Martikhoras/CharmDevelopment

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Cock Jeers Fox

Cost: 1m
Duration: Instant 
Type: Simple
Min. Brawl: 1
Min Essence: 1 
Prereqs: Any Brawl/SHS Charm

A flagrant act to billow the fighter that enables or makes opponents. Roll Manipulation+Presence. Add the successes to your mote pool but anyone who witnesses the taunt adds the successes to all combat related pools against you for their Essence in turns and sees you as very offensive and a threat. Multiple invocations do not stack the bonus only the duration for witnesses as well as make them more likely to be incensed. If combined with an attack or striking charm this allows you to attack and lewdly incense, the same is true for extra action charms while providing the cheap heat up roll for each attack made. This charm may explicitly be used with a Deistic Bracelet even in passive mode and is amongst the first taught by The GodHand.


Pugilist’s Knuckled Banquet

Cost: 3 motes, 1 Willpower
Duration: Instant
Type: Reflexive
Min. Brawl: 3
Min Essence: 1
Prereqs: Cock Jeers Fox

While under the effects of this charm a successfully landed blow can be as nourishing as bottle of water after a desert march.

The brawler can convert points of raw damage from an attack that hits into motes of essence. The amount can be as much as he wants but this lowers the damage of an attack on a one to one basis.


Nine Rings on a Dozen-Skull Din

Cost: 12 motes, 1 Willpower
Duration: Instant
Type: Extra Action
Min. Brawl:  5
Min Essence: 3
Prereqs: Hammer on Iron, Heaven’s Thunder Hammer

This charm is built around throwing a lot of attacks either at one foe or over one hundred and seven foes. Character reflexively chooses, and can adjust, the number of attacks he makes in a turn once he activates this charm.

His accuracy is added on by the remainder of the +108 auto-success bonus he starts with.

Basically it works like so, pick the number of attacks you wish to make and to where and how and simply do so dividing 108 by that number, rounding down and adding the result of that to your attack roll(s) in successes. You cannot exceed one-hundred and eight attacks.

Example: I see three foes. I want to attack each so I get plus 36 on my attack, the first goes down easily, the second perfectly defends. I can either move on to the third or then choose to divide up my remaining +36 bonus in attacks against the both of them.

( This is specifically written for First Edition )


Salt Under-hoof Action

Cost: 3 motes
Duration: Instant
Type: Reflexive
Min. Brawl:  3
Min Essence: 1 
Prereqs: Sledgehammer Fist Punch

This charm can provide or enhance an attack against lower or prone target. If a target is suffering from the penalties of being prone or at least -/+2 penalty/difficulty due to position or, as a general guideline for the ST for applicability, if the Exalt’s knees are above the target’s head before the attack is made this charm applies.

A character rushes to strike his indisposed target. It is defended against (however the target can in their position see Prone condition pg 235) normally but due to the magic of this charm enhancing the Exalt’s superior positioning and control of his weight in applying the attack add his Strength to an attack’s minimum post-soak damage dice. Distance matters not and an Exalt using this charm may close it between any foe subject to this charm in an instant. Against inanimate objects, that qualify though this automatically includes the floor and even (non-animate) corpses, the charm additionally counts the Exalted’s entire attack pool as automatically successful without any penalties counting toward the attack.

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