Difference between revisions of "Nikink/Nilus"

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== Nilus Horse-Friend ==
 
== Nilus Horse-Friend ==
 +
mmkay, so the [[DotFA]] rules for elder exalt chargen aren't good. I might try again with:
 +
 +
<tt>
 +
I use the following template for creating high Essence characters.
 +
 +
Each dot of Essence includes:
 +
1 Free Attribute Dot (2 if you are a splat that favors Attributes, but one has to be in a Favored Attribute)
 +
3 Free Ability dots (5 if you Favor Abilities, but two have to be in Favored Abilities)
 +
3 free background dots (BG over 3 cost 1 per 1)
 +
X Free Charms (where X is the number of starting Charms the splat gets, so Solars get 10 Charms five of which must be favored, Alchemicals would get 4 General and 4 Dedicated Charm Slots with one charm to fill each and so on)
 +
15 Bonus Points
 +
 +
You create the character in stages. So if you want to make an Essence 6+ alchemical you build a starting character, then add the above template 4 times.
 +
</tt>
 +
(Aaron Peory's house rule)
 +
  
 
(Just some fun playing with the Dreams of the First Age ruleset)
 
(Just some fun playing with the Dreams of the First Age ruleset)
Line 9: Line 25:
 
<b>Anima:</b> A golden dragon, all razor sharp angles<br>
 
<b>Anima:</b> A golden dragon, all razor sharp angles<br>
 
<b>Concept:</b> Ultimate Demon Hunter<br>
 
<b>Concept:</b> Ultimate Demon Hunter<br>
<b>XP:</b> Lots <nowiki>Left/Total: ???/Lots</nowiki>  
+
<b>XP:</b> Lots <nowiki>Left/Total: ??[[Nikink/Lots]]</nowiki>  
  
  
 
<b><i>Attributes</i></b>
 
<b><i>Attributes</i></b>
:<b>Strength:</b> , <b>Dexterity:</b> , <b>Stamina:</b>  
+
:<b>Strength:</b> 7, <b>Dexterity:</b> 7, <b>Stamina:</b> 7
:<b>Charisma:</b> , <b>Manipulation:</b> , <b>Appearance:</b>  
+
:<b>Charisma:</b> 5, <b>Manipulation:</b> 5, <b>Appearance:</b> 5
:<b>Perception:</b> , <b>Intelligence:</b> , <b>Wits:</b>  
+
:<b>Perception:</b> 7, <b>Intelligence:</b> 5, <b>Wits:</b> 6
  
  
 
<b><i>Abilities</i></b>
 
<b><i>Abilities</i></b>
:Archery: x, Athletics: x, Awareness: x, Bureaucracy x, Craft(): x, Dodge: x, Integrity: x, Investigation: x, Larceny: x, Linguistics(): x, Lore: x, Martial Arts: x, Medicine: x, Melee: x, Occult: x, Performance: x, Presence: x, Resistance: x, Ride: x, Sail: x, Socialize: x, Stealth: x, Survival: x, Thrown: x, War: x
+
After training and 60 dots among caste and favoured abilities
 +
:''Archery'': 7x, ''Athletics'': 7x, ''Awareness'': 7x, Bureaucracy 1x, Craft(): x, ''Dodge'': 7x, Integrity: x, Investigation: 2x, ''Larceny'': 3x, Linguistics(): x, Lore: 2x, Martial Arts: x, Medicine: x, ''Melee'': 7x, ''Occult'': 7x, Performance: x, Presence: 1x, ''Resistance'': 7x, Ride: 1x, Sail: x, Socialize: x, ''Stealth'': 7x, ''Survival'': 5x, Thrown: x, War: x
 +
----
 +
:''Archery'': 7x, ''Athletics'': 7x, ''Awareness'': 7x, Bureaucracy 5x, Craft(): x, ''Dodge'': 7x, Integrity: 7x, Investigation: 7x, ''Larceny'': 7x, Linguistics(): x, Lore: 7x, Martial Arts: 7x, Medicine: 7x, ''Melee'': 7x, ''Occult'': 7x, Performance: x, Presence: 7x, ''Resistance'': 7x, Ride: 7x, Sail: x, Socialize: 7x, ''Stealth'': 7x, ''Survival'': 7x, Thrown: 7x, War: 7x
 +
 
 +
74 spent / 125 total
 +
----
 +
:''Archery'': 7x, ''Athletics'': 7x, ''Awareness'': 7x, Bureaucracy 5x, Craft(): x, ''Dodge'': 7x, Integrity: 7x, Investigation: 7x, ''Larceny'': 7x, Linguistics(): 7x, Lore: 7x, Martial Arts: 7x, Medicine: 7x, ''Melee'': 7x, ''Occult'': 7x, Performance: 7x, Presence: 7x, ''Resistance'': 7x, Ride: 7x, Sail: 7x, Socialize: 7x, ''Stealth'': 7x, ''Survival'': 7x, Thrown: 7x, War: 7x
 +
 
 +
95 spent / 125 total - this seems silly - all maxed out except crafts - 30 left to spend, so all 5 crafts at 6???
 +
----
 +
:''Archery'': 7, ''Athletics'': 7, ''Awareness'': 7, Bureaucracy 5, Craft(Air): 6, Craft(Earth): 6, Craft(Fire): 6, Craft(Water): 6, Craft(Wood): 6, ''Dodge'': 7, Integrity: 7, Investigation: 7, ''Larceny'': 7, Linguistics(): 7, Lore: 7, Martial Arts: 7, Medicine: 7, ''Melee'': 7, ''Occult'': 7, Performance: 7, Presence: 7, ''Resistance'': 7, Ride: 7, Sail: 7, Socialize: 7, ''Stealth'': 7, ''Survival'': 7, Thrown: 7, War: 7
 +
 
 +
Wow.
 +
----
 +
 
  
 
<b><i>Specialties</i></b>
 
<b><i>Specialties</i></b>
:
+
: Archery - vs Demons, with Breath of Justice, with Powerbows
 +
: Occult - Demons, Sorcery
 +
: Stealth - vs Demons
 +
: Awareness - vs Demons
 +
: Lore - Demons, Sorcery
 +
: Integrity - vs Demons
  
 
<b><i>Languages</i></b>
 
<b><i>Languages</i></b>
:
+
: Old Realm, High Realm, Forest-Tongue, Ice-Tongue, Fire-Tongue, Sea-Tongue, + 1
 
 
  
<b><i>Backgrounds</i></b>
+
<b><i>Backgrounds</i></b> 45
:Allies:  
+
:Allies: Lunar Mate, Sidereal, 5 DBs, Other Solars
:Artifact:  
+
:Artifact: Bow, Armour, Other
:Backing ():  
+
:Arsenal:
 +
:Backing (): Deliberative
 +
:Command:
 +
:Connections:
 
:Contacts ():  
 
:Contacts ():  
:Cult:  
+
:Cult: Maybe some
:Familiar:  
+
:Familiar: Horse
 
:Followers:  
 
:Followers:  
:Influence:  
+
:Henchmen:
:Manse:  
+
:Influence: A bit
:Mentor:  
+
:Manse: Albin'Shar
 +
:Mentor: Sid?
 +
:Panoply: mebbe
 +
:Reputation: certainly
 
:Resources:  
 
:Resources:  
 
+
:Retainers:
 +
:Salary:
 +
:Savant: mebbe
 +
:Sifu: Sid?
 +
:Wealth: Lots?
  
 
<b><i>Merits/Flaws</i></b>
 
<b><i>Merits/Flaws</i></b>
Line 47: Line 92:
  
  
<b><i>Virtues</i></b>
+
<b><i>Virtues</i></b> 10
 
:<b>Compassion:</b> , <b>Conviction:</b> , <b>Temperance:</b> , <b>Valor</b> .
 
:<b>Compassion:</b> , <b>Conviction:</b> , <b>Temperance:</b> , <b>Valor</b> .
  
Line 53: Line 98:
  
 
<b>Willpower:</b> <br>
 
<b>Willpower:</b> <br>
<b>Essence:</b> <br>
+
<b>Essence:</b> 7<br>
 
<b>Essence pool:</b>  Personal /  Peripheral /  Comitted
 
<b>Essence pool:</b>  Personal /  Peripheral /  Comitted
  
Line 60: Line 105:
  
  
<b><i>Charms</i></b>
+
<b><i>Charms</i></b> 155, 75 caste or fave
 +
 
 +
Will not Use [[DotFA]] charms. They suck too much. Will consider High Essence charms from wikizens.
 +
 
 +
*All Archery = 17 (including 1st + 2nd Excellency) Highest Ess 4
 +
*All Dodge = = 8 (1st Excellency only) highest Ess 4
 +
*All Occult = 12 (no Necromancy, 2nd Excellency only, no charms from ''exah'' until I work out what tat is)
 +
 
 +
*MA Styles:
 +
** Solar hero = 9 (no excel, no expansion)
 +
** Lunar hero = 9 (no expansion)
 +
** maybe Ebon Shadow (11)? Maybe SMA?
 +
 
 +
*Melee - a reasonable amount (21 (including 1st Excell)
 +
*Integrity - enough to resist Demons (hm, 14 total?)
 +
* Resistance - Enough to survive just about anywhere - including Malfeas. 14 + 7 Ox-Bodies (2nd excel)
 +
* Survival = 15 (1st Excel)
 +
* Stealth = 7 (2nd excel)
 +
* Larceny = 8 (1st)
 +
* Investigation = 8 (2nd)
 +
* Lore = 11 (1st + 2nd)
 +
* Awareness = 11 (1st)
 +
* Athletics = 15 (1st)
 +
 
 +
hm. 197 so far. May have to reduce. :)
  
  

Latest revision as of 00:29, 9 June 2010

Nilus Horse-Friend

mmkay, so the DotFA rules for elder exalt chargen aren't good. I might try again with:

I use the following template for creating high Essence characters.

Each dot of Essence includes: 1 Free Attribute Dot (2 if you are a splat that favors Attributes, but one has to be in a Favored Attribute) 3 Free Ability dots (5 if you Favor Abilities, but two have to be in Favored Abilities) 3 free background dots (BG over 3 cost 1 per 1) X Free Charms (where X is the number of starting Charms the splat gets, so Solars get 10 Charms five of which must be favored, Alchemicals would get 4 General and 4 Dedicated Charm Slots with one charm to fill each and so on) 15 Bonus Points

You create the character in stages. So if you want to make an Essence 6+ alchemical you build a starting character, then add the above template 4 times. (Aaron Peory's house rule)


(Just some fun playing with the Dreams of the First Age ruleset)

Name: Nilus Horse-Friend
Caste: Night
Motivation: Keep the Yozis imprisoned, and Creation free of Demons
Anima: A golden dragon, all razor sharp angles
Concept: Ultimate Demon Hunter
XP: Lots Left/Total: ??[[Nikink/Lots]]


Attributes

Strength: 7, Dexterity: 7, Stamina: 7
Charisma: 5, Manipulation: 5, Appearance: 5
Perception: 7, Intelligence: 5, Wits: 6


Abilities After training and 60 dots among caste and favoured abilities

Archery: 7x, Athletics: 7x, Awareness: 7x, Bureaucracy 1x, Craft(): x, Dodge: 7x, Integrity: x, Investigation: 2x, Larceny: 3x, Linguistics(): x, Lore: 2x, Martial Arts: x, Medicine: x, Melee: 7x, Occult: 7x, Performance: x, Presence: 1x, Resistance: 7x, Ride: 1x, Sail: x, Socialize: x, Stealth: 7x, Survival: 5x, Thrown: x, War: x

Archery: 7x, Athletics: 7x, Awareness: 7x, Bureaucracy 5x, Craft(): x, Dodge: 7x, Integrity: 7x, Investigation: 7x, Larceny: 7x, Linguistics(): x, Lore: 7x, Martial Arts: 7x, Medicine: 7x, Melee: 7x, Occult: 7x, Performance: x, Presence: 7x, Resistance: 7x, Ride: 7x, Sail: x, Socialize: 7x, Stealth: 7x, Survival: 7x, Thrown: 7x, War: 7x

74 spent / 125 total


Archery: 7x, Athletics: 7x, Awareness: 7x, Bureaucracy 5x, Craft(): x, Dodge: 7x, Integrity: 7x, Investigation: 7x, Larceny: 7x, Linguistics(): 7x, Lore: 7x, Martial Arts: 7x, Medicine: 7x, Melee: 7x, Occult: 7x, Performance: 7x, Presence: 7x, Resistance: 7x, Ride: 7x, Sail: 7x, Socialize: 7x, Stealth: 7x, Survival: 7x, Thrown: 7x, War: 7x

95 spent / 125 total - this seems silly - all maxed out except crafts - 30 left to spend, so all 5 crafts at 6???


Archery: 7, Athletics: 7, Awareness: 7, Bureaucracy 5, Craft(Air): 6, Craft(Earth): 6, Craft(Fire): 6, Craft(Water): 6, Craft(Wood): 6, Dodge: 7, Integrity: 7, Investigation: 7, Larceny: 7, Linguistics(): 7, Lore: 7, Martial Arts: 7, Medicine: 7, Melee: 7, Occult: 7, Performance: 7, Presence: 7, Resistance: 7, Ride: 7, Sail: 7, Socialize: 7, Stealth: 7, Survival: 7, Thrown: 7, War: 7

Wow.



Specialties

Archery - vs Demons, with Breath of Justice, with Powerbows
Occult - Demons, Sorcery
Stealth - vs Demons
Awareness - vs Demons
Lore - Demons, Sorcery
Integrity - vs Demons

Languages

Old Realm, High Realm, Forest-Tongue, Ice-Tongue, Fire-Tongue, Sea-Tongue, + 1

Backgrounds 45

Allies: Lunar Mate, Sidereal, 5 DBs, Other Solars
Artifact: Bow, Armour, Other
Arsenal:
Backing (): Deliberative
Command:
Connections:
Contacts ():
Cult: Maybe some
Familiar: Horse
Followers:
Henchmen:
Influence: A bit
Manse: Albin'Shar
Mentor: Sid?
Panoply: mebbe
Reputation: certainly
Resources:
Retainers:
Salary:
Savant: mebbe
Sifu: Sid?
Wealth: Lots?

Merits/Flaws

Merits:
Flaws:


Virtues 10

Compassion: , Conviction: , Temperance: , Valor .
Virtue Flaw:

Willpower:
Essence: 7
Essence pool: Personal / Peripheral / Comitted

Health Levels -0/-1/-1/-2/-2/-4/Incap/Dying


Charms 155, 75 caste or fave

Will not Use DotFA charms. They suck too much. Will consider High Essence charms from wikizens.

  • All Archery = 17 (including 1st + 2nd Excellency) Highest Ess 4
  • All Dodge = = 8 (1st Excellency only) highest Ess 4
  • All Occult = 12 (no Necromancy, 2nd Excellency only, no charms from exah until I work out what tat is)
  • MA Styles:
    • Solar hero = 9 (no excel, no expansion)
    • Lunar hero = 9 (no expansion)
    • maybe Ebon Shadow (11)? Maybe SMA?
  • Melee - a reasonable amount (21 (including 1st Excell)
  • Integrity - enough to resist Demons (hm, 14 total?)
  • Resistance - Enough to survive just about anywhere - including Malfeas. 14 + 7 Ox-Bodies (2nd excel)
  • Survival = 15 (1st Excel)
  • Stealth = 7 (2nd excel)
  • Larceny = 8 (1st)
  • Investigation = 8 (2nd)
  • Lore = 11 (1st + 2nd)
  • Awareness = 11 (1st)
  • Athletics = 15 (1st)

hm. 197 so far. May have to reduce. :)


Combos

Combo Name
Combo Charms


Equipment

Equipment here

Combat

Join Battle:
Soak: B/L/A
DDV:
PDV:
DMDV:
PMDV:
Attacks:
Punch: Spd- 5, Acc- , Dmg- B, Def- , Rate- 3
Kick: Spd- 5, Acc- , Dmg- B, Def- , Rate- 2
Clinch: Spd- 6, Acc- , Dmg- B, Def- N/A, Rate- 1



Character Description

Expanded Backgrounds

History

Personality