Scrollreader/NewStuff

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Revision as of 13:06, 25 August 2020 by Scrollreader (talk | contribs) (Added some new Hearthstones, cleaned up a couple others. If anybody is still here, comments welcome!)
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TERRESTRIAL HEARTHSTONES OF ARTIFICE

Threefold Heart of the World Earth ***** Treat your Craft, Lore, and Occult abilities as three higher for all purposes (dice, requirements, etc) for building, disrupting or modifying manses and desmesnes. You may always see dragon lines, and determine the nature and powers of any manse or hearthstone you can see without a roll.


Renewal Gem Wood ****

This hearthstone is shaped like an unopened bud of brilliant green. When left in contact with a nonliving item, that item will 'heal' any damage it has sustained. Rips in clothing mend, scars on wooden furniture vanish, and chips of stone or metal will fill in. This 'healing' does not work on items made from the five magical materials. However, if the Renewal Gem is used to power an artifact (as a level 3 hearthstone) the artifact will cease to require maintainence until attunement is lost, or the stone is removed, as reagents that wear down or run out grow back just as quickly. This does not affect malfunctions from prior missed maintainence.


System Flow Stone Water ***

When this Hearthstone is used to power an artifact (as a level two hearthstone) it allows power reserves to be fluidly reassigned. The bearer may boost the effectiveness of an enhancement tied to maintainence (*) by half by turning off another such enhancement or by doubling the rate at which maintenance is required. This can be done multiple times, but no effect may be more than doubled.


Inspired Technician's Gem (Jury-Rigging Rock) Air **

Sometimes you just need it to work /now/. The hearthstone bearer may repair a mundane item or artifact (or perform maintainence on one) with a single dramatic action (Or with a miscellaneous action with an appropriate stunt). This costs no resources, and does not penalize the bearer for a lack of tools or materials (or the poor quality of same), but do not otherwise decrease the difficulty. Repairs last only for a single scene. Maintainence counts as being fulfilled as normal, though only half the normal time passes until the next maintainence is needed. Each use of this hearthstone on an item /cumulatively/ increases the difficulty to repair or maintain it by 1 until it is properly maintained and restored (normal tools and cost, five times the time required). As such, some users continue to use this stone until the item is beyond their ability to restore.

Heartfire Builder's Gem Fire *

When you channel a virtue to design or build something, treat all dice gained as automatic successes.


CELESTIAL HEARTHSTONES OF ARTIFICE

Perfected Stone Solar *+

This hearthstone supplies essence for all purposes as if it were a hearthstone of double its actual level. (occupying the Manse does not provide any more essence than usual, however).

Crystal of the Cuckoo's Essence Lunar ** You may gain any of the magical materials bonuses of an artifact you attune to at no extra cost (though you must still make any rolls required). Artifacts with more stringent attunement requirements such as the Rings of Being or the Daiklaive of Conquest are still not able to be attuned if the bearer does not meet the requirements.

Sleight of Essence Pearl Sidereal *** Instantly attune to an artifact you can touch or a manse you are within with the normal cost or roll for a scene, even if it is already attuned. This gives an instinctive grasp of qualities such as use of powers. This does not break any others' previous attunement, though they may or may not be aware of the bearer's access. Roll Wits+Larceny for the bearer, and Perception+Occult for the owner.


GENERAL HEARTHSTONES

Iron Body Stone Earth ***

This hearthstone doubles the bearer's stamina for the purposes of calculating inherent bashing and lethal soak. They even gain an aggravated soak of 1/2 their (original) stamina.

Stone of the Symmetrical Worlds Abyssal ***** Bearer is treated as if he was always in a Shadowland for the purposes of charms, spells, and regaining essence. The living use the Shadowland during the day table, and the dead at night to regain essence. Additionally, the stone's owner is immediately aware of the boundaries of a Shadowland he can see, and may choose to exit a Shadowland into either Creation or the Underworld at will. This stone does not work if it is in Yu-Shan, Malfeas, Autochthonia or any other spiritual domain besides the Underworld. It works just fine in Creation and in the Wyld, however.


Test House Rules:

Craft works like linguistics, in that each dot allows you to pick a type of craft (in the same way that linguistics lets you pick a language). Types of craft include the five divisions of mortal crafting, fatecrafting, magitech, artifice, moliation, etc.

Merits are availiable which add additional types of crafts or additional languages before essence 6.