Difference between revisions of "NikinksRandomStuff"

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Where? - Here - There - Nowhere - Everywhere - Elsewhere
 
Where? - Here - There - Nowhere - Everywhere - Elsewhere
  
When? - Beginning - Then[[/Past]] - Now - Soon[[/Future]] - Ending
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When? - Beginning - Then/Past - Now - Soon/Future - Ending
  
Who? - Him[[/Her]] - Them - Me - Us - You
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Who? - Him/Her - Them - Me - Us - You
  
 
What? - This - That - Something - Nothing - Everything
 
What? - This - That - Something - Nothing - Everything
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Why? - Because - Chance - Fate - Decree - Decision
 
Why? - Because - Chance - Fate - Decree - Decision
  
Baby - Youth - Adult - Elder - Aged[[/Dying]]
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Baby - Youth - Adult - Elder - Aged/Dying
  
 
Wise - Assured - Brave - Kind - Centred  
 
Wise - Assured - Brave - Kind - Centred  
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Advance - Motion - Concentration - Attitude - Mode
 
Advance - Motion - Concentration - Attitude - Mode
  
magical stuff - Charm - Shaping[[/Sorcery]] - Mote - Anima - Essence - Prayer - Weaving - Ritual - Elemental - Karma
+
magical stuff - Charm - Shaping/Sorcery - Mote - Anima - Essence - Prayer - Weaving - Ritual - Elemental - Karma
  
 
Pattern - Path - Ordeal - Perfection - Decision
 
Pattern - Path - Ordeal - Perfection - Decision
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Silence - Whisper - Speech - Shout - Voice - Tongue - Language - Song - Words
 
Silence - Whisper - Speech - Shout - Voice - Tongue - Language - Song - Words
  
Hit[[/Strike/Blow]] - Attack - Victory - Battle[[/Conflict]] - Maneuver - Prowess - Onslaught
+
Hit/Strike/Blow - Attack - Victory - Battle/Conflict - Maneuver - Prowess - Onslaught
  
 
Not - Bad - Negative - Dangerous - Against - Opposed
 
Not - Bad - Negative - Dangerous - Against - Opposed
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Of - Because - Like - And - Or
 
Of - Because - Like - And - Or
  
Swim - Walk[[/Stride]] - Climb - Fly - Wait
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Swim - Walk/Stride - Climb - Fly - Wait
  
 
With - Against - Shroud - Seek -  
 
With - Against - Shroud - Seek -  
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||||||||||Speed ->||
 
||||||||||Speed ->||
|| Still - ||Slow - ||Movement[[/Alive/Steady]] - ||Fast - ||Foreward - Backward / Directed||
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|| Still - ||Slow - ||Movement/Alive/Steady - ||Fast - ||Foreward - Backward / Directed||
  
 
||||||||||Elements of Life:||
 
||||||||||Elements of Life:||

Latest revision as of 01:17, 6 April 2010

Random Stuff I felt like putting up here

From white-wolf forums, by User: Thoth

During a discussion about House Manosque, I got to thinking about the exact bloodline map of the Scarlet Empress.

This is what I have managed to cobble together thus far.

The Empress and Araka Jeresh had no offspring that we know of.

The Empress and Rawar of Arjuf were together from RY: 114 - RY: 370 and produced Manosque in RY:130, Ragara in RY:139 and Mnemon in RY:369.

The Empress and her Mortal Consort Nellens were together from RY: 227 - RY: 261 and produced Sesus in RY: 231 and Ledaalin RY: 235. Later certain offspring formed House Nellens in RY: 422

The Empress and an Unknown Mate produced a younger sister for mnemon, this sister was later tricked by Mnemon into going into the Imperial Manse.

The Empress and the Imperial Cup Bearer mate in a controlled breeding experiment in RY: 706, the result is V'Neef being born in RY: 708


Do we have any information regarding the Origins of House Iselsi, House Cathak or House Peleps?

Do we know what Mnemons younger sisters name was? Further more do we know if it was Rawar of Arjuf or Tepet himself who was the girls father?

Also do we have any information on House Chanos or House Jerah?



http://memegen.deskslave.org/mainpage.pl


So, it seems that Tave is a verb-form (?)* in Lithuanian, as in "Tave myliu" (I love you), "Kad tave velniai nujotu!" (Let devils ride you away!) and even "Kad tave shikanti sutrauktu" (May your muscles constrict while you shit) - I kid you not. So that's a rather unlikely origin.


These strategies are copied from the CombatStrategies page (which gives credit where credit is due), but this page is for my own use - please only change the comments section, leave the rest for me to update. ^_^ Solar Strategies


1. Master Ping, Melee specialist
Attacks
Multilpe times in Melee, with
Fire and Stones Strike (for one damage autosuccess)
Defends with
Fivefold Bulwark Stance or Steel Devil Style (and full dodge if needed) turn one, then
Flow Like Blood

Dragon-Blooded Strategies


1. Fire Master in our Midst
Attacks with
Fire Aspect Anima ability
Defends with
Fire Dragon Form (MA sux to Dodge rolls), and
Safety among Enemies (Dodge roll to redirect attack)
2. Ever-Present Wind-Master, Air Aspected DB
Attacks
From range, with Thrown weapon
Defends with
Windhands Gemstone (parry or dodge a ranged attack with full pool)
Anima Power (faster movement?)
Five-Dragon Blocking Technique (free parry with Essence, and add this to normal parries),
Five-Dragon Form (soak L with B, faster movement), and
Whirlwind Shield Method (add Essence to difficulty of ranged attacks to hit you)
Counterattacks with
Vengeful Gust Counterattack (throw vs ranged attack (use up dodge or parry), counter with extra sux)
3. (Advanced) Breezy Trees, Air + Wood Immaculates
Air attacks
From range with Thrown, using
Air Dragon Form (adds MA to ranged attacks)
Shrouding the Body and Mind (invisible; if spotted, parries against you are at +2 difficulty)
Air defends with
Whirlwind Shield Method (subtract Essence successes from ranged attacks to hit target)
Seven Year Swarm Volley from Wood aspect (adds Archery attack successes to difficulty)
Shrouding the Body and Mind (invisible; if spotted, attacks against you are at +2 difficulty)
Windhands Gemstone (dodge (or parry) a ranged attack with full pool)
Air Dragon Form (add MA to dodges; reflexively dodge with MA rating)
Anima Power (faster movement?)
Air counterattacks with
Vengeful Gust Counterattack (throw vs ranged attack (use up parry (or dodge)), counter with extra sux)
Wood attacks
Does not attack, uses Seven Year Swarm Volley (if did attack, it would be from range with Archery)
Wood defends with
Hides in trees
Whirlwind Shield Method (add Essence to difficulty of ranged attacks to hit you)
Seven Year Swarm Volley (roll Archery attack, add sux to difficulty for all ranged attacks on group)
4. Four With One Mind, three armored mortals with a (four Essence) Air aspected DB
DB attacks with
Long spear, using
With One Mind (adds own Abil to Wts Per and Melee)
Defends with
Mortals parrying attacks on him
Parries using
With One Mind (adds own Abil to Wts Per and Melee, allows to parry attacks on others in group)
Mortals always parry
With One Mind (adds own Abil to Wts Per and Melee, allows to parry attacks on others in group)
5. Avalanche Assualt, Earth Immaculate
Activates Shattering Fist Strike (doubles raw damage to destroy objects)
Then uses Mountain Toppling Method (Strength increases by 5 with or vs objects of stone)
Drops a portion of the scenery onto the enemy
This has been used to great effect in battles over moutain passes, when enemies of the realm had the entire mountainside crush their armies due to the work of a few heroes.
6. Goremaul Storm, Air DB
Attacks by
Tossing a Goremaul, or preferably multiples
Using Loyal Weapon (to have it spin back)
Seeking Throw Technique (adds two dice to Thrown attack per mote)
Persistant Hornet Attack (possibly ... attacks same target for Essence turns)
7. Fire and Ice, Fire Immaculate and an elusive ranged type (Air Immaculate or Wind-Master work great)
Fire Immaculate attacks with
Consuming Might of the Fire Dragon (triples fire damage from Anima power)
Dodging among opponents
Fire Immaculate defends with
Fire Dragon Form (add MA successes to dodge rolls, can't use reflexively)
Consuming Might of the Fire Dragon (reduce attacks on you by MA rating, half that for allies in Ess yards)
Full dodge
Safety Among Enemies where required (redirects attacks)
Air Immaculate attacks with
Ranged attacks, as in the above attack templates
Herds opponents closer to Fire Immaculate
If the opponents attack the Fire Immaculate, they hit each other. If they concentrate their efforts on the Air Aspect, the Fire Immaculate attacks them, doing both weapon and anima damage.
8. Water Dragon Suffers, Water Immaculate
Attacks with
Water Dragon Form (MA increases by Essence)
Theft-of-Essence Method (if hit, roll Ess + MA ... each sux steals 3 motes)
Defends with
Water Dragon From (adds MA to B and L soak, can soak L with full Sta; can reflexively add 2 soak per mote)
9. Blades of Fire, Fire Immaculate
Attacks with
Flash-Fire Technique (allows you to reroll initiative)
Multiple attacks
Defends with
Flame-Flicker Stance (increase difficulty to hit you by (up to) Essence, for turn)
Parries
10. Howling Wolves, multiple Sorcerors
Each attacks with
Thunder Wolf's Howl (undodgeable and unblockable attack on one opponent), or
Level 3 Sorcery Capturing Cords could help if only a single caster were available
11. Use a big, honkin, first age device
Who cares if another Mourning Field in the Scavenger Lands is created if it means taking out an Anathama
12. Flurry of Swords, Air DBs
They all attack with
Multiple attacks at high initiative, using
With One Mind (adds own Abil to Wts Per and Melee)
They all defend with
Five-Dragon Blocking Technique
13. Misty Metal Storm, Air DBs
They all attack with
Multiple attacks at high initiative, using
With One Mind (adds own Abil to Wts Per and Melee)
Strength of Stone Technique (adds one Str)
They all defend with
Five-Dragon Blocking Technique
Smoke Obsucring Effect (adds own Abil to Dodge for group)
Strength of Stone Technique (adds one Sta)
Dodge where attacks are too accurate
14. Swirling Prismatic Typhoon, Air DBs
They all attack with
Multiple attacks at high initiative, using
Deadly Wildfire Legion (adds own Abil to Melee)
Dragon Vortex Attack (area of 10 feet x Ess, those in area take Ess L each turn)
They all defend with
Five-Dragon Blocking Technique
15. Air Force Strike, Air Immaculates in Most Terrifying Armor of the Air dragon
Attack by
Plummeting down on their opponenets
Use their 5 chakram trick (immaculate weapon ability), with
Wrathful Winds Maneuver (perfect att for Str + Ess L soak Sta only, roll Str + Ath diff MA or stunned)
Defend by
Ending each turn by leaping straight up into the air
16. Wrath of the Five Dragons, 1 DB of each aspect
Water DB attacks with
Flow Past Defences (on successful hold attack, extra successes reduce L + B soak)
Eath DB attacks with
A big jade weapon with
Force of the Mountain (add Ess to damage of attack)
Air Immaculate attacks with
Invisibly Hidden Chakram Method (hide up to Ess x2 thrown weapons)
Loyal Weapon (can throw Melee weapons, and weapon returns)
Fire DB attacks with
Ringing Anvil Assault (up to Melee extra attacks)
Dragon Graced Weapon (if hit, soak additional 4L on next action)
Wood DB attacks with
Swallows Defend the Nest (fire Ess arrows)

Lunar Strategies


1. Soak Monster
Defends with
Heavy Armour
Five-Dragon Blocking Technique (add Ess to parries, relexively parry with Ess)
Wound-Knitting (heals 1 L per turn)
2. Even More Aggravating Lunar
Attacks with
Multiple Archery attacks
Defends with
Lightning Speed and the Flight Gifts (DBT)
Running faster than opponenets can keep up
3. Master MA Lunar
Attacks with
Charcoal March of Spiders (independant actions which can be split)
Savage Moonsilver Talons (nasty claws)
Hurricane Combat Method (add MA to init, Ess extra MA or ranged attacks per turn)
Fast movement
Defends with
Hurricane Combat Method (add MA to dodge rolls, or reflexively dodge with MA)
4. Snake dodge Lunar
Attacks with
Stratospheric Dexterity
Defends with
Stratospheric Dexterity
Triple-specialized and maxed-out Dodge
Snake Body Technique (reflexively dodge attack)
Counterattacks with
Snake Body Technique (reflexively dodge attack, extra successes redirect attack)

Abyssal Strategies


1. Dance of the Draining Death
Attacks with
Owl Seizes Mouse (can't block or dodge clinch), followed by
Rapacious Lamprey Technique (Drink Ess health levels in a turn)
Defends with
Persistent dodge
2. Cold Hyper-Drain
Attacks with
Unnatural Shambling Deftness (Ess extra attacks)
Breath Draining Prana (targetted at the essence pool, roll Will for motes drained)
Defends with Charms paid for via drain
Fivefold Shadow Form (Reduce attack pool by Dex + Ess)
Flowing Evasion Assault (dodge without a roll)
Incomparable Sentinel Stance (perfect, applicable parry)

Important Fives in Exalted...

||Dawn|| - Bronze Tiger|| ||Zenith ||- Golden Bull|| ||Twilight ||- Copper Spider|| ||Night ||- Iron Wolf|| ||Eclipse ||- Quicksilver Falcon||

Full Moon - ? Waxing Moon - ? Half Moon - ? Waning Moon - ? No Moon - ?

||Journeys ||- Heaven's Messengers - ||Harbringers ||- Yellow ||- Air ||- Golden Barque|| ||Secrets ||- Heaven's Eyes ||- Oracles ||- Green ||- Water ||- Forbidding Manse|| ||Serenity ||- Heaven's Coutesans ||- Joybringers ||- blue ||- Wood ||- Cerulean Lute|| ||Battles ||- Heaven's Soldiers ||- Shieldbearers ||- scarlet ||- Fire ||- Crimson Panoply|| ||Endings ||- Heaven's Gardeners ||- Reckoners ||- violet ||- Earth ||- Violet Bier ||

||Air ||- Blue ||- Serenity ||- Air ||- North ||- Mela ||- Tempestuous Knives ||- Azure Dragons|| ||Earth ||- White || Battle || Earth || Centre || Pasiap || Stone Fists || Ivory Dragons || ||Fire ||- Red ||Journeys || Fire || South || Hesiesh || Burning Swords || Crimson Dragons || ||Water ||- Black || Secrets || Water || West || Daana'd || Drowning Hands || Ebon Dragons || ||Wood ||- Green || Endings || Wood || East || Sextes Jylis || Ashen Bows || Emerald Dragons ||

Mineral - Plant - Animal - Human - Spirit

Mind - Soul - Body - Shard - Blood

Sense - Sight - Hearing - Taste - Touch - Smell

How Many? - None - A - Some - Many - All

1 - 2 - 3 - 4- 5

10 - 100 - 1000 - 10000 - 100000/limitless/uncountable

In - On - Under - Above - Beside - Around

Where? - Here - There - Nowhere - Everywhere - Elsewhere

When? - Beginning - Then/Past - Now - Soon/Future - Ending

Who? - Him/Her - Them - Me - Us - You

What? - This - That - Something - Nothing - Everything

Why? - Because - Chance - Fate - Decree - Decision

Baby - Youth - Adult - Elder - Aged/Dying

Wise - Assured - Brave - Kind - Centred

Places - Wyld - Creation - Heaven - Area - Space

State of being - Blessed - Exalted - Mortal - Divine - Primordial

Known Stuff - Technique - Method - Style - Kata - Movement

Practice - Meditation - Trance - Mantra - Approach - Prana

Oath - Bind - Procedure - Persuade - Proposal

Advance - Motion - Concentration - Attitude - Mode

magical stuff - Charm - Shaping/Sorcery - Mote - Anima - Essence - Prayer - Weaving - Ritual - Elemental - Karma

Pattern - Path - Ordeal - Perfection - Decision

Eye - Nose - Mouth - Ear - Face

Finger - Hand - Elbow - Shoulder - Arm

Silence - Whisper - Speech - Shout - Voice - Tongue - Language - Song - Words

Hit/Strike/Blow - Attack - Victory - Battle/Conflict - Maneuver - Prowess - Onslaught

Not - Bad - Negative - Dangerous - Against - Opposed

Truth - Knowledge - Savant - Analysis - Law

Physical - Mental - Spiritual - Social - Virtuous

Up - Down - Rise - Fall

Grace - Strength - Intelligence - Beauty - Wisdom

Forget - Remember - Hide - Reveal - Guess

Auspicious - Marvellous - Efficient - Decorous - Honorable - Loyal - Benevolent

||||||||||Station:|| ||Slave||Servant||Autonomous||Master||King||

Desire - Fear - Anger - Hate - Apathy

Shape - Thing - Exist - Weight -

Of - Because - Like - And - Or

Swim - Walk/Stride - Climb - Fly - Wait

With - Against - Shroud - Seek -

Weapon - Armor - Shield - Arrow

||||||||||Relations ->|| ||Ally - ||Enemy - ||Family - ||Stranger - ||Aquaintance||

||||||||||Speed ->|| || Still - ||Slow - ||Movement/Alive/Steady - ||Fast - ||Foreward - Backward / Directed||

||||||||||Elements of Life:|| ||Eating || Breathing || Sleeping || Feeling || Tiring / Moving||

||||||||||Size:|| ||Tiny || Small || Large || Huge || Behemoth ||

Protection - Ward - Sanctuary - Home - Defense - Threshold - Gate / Door - Safety - Invulnerable

Legion - Horde - Family / House / Clan / Tribe - Convocation - Nation

Real - Become - Be - Exist

Inspiration - Glow - Radiance - Light - Clear

Quality Of (-ness) - Adverb - Adjective - Plural - Participle

Fair-Folk Charms and Glamour resistances

Attacks:

  • Cup : Man+[highest Entertainer Ability]+Weapon Accuracy
  • Ring : Int+[highest Worker Ability]+Weapon Accuracy
  • Staff : Int+[highest Diplomat Ability]+Weapon Accuracy
  • Sword : Dex+[highest Warrior Ability]+Weapon Accuracy

DV:

  • Cup : (Man+[Highest Cup Ability]+Weapon Defence)/2
  • Ring : (Int+[Highest Ring Ability]+Weapon Defence)/2
  • Staff : (Int+[Highest Staff Ability]+Weapon Defence)/2
  • Sword : (Dex+[Highest Sword Ability]+Weapon Defence)/2
  • Heart : ([WP/2]+Dodge+[Ess, if Ess > 1])/2

Base Damage:

  • Cup : Man+Weapon Damage
  • Ring : Per+Weapon Damage
  • Staff : Cha+Weapon Damage
  • Sword : Str+Weapon Damage

Soak:

  • Cup : App+WP
  • Ring : Wit+WP
  • Staff : App+WP
  • Sword : Sta+WP

||Charm ||Shaping Trait||Target Pool|| ||Abandoned by All Creatures Curse ||Stealth ||Wit+Ess || ||Abiding Gift ||Int ||Wit+Ess || ||Adored by All the World ||Performance ||Per+Ess || ||Ambrosial Ascension ||App ||Integrity+Ess || ||Army-Supporting Behemoth Invocation ||War ||Drill+Might || ||Art of Corrosion ||Man ||Integrity+Ess || ||Assumption of Dreams and Passion ||Man ||Tmp+Ess || ||Assumption of the Land's Heart ||Varies ||Varies || ||Assumption of the Person's Heart ||Cha ||Sta+Ess || ||Awakened Dream Manufacture ||Socialize ||Wit+Ess || ||Beguilement ||Cha ||(Wit+Ess) or WP || ||Behemoth-Forging Meditation ||Int ||Sta+Ess || ||Burden Ghost Glamour ||WP ||Int+Ess || ||Chaotic Soul Sledgehammer ||Medicine ||Integrity+Ess || ||Compelling Presence ||Presence ||Tmp+Ess || ||Curse of Definition ||Stealth ||Wit+Ess || ||Devouring Revelation of the Wyld ||Performance ||Wit+Ess || ||Dissonance of Principles ||Man ||Investigation+Ess|| ||Elegant Muse Attitude ||Cha ||Integrity+Ess || ||Element-Weaving Style ||Craft ||Integrity+Ess || ||Emotion-Weaving Style ||Man ||Integrity+Ess || ||Essence-Disrobing Passion ||Cha ||Occult+Ess || ||Essence-Forging Art ||Int ||Per+Ess || ||Extruded Stomach Feeding ||WP ||Targeted Trait+Ess|| ||Fall of Night Shadows the Truth||Stealth||Int+Ess|| ||Fearsome Mien||Highest Sword Ability||Val+Ess|| ||Gathering the Crows||War||Drill+Might|| ||Gladdening Visage||Performance||Per+Ess|| ||Great Works of the (Grace)||None||None|| ||Harmony of Fortune and Hate||War||Drill+Might|| ||Hateful Coin Curse||Bureaucracy||Wit+Ess|| ||Heart-Cutting Style||App||Wit+Ess|| ||Heart-Stealing Kiss||Presence||Targeted Trait+Ess|| ||Iron Nightmare Muzzle||Thrown||Occult+Ess|| ||King of Beasts Method||Man||Integrity+Ess|| ||Knife-Hand Dream||Strength||Sta+Ess|| ||Limitless Wealth Conjuration Technique||Bureaucracy|| [Wit or Bureaucracy]+Ess|| ||Maddening Summons||Performance||Integrity+Ess|| ||Manacles of Virtue||Medicine||Wit+Ess|| ||Monstrous Conceit||Int||Per+Ess|| ||Pre-emptive Declaration of Victory||Sword Ability Used||(Drill+Might) or (Val+Ess)|| ||Prince and Pauper Approach||Man||Socialize+Ess|| ||Principle of Worlds||Craft||Integrity+Ess|| ||Ravishing the Created Form||WP||Targeted Trait+Ess|| ||Scourging Wind Raid||Dex||Per+Ess|| ||Shape-Forged Servant||Socialize||Wit+Ess|| ||Shiftless Untamed Beauty||Presence||Integrity+Ess|| ||Soul-Carving Artifice||Performance||Wit+Ess|| ||Soul-Consuming Hunger||Feeding Grace||Integrity+Ess|| ||Sovereign Element Shape||Man||Integrity+Ess|| ||Spite-Summoning Malediction||Cha||Socialize+Ess|| ||Tainted Creature Command||Cha||Wit+Ess|| ||Thousand Gnawing Fangs||Dex||Sta+Ess|| ||Thousand Tiny Hooks Technique||Performance||Investigation+Ess|| ||Torn Spirit Mending Technique||Medicine||Wounded Trait+Ess|| ||Trackless Dreamscape Movement||Stealth||Per+Ess|| ||Transient Work of Flesh and Bone||War||Wit+Ess|| ||Translucent Dream Sheathing Technology||Int||Integrity+Ess|| ||Undetectable Lie||Man||Wit+Ess|| ||Unlimited Resplendence||Performance||Per+Ess|| ||Unreal Shipwright's Method||Sail||Per+Ess|| ||Unwanted Obsession Provocation Technique||Man||Tmp+Ess|| ||Veil of Glamour||Int||Wit+Ess|| ||Waypoint-Sealing Technique||Dex||Val+Ess|| ||Whispers Behind the Eyes||Presence||Integrity+Ess|| ||World-Angering Bestial Mastery||Man||Wit+Ess|| ||World-Angering Elemental Mastery||Man||Dex+Ess||

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