Difference between revisions of "SJE/ShadowUnderGem"

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(Shadow under Gem adventure notes)
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Str 6, Dex 7, Sta 6, wits 4 Melee 5 (spear x2)
 
Str 6, Dex 7, Sta 6, wits 4 Melee 5 (spear x2)
  
Spear- Speed 17, Acc 18, Damage 11L, Defence 16<br>
+
Spear- Speed 17, Acc 14, Damage 11L, Defence 16<br>
 
Dodge 5L.<br>
 
Dodge 5L.<br>
 
Soak 7L/ 9B/0A<br>
 
Soak 7L/ 9B/0A<br>
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HL -0/-0/-0/-0/-1/-1/-2/-2/-4/-Incap
 
HL -0/-0/-0/-0/-1/-1/-2/-2/-4/-Incap
  
Rolling ball of Doom- Reflexive Dex & Dodge to get out of way. Dex & Athletics to outrun. It has 5 successes and will do 17L
+
Rolling ball of Doom- Reflexive Dex & Dodge to get out of way. Dex & Athletics to outrun. It has 5 successes and will do 12L
  
 
<b>Temple of Darkness</b>-  
 
<b>Temple of Darkness</b>-  

Revision as of 12:54, 2 June 2005

Exalted- Shadow under Gem

Related as SJE/Session9

Zombies- Speed 5, Acc 4, Dmg 5, Defence 4,
Dodge 2, Soak 1L/3B
Nausea smell Sta & resist, Dif 2 or take -2 to dice pools
Infection – Zombie plague- Resist & Sta, Dif 3 to avoid if wounded.

-0/-0/-1/-1/-1/-2/-2/-2/-4/Incap. -0/-0/-1/-1/-1/-2/-2/-2/-4/Incap.
-0/-0/-1/-1/-1/-2/-2/-2/-4/Incap. -0/-0/-1/-1/-1/-2/-2/-2/-4/Incap.
-0/-0/-1/-1/-1/-2/-2/-2/-4/Incap. -0/-0/-1/-1/-1/-2/-2/-2/-4/Incap.
-0/-0/-1/-1/-1/-2/-2/-2/-4/Incap. -0/-0/-1/-1/-1/-2/-2/-2/-4/Incap.
-0/-0/-1/-1/-1/-2/-2/-2/-4/Incap. -0/-0/-1/-1/-1/-2/-2/-2/-4/Incap.


Hungry Ghosts

Str 4, Dex 3, Sta 3. Athletics 3, Brawl 3, Awareness 2, Dodge 2

Init 4, Dodge 5, Soak 1L/2B

Claw- Spd 6, Acc 6, Dmg 4L, Def 5
Bite- Spd 0, Acc 5, dmg 3L, Def 3.
Cunning thief- after touch attack roll 5 dice, each success steals 2m,

-0/-1/-1/-2/-2/-4/Incap -0/-1/-1/-2/-2/-4/Incap -0/-1/-1/-2/-2/-4/Incap
-0/-1/-1/-2/-2/-4/Incap -0/-1/-1/-2/-2/-4/Incap -0/-1/-1/-2/-2/-4/Incap
-0/-1/-1/-2/-2/-4/Incap -0/-1/-1/-2/-2/-4/Incap -0/-1/-1/-2/-2/-4/Incap
-0/-1/-1/-2/-2/-4/Incap -0/-1/-1/-2/-2/-4/Incap -0/-1/-1/-2/-2/-4/Incap
-0/-1/-1/-2/-2/-4/Incap -0/-1/-1/-2/-2/-4/Incap -0/-1/-1/-2/-2/-4/Incap


Argent Wings-

Burned birdman, clawed feet, bedraggled pinions and wings, beaked & feathered head.

Zombie version
Str 6, Dex 3, Sta 6. Melee 5
Speed 5, Dodge 8,

Spear- Speed 11, Acc 12, Damage 11L, Defence 10.
Wing buffet- Sped 5, Acc 8, Damage 6B Defence 8
Dodge 5
Soak- 3L/6B/0A

HL- -0/-0/-0/-0/-1/-1/-1/-1/-2/-2/-2/-2/-2/-2/-2/-4/-4/-4/-4/Incap

Hungry Ghost Version

Str 6, Dex 7, Sta 6, wits 4 Melee 5 (spear x2)

Spear- Speed 17, Acc 14, Damage 11L, Defence 16
Dodge 5L.
Soak 7L/ 9B/0A

HL -0/-0/-0/-0/-1/-1/-2/-2/-4/-Incap

Rolling ball of Doom- Reflexive Dex & Dodge to get out of way. Dex & Athletics to outrun. It has 5 successes and will do 12L

Temple of Darkness-

Many pillared, chthonic inscriptions in grey granite. Roof has holes in, rocks crushing through halls, very unstable.

Keeper of the Temple

Mad Nephwrack priest- worships Oblivion, 6 dice for most things. Translucent, face a terrible ruin- lisps. Believes all things will fall to Oblivion, hopes that his end will tip Oblivion over and open the Mouth of Oblivion to consume the world. He can summon the hungry ghosts and control Argent Wings. He knows what lies in the Holy of the Holies- the Temple tabernacle. He knows the Great Mistress (Princess Magnificent with Lips of Coral and Robes of Black Feathers set up this shadowland 5 years ago, hidden from the Great Master (First & Forsaken Lion)


Monstrance of Celestial Portion

Five-foot square cage of soulsteel, bleached bones & black jade, etched with eldritch runes and wards. Cold black aura means only valorous mortals can approach within 10 feet (5 successes or Val 5) Solars even worse affected- cannot bear to look at it. Major valour rolls to go near it.

Empty initially.



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