Difference between revisions of "Operator/Castes"

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Latest revision as of 01:17, 6 April 2010

LUNAR CASTES


FULL MOON
Warriors, guardians and champions of the Lunars. Powerful, commanding and vigilant.
Caste Attributes: Strength, Charisma, Perception
Anima Powers: May spend 5 motes to add their Essence to damage of all attacks for a scene.


WAXING MOON
Luna's chosen priests, courtiers, and negotiators. Graceful, elegant and silver-tongued.
Caste Attributes: Dexterity, Appearance, Wits
Anima Powers: May spend 5 motes to evoke an aura of tranquility, adding (their Essence/2, rounded up) to the difficulty of all attacks targeting them for the remainder of the scene.


HALF MOON
Lunar strategists, tacticians and generals. Tenacious, plotting and imperturbable.
Caste Attributes: Stamina, Manipulation, Wits
Anima Powers: May spend 5 motes to add (their Essence/2, rounded up) to base initiative and all attack and damage rolls for the scene.


WANING MOON
Hidden agents of Luna; spies, tricksters and scouts who rely on quickness, cunning and insight.
Caste Attributes: Dexterity, Manipulation, Perception
Anima Powers: May spend 5 motes to add (their Essence x 2 to base initiative for the scene).


NO MOON
Sorcerers, historians and storytellers. Tireless, inspiring and wisest among the Chosen of Luna.
Caste Attributes: Stamina, Charisma, Intelligence
Anima Powers: May spend 5 motes to add their Essence to natural bashing and lethal soak for a scene.


Back to Operator/Lunars


Comments

Found via RandomPage link, not updated since May 15th of this year... Seeing all the talk about the lost Lunar castes, I thought this deserved a bump =) ~ BrigandRansom