicated costs. These don't count as charm activations. The effects persist for the duration of the '''Fury'''.
 
* '''Hybrid Form'''<br>A melding of the feral features and human forms of terrible prowess. The [[SilverMasks/ShapeshiftingAscension|Ascension]] and [[SilverMasks/TotemHarmony|Beastman]] are examples of Hybrid Forms.
 
* '''Hybrid Form'''<br>A melding of the feral features and human forms of terrible prowess. The [[SilverMasks/ShapeshiftingAscension|Ascension]] and [[SilverMasks/TotemHarmony|Beastman]] are examples of Hybrid Forms.
 
** ''Gifts''<br>Many charms have a ''Gift'' effect. When assuming a Hybrid Form, a lunar may also activate a number of her ''Gifts'' up to her Essence by paying the indicated costs. These don't count as charm activations.
 
** ''Gifts''<br>Many charms have a ''Gift'' effect. When assuming a Hybrid Form, a lunar may also activate a number of her ''Gifts'' up to her Essence by paying the indicated costs. These don't count as charm activations.
 +
* '''Focus'''<br>Many charms are ''Focus'' and allow the Lunar to become single-minded (in a berserker state, in battle) and receive great benefits until their given task is completed. Those are incompatible with each other but always allow the Lunar one automatic success in all required tasks and increase the dice-adding limits by the Lunar's Essence - although it gives penalties to do any action that falls outside of the focus' instinctual purview.

Revision as of 02:08, 2 April 2009

Glossary

A glossary of mechanical terms used within the Silver Masks. For a more complete description, one should look at the charms in question or the mechanics page.

  • Charge
    The Lunars sworn protectee. The Lunar's Charge is determined by the charm Eternal Eclipse Guardian.
  • Fury
    A gift of terrible rage and fury. The Lunar's combat prowess is increased in his anger, as described by Relentless Lunatic Fury.
    • Rages
      Many charms have a Rage effect. When slipping into the Lunatic's Fury, a lunar may also activate a number of her Rages up to her Essence by paying the indicated costs. These don't count as charm activations. The effects persist for the duration of the Fury.
  • Hybrid Form
    A melding of the feral features and human forms of terrible prowess. The Ascension and Beastman are examples of Hybrid Forms.
    • Gifts
      Many charms have a Gift effect. When assuming a Hybrid Form, a lunar may also activate a number of her Gifts up to her Essence by paying the indicated costs. These don't count as charm activations.
  • Focus
    Many charms are Focus and allow the Lunar to become single-minded (in a berserker state, in battle) and receive great benefits until their given task is completed. Those are incompatible with each other but always allow the Lunar one automatic success in all required tasks and increase the dice-adding limits by the Lunar's Essence - although it gives penalties to do any action that falls outside of the focus' instinctual purview.