Nikink/IKMatch3

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Immortal Kombat - Match 3

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Transitory Ardent Assimilator (Thousand Wounding Gears Style)

vs

The Horror Under Lock and Key (Infernal Monster Style)

Match rules:

Competitors started 60 yards apart in a bamboo forest. The land gently rolls into small hills and shallow brooks. Birds can be heard but not seen, and a family of giant Pandas chew the bamboo contentedly nearby.
Only 4 points of Artifacts allowed
To the death(ish).

Tick -1

The Horror Under Lock and Key (HULK) and Transitory Ardent Assimilator (TAA) Join Battle!

TAA gets 5 successes while HULK only gets 3.

Tick 0

TAA activates his Personal Gravity Manipulation Apparatus and Dashes up a nearby bamboo tree.

(39 yards Speed 3 DV -2)

Tick 1

Tick 2

HULK snorts and activates Infernal Monster Form

(Speed 6 DV-1)

Tick 3

TAA remains perched atop a giant bamboo stalk and activates Thousand Wounding Gears Form

(Speed 6 DV -1)

Tick 4

Tick 5

Tick 6

Tick 7

Tick 8

HULK growls and Dashes 33 yards towards the Moonsilver foe, activating Retribution Will Follow.

(Speed 3 DV -1)

Tick 9

The Alchemical powers up an Array and flurries 3 attacks at the charging beast. Three whirling golden Gyrochakrams curve gracefully through the bamboo trunks to wound the Infernal. For a brief moment all is still, then a dozen trunks start sliding apart as HULK is deeply wounded by the first, barely escapes the second, and is caught again by the third before the weapons return to their owner. HULK releases a low growl as he can see the iconic Anima of the Alchemical. Spinning Moonsilver cogs orbiting his position at the top of the bamboo.

(Speed 3 DV -3) (HULK -5 HL)

Tick 10

Tick 11

The Infernal slows to prepare himself for the onslaught to come, and activates Viridian Exoskeleton Legend.

(Speed 7 DV -1 Move 5 yards / tick)

Tick 12

TAA activate the Parabolic Leap Overcharger Device and sways on the bamboo. When the bamboo is bending almost to breaking point, he uses its spring to himself away with the Personal Gravity Manipulation Apparatus.

(Speed 4 DV -1 16 yard Jump)

Tick 13

Tick 14

Tick 15

Tick 16

The Alchemical then reconfigures his Personal Gravity Manipulation Apparatus to become only 15% his normal weight, and leaps again, this time much further into the forest.

(Speed 4, DV -2 48 yard Jump)

Tick 17

With a hollow roar, the Infernal activates Bounding Beast Advance and leaps towards his prey. The crashing of giant bamboo trunks doing nothing to prevent his advance.

(Speed 5 DV -1 30 yard Jump)

Tick 18

Tick 19

Tick 20

TAA whips the golden chakram towards the raging monster with Flesh-Rending Gear Technique and gracefully leaps perpendicular to the charge. He lands amidst the foliage with a rustle and creak to catch the chakram at the end of its curved flight.

Unfortunately the vicious attack missed the surprisingly fast Infernal.

(Speed 4 DV -3 48 yard Jump)

Tick 21

Tick 22

HULK snarls again and runs headlong and unstoppably towards the Alchemical.

(Speed 3 DV -0 48 yard Dash)

Tick 23

Tick 24

With a calculated logic, TAA send the chakram flying once more twards the Infernal, then vaults to the ground to catch the spinning disk which had unfortunately missed it's mark.

(Speed 4 DV -2)

Tick 25

Sensing a mistake the Slayer bellows a mighty roar and gets engulfed in a bonfire of green flames as he activates his SMASH combo! The ground beneath his feet shatters from the force of his leap into the air like a blazing comet, to come down again with a joyful laugh on top of TAA with a blow that leaves a small crater where the Alchemical had been a heartbeat before. TAA rapidly activates his Precalculated Evasion System three times in quick succession, sending his whirling anima cogs through the green bonfire and leaving the monster confused and furious.

(Speed 5 DV -1 60 yard Jump from combo)

Tick 26

Tick 27

Tick 28

The Champion of Autocthon feels a tinge of doubt for the first time in this battle, and flees the enraged Slayer, ducking and weaving through the trees.

(Speed 3 DV -2 78 yard Dash)

Tick 29

Tick 30

HULK cries out in joyous rage again and blazes past the bamboo like a green fireball again. Alas, the beast is undone, landing merely 2 yards short of his target, his punch causing the surrounding bamboo trunks to explode from the shock wave. Undeterred he swings again and then again at the retreating Alchemical, but once again the Champion activated his Precalculated Evasion System each time and avoided the monstrous blazing fists.

(Speed 5 DV -1 76 yard Jump)

Tick 31

Hestia musters her remaining strength and thrusts upwards towards her foe, but misses.

Aoshi steps back with a casual smile then throws the starmetal vajra into the Lunar tigress, pinning her to the cobblestone road. (6L)

Aoshi Wins!

Postscript

The cityscape fades to blinding white and all goes black. The sound of thunderous applause fades with it.

Comments from the Peanut Gallery

Much clearer winner. Clever timing by Aoshi certainly helped. Shame the Heaven-Shattering Thunderbolt Onslaught fizzled. :( Aoshi's Combo is quite brutal in it's own right, and quick to recover from, which is useful; if Aoshi had not been able to go on Tick 26, her -2 DV would have been enough for Hestia to get a strike in. This probably would not have changed the outcome, however, Aoshi just can't risk taking a hit due to her measly 7 health levels, even with Starmetal armour. Hestia really truly seriously needs better defences. She relies upon 19 health levels, but only has a Lethal Soak of 5! She has Bruise-Relief Method to regenerate, but that only works on Bashing. I would like to see a match between these two unarmed and unarmoured. :) nikink