Difference between revisions of "SJE/MailSteel"

From Exalted - Unofficial Wiki
Jump to: navigation, search
m
m (link fix)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
== City Watch- Mail & Steel Stats ==
 
== City Watch- Mail & Steel Stats ==
  
[b]City Watch[/b]
+
<b>City Watch</b>
  
 
Initative =1d10 + Leaders Cha + Leaders Presence - 1<br>
 
Initative =1d10 + Leaders Cha + Leaders Presence - 1<br>
Line 7: Line 7:
 
Ranged Damage  +4L (Firewands)<br>
 
Ranged Damage  +4L (Firewands)<br>
 
Hand to Hand Combat ([2 Melee + 2 Dex]/2) +2 Auto successes to Attack/Parry<br>
 
Hand to Hand Combat ([2 Melee + 2 Dex]/2) +2 Auto successes to Attack/Parry<br>
HtH Damage +1L (Spears)<br>
+
[[HtH]] Damage +1L (Spears)<br>
 
Armour +1L soak (Buff Jacket)<br>
 
Armour +1L soak (Buff Jacket)<br>
 
Magnitude (HL multiplier) – x2 (25 men)<br>
 
Magnitude (HL multiplier) – x2 (25 men)<br>
Line 16: Line 16:
 
Valour 2<br>
 
Valour 2<br>
  
[b]Palace Guard [/b]
+
<b>Palace Guard </b>
  
 
Initative =1d10 + Leaders Cha + Leaders Presence <br>
 
Initative =1d10 + Leaders Cha + Leaders Presence <br>
Line 22: Line 22:
 
Ranged Damage  +4L (Firewands)<br>
 
Ranged Damage  +4L (Firewands)<br>
 
Hand to Hand Combat ([3 Melee + 3 Dex]/2) +3 Auto successes to Attack/Parry<br>
 
Hand to Hand Combat ([3 Melee + 3 Dex]/2) +3 Auto successes to Attack/Parry<br>
HtH Damage +2L (Swords)<br>
+
[[HtH]] Damage +2L (Swords)<br>
 
Armour +2L soak (Lamellar Armour & Shield)<br>
 
Armour +2L soak (Lamellar Armour & Shield)<br>
 
Magnitude (HL multiplier) – x4 (200 men)<br>
 
Magnitude (HL multiplier) – x4 (200 men)<br>
Line 30: Line 30:
 
Dexterity 3, 15 yards average move, 300 yards. (Move)<br>
 
Dexterity 3, 15 yards average move, 300 yards. (Move)<br>
 
Valour 4<br>
 
Valour 4<br>
 +
 +
----
 +
 +
Return to [[SJE]]
 +
 +
== Please Add Comments Here ==

Latest revision as of 01:17, 6 April 2010

City Watch- Mail & Steel Stats

City Watch

Initative =1d10 + Leaders Cha + Leaders Presence - 1
Ranged Combat ([2 Archery + 2 Dex]/2) +2 Auto successes to Attack
Ranged Damage +4L (Firewands)
Hand to Hand Combat ([2 Melee + 2 Dex]/2) +2 Auto successes to Attack/Parry
HtH Damage +1L (Spears)
Armour +1L soak (Buff Jacket)
Magnitude (HL multiplier) – x2 (25 men)

Drill 1 (poorly trained militia)
Might 0 (mortal troops)
Dexterity 2, 14 yards average move, 280 yards. (Move)
Valour 2

Palace Guard

Initative =1d10 + Leaders Cha + Leaders Presence
Ranged Combat ([3 Archery + 3 Dex]/2) +3 Auto successes to Attack
Ranged Damage +4L (Firewands)
Hand to Hand Combat ([3 Melee + 3 Dex]/2) +3 Auto successes to Attack/Parry
HtH Damage +2L (Swords)
Armour +2L soak (Lamellar Armour & Shield)
Magnitude (HL multiplier) – x4 (200 men)

Drill 4 (Crack)
Might 0 (mortal troops)
Dexterity 3, 15 yards average move, 300 yards. (Move)
Valour 4


Return to SJE

Please Add Comments Here