MoTerrestrials

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Revision as of 15:59, 19 July 2005 by Telgar (talk) (grammar nazi!)
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  • Archery
  • Athletics
  • Awareness
  • Brawl
  • Bureaucracy
  • Craft
  • Dodge
  • Endurance
  • Investigation
  • Larceny
  • Lore
  • Medicine
  • Melee
  • Occult
  • Performance
  • Presence
  • Resistance
  • Ride
  • Sail
  • Socialize
  • Stealth
  • Survival
  • Tactics
  • Thrown
  • Martial Arts

Aspects

Air

  • Lore
  • Stealth
  • Thrown

Earth

  • Awareness
  • Brawl
  • Endurance
  • Resistance

Fire

  • Athletics
  • Melee
  • Presence

Water

  • Bureaucracy
  • Investigation
  • Larceny
  • Sail

Wood

  • Archery
  • Medicine
  • Ride
  • Survival

Aspectless

  • Occult
  • Craft
  • Martial Arts
  • Dodge
  • Socialize
  • Tactics

Terrestrial Essence Pools

  • Personal: Essence + Willpower
  • Peripheral: Essence x 5 + Highest Virtue + Breeding x 2

Comments

You know, it's really very unfair to leave 2/5 Aspects with only three In-Aspect Abilities, considering how confined to their Aspect Abilities DB's are. I don't really understand why you have Aspectless abilities. Crafts isn't Earthy? Occult isnt Airy? I mean, I can see SORCERY being Aspectless, but not the whole of Occult. And what about Dodge and Socialize? I'm just not getting this, especially when it destroys the balance between the five Aspects. - Telgar

This was never done. That's why it's uneven. Thanks for the comments, Telgar. - Morpheus

What was never done? Your pronoun lacks a clear antecedent! - Telgar, enjoying grammar for the first time ever.