Difference between revisions of "MartialArts/12DeadlyFistStyle"

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=== Background ===
 
=== Background ===
The 12 Deadly Fists system is unique in that it was developed by a mortal. His name has been lost to time, for the use of his terrestrial masters in the days of the shogunate. He based it of off his belief that there were twelve natural positions for the fist and body in a combat situation. It concentrates on defense by redirection of force and anticipation of an opponents moves.
+
The 12 Deadly Fists system is unique in that it was developed by a mortal. His name has been lost to time, for the use of his terrestrial masters in the days of the shogunate. He based it of off his belief that there were twelve natural positions for the fist and body in a combat situation. It concentrates on defense by redirection of force and anticipation of an opponents moves.
  
  
He was rewarded for his ingenuity by his Master with a failed assassination attempt. He fled using the skills he had mastered to find his freedom. Several years later the Dragon Blood caught up with his former slave, and in an unlikely turn of events the master was killed by the slaves invention and mastery of essence. Since then, the Art has been handed down from master to student, as it has been since prior to the Contagion, when the original master passed it down to his student.
+
He was rewarded for his ingenuity by his Master with a failed assassination attempt. He fled using the skills he had mastered to find his freedom. Several years later the Dragon Blood caught up with his former slave, and in an unlikely turn of events the master was killed by the slaves invention and mastery of essence. Since then, the Art has been handed down from master to student, as it has been since prior to the Contagion, when the original master passed it down to his student.
 +
 
 +
<i>Of course this little tale is an out-and-out lie. This lie was started by the true creator of this Art; a depraved little god-blooded who hated the Shogunates rise to power as well as the effect it was having on his ability to get "promoted." He devised this art, and this tale by the way, as a way to inspire the common people to revolt against the Dragon-Blooded rulers of the shogunate. Ironically the creation of this Art what did in fact get him promoted to godhood (only because a minor funtionary in the Beurau of battles wanted to see it's conclusion). This former God-blooded is now Tenbu God of the 12 deadly fists</i> 
 
----
 
----
 
This Style is not compatible with armor.<br>
 
This Style is not compatible with armor.<br>
 
The weapons of this style are khatars & staves.
 
The weapons of this style are khatars & staves.
----
+
=== Basic tecniques ===
<b><i>Silver Arms Defense</b></i><br>
+
<b><i>Silver Arms Defense</i></b><br>
<b>Cost:</b>3 Motes<br>  
+
<b>Cost:</b>1 Mote<br>  
 
<b>Duration:</b>Instant<br>  
 
<b>Duration:</b>Instant<br>  
<b>Type:</b> Reflexive<br>
+
<b>Type:</b>supplemental<br>
 
<b>Min.Martial Arts:</b>2<br>  
 
<b>Min.Martial Arts:</b>2<br>  
 
<b>Min Essence:</b>1<br>  
 
<b>Min Essence:</b>1<br>  
 
<b>Prereqs:</b>none<br>  
 
<b>Prereqs:</b>none<br>  
 
<b>Description:</b> This charm fills the practitioners arms with Essence  
 
<b>Description:</b> This charm fills the practitioners arms with Essence  
allowing the martial artist to parry melee attacks with an inhuman accuracy. This grants a bonus equal to the users martial arts score to parry melee attacks, and allows the artist to parry lethal barehanded.
+
allowing the martial artist to parry melee attacks with an inhuman accuracy. This grants a bonus equal to the users permanent Essence score to parry one melee attack. This Charm also allows the artist to parry lethal damage without a weapon. When in 12 Deadly Fist Form this charm may be used to enhance parries against ranged attacks also.
----
 
 
 
<b><i>Silver Fist Offense</b></i><br>
 
<b>Cost:</b>3 Motes<br>
 
<b>Duration:</b>Instant<br>
 
<b>Type:</b>Supplemental<br>
 
<b>Min.Martial Arts:</b>3<br>
 
<b>Min Essence:</b>1<br>
 
<b>Prereqs:</b>None<br>
 
<b>Description:</b> The Martial Artist draws damaging essence into his fists, giving him a supernatural awareness of their positions relative to himself and his opponent(s). The martial artist gains a  number of bonus dice to a martial arts attack equal to his permanent Essence.  
 
 
----
 
----
<b><i>Wave Fist</b></i><br>  
+
<b><i>Wave Fist Defense</i></b><br>  
 
<b>Cost:</b>3 Motes<br>  
 
<b>Cost:</b>3 Motes<br>  
 
<b>Duration:</b>Instant<br>
 
<b>Duration:</b>Instant<br>
<b>Type:</b> Reflexive<br>
+
<b>Type:</b> supplemental<br>
 
<b>Min.Martial Arts:</b>2<br>
 
<b>Min.Martial Arts:</b>2<br>
 
<b>Min Essence:</b>2<br>  
 
<b>Min Essence:</b>2<br>  
<b>Prereqs:</b>Silver Fist Offense<br>  
+
<b>Prereqs:</b>Silver Arms Defense<br>  
<b>Description:</b> The martial artist swings his arms outward and twists his waist in a rhythm that draws power from his opponent, and attempts to use their energy against them. The exalt rolls a standard martial arts parry against an attacking opponent. If this parry is successful the attacking opponent is automatically thrown as if from a grapple.  
+
<b>Description:</b> The martial artist swings his arms outward and twists his waist in a Method  that draws power from his opponent, and attempts to use their energy against them. The exalt rolls a standard parry using Martial Arts against an attacking opponent. If this parry is successful the attacking opponent is automatically thrown a number of yards equal to the martial  artists Martial Arts score,or knocked prone as the martial artist desires. When in 12 Deadly Fist  Form the distance of the knockback generated by this Charm is doubled.  
 
----
 
----
 
<b><i>Speed of Stillness</b></i><br>
 
<b><i>Speed of Stillness</b></i><br>
<b>Cost:</b>3 Motes per difficulty increase<br>  
+
<b>Cost:</b>1 Mote per +1 difficulty<br>  
 
<b>Duration:</b>Instant<br>  
 
<b>Duration:</b>Instant<br>  
<b>Type:</b>Reflexive<br>  
+
<b>Type:</b>Supplemental<br>  
 
<b>Min. Martial Arts:</b>3<br>  
 
<b>Min. Martial Arts:</b>3<br>  
 
<b>Min Essence:</b>2<br>  
 
<b>Min Essence:</b>2<br>  
 
<b>Prereqs:</b>Wave Fist<br>
 
<b>Prereqs:</b>Wave Fist<br>
<b>Description:</b> Speed of Stillness allows the martial artist to sidestep by only moving a small portion of his body, adding up to his permanent Essence to the difficulty to hit the martial artist for one attack.
+
<b>Description:</b> Gaining an insight into the motions an opponent will make the martial artist may sidestep their blows by only moving a small portion of their body to avoid an entire attack.  Upon dodging this Charm adds one to the difficulty to strike the martial artist per mote spent.  This charm can only increase the difficulty to hit the martial artist to their permanent essence.
----
+
 
 +
=== Form Charm ===
 
<b><i>12 Deadly Fists Form</b></i><br>
 
<b><i>12 Deadly Fists Form</b></i><br>
 
<b>Cost:</b> 4 Motes<br>  
 
<b>Cost:</b> 4 Motes<br>  
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<b>Min Essence:</b>2<br>  
 
<b>Min Essence:</b>2<br>  
 
<b>Prereqs:</b>Speed of Stillness<br>  
 
<b>Prereqs:</b>Speed of Stillness<br>  
<b>Description:</b> The martial artist draws essence into his arms with a circular motion spiraling through himself and Creation, awakening a defensive awareness that is both within and without. For the duration of the charm the martial artist may parry lethal and projectile attacks barehanded without a stunt. Finally if the martial artist dodges he doesn't have to move from the spot he is standing in.
+
<b>Description:</b> The martial artist draws essence into his arms with a circular motion spiraling through himself and Creation, awakening a defensive awareness that is both within and without. For the duration of the charm the martial artist may parry both lethal and projectile attacks without a stunt, or penalty. In addition while in this form the martial artist increaces  the difficuty of all Knockdown,and knockback effects by half of their permanent Essence rounded  down. As a side effect if the martial artist dodges he doesn't have to move from the spot he is standing in.
----
+
=== Advanced Techniques ===
 
<b><i>Golden Arms Defense</b></i><br>
 
<b><i>Golden Arms Defense</b></i><br>
<b>Cost:</b>3 Motes<br>  
+
<b>Cost:</b>2 Motes<br>  
 
<b>Duration:</b>Instant<br>
 
<b>Duration:</b>Instant<br>
 
<b>Type:</b> Reflexive<br>
 
<b>Type:</b> Reflexive<br>
Line 65: Line 58:
 
<b>Min Essence:</b>3<br>  
 
<b>Min Essence:</b>3<br>  
 
<b>Prereqs:</b>12 Deadly Fists Form <br>
 
<b>Prereqs:</b>12 Deadly Fists Form <br>
<b>Description:</b> As the Martial Artist gains greater understanding of her
+
<b>Description:</b> As the Martial Artist gains greater understanding of motion, they are now able to capitalize on any opening the opponent shows to them. When an attacker fails to acheive any net successes on a melee attack against the martial artist the martial artist may activate this charm, and immediately make a counter attack with a dice pool equal to their Martial Arts score. This charm cannot be used to  respond to a counterattack from any source.
Essence and motion, she now is able to capitalize on any weakness the  
 
opponent shows to her. The martial artist gains the ability to make a counter attack any time an opponent misses (scores, or is reduced to zero successes on an attack roll) them in close combat with a dice pool equal to their Martial arts score.  
 
  
 
----
 
----
<b><i>Twelve Deadly Fists Strike</i></b><br>
+
 
<b>Cost:</b>3 Motes, 1 Willpower<br>  
+
<b><i>Twelve-Fold Fist Technique</i></b><br>
 +
<b>Cost:</b>3 Motes<br>  
 
<b>Duration:</b>Instant<br>
 
<b>Duration:</b>Instant<br>
 
<b>Type:</b>Simple<br>
 
<b>Type:</b>Simple<br>
Line 77: Line 69:
 
<b>Min Essence:</b>3<br>  
 
<b>Min Essence:</b>3<br>  
 
<b>Prereqs:</b>12 Deadly Fist Form<br>  
 
<b>Prereqs:</b>12 Deadly Fist Form<br>  
<b>Description:</b> This is the technique from which this art was named. The martial artist flashes out with an insane flurry of blows that strike so quickly that it is almost indistinguishable from a single blow. The martial artist makes a standard martial arts attack. The damage is doubled and the difficulty to parry this attack is increased by the martial artists essence.
+
<b>Description:</b> The martial artist flashes out with an insane flurry of blows that strike so quickly that it is barely distinguishable from a single blow. The martial artist makes a standard martial arts attack if this attack is successful the martial artist adds their permenant Essence  to the final difficulty of any stun resulting from the blow. This Charm also changes the damage of the strike it empowers to Lethal, unless the strike would normally do lethal damage in which  case the martial artist adds half of their permanent Essence rounded up to the base damage of the  attack.  
 
----
 
----
 
<b><i>Tsunami Technique</i></b><br>
 
<b><i>Tsunami Technique</i></b><br>
<b>Cost:</b>6 Motes<br>  
+
<b>Cost:</b> 2 Motes<br>  
<b>Duration:</b>Martial Arts in rounds<br>
+
<b>Duration:</b>Instant<br>
 
<b>Type:</b>Reflexive<br>
 
<b>Type:</b>Reflexive<br>
<b>Min.Martial Arts:</b>5<br>
+
<b>Min.Martial Arts:</b>4<br>
<b>Min Essence:</b>3 <br>
+
<b>Min Essence:</b>3<br>
 
<b>Prereqs:</b>12 Deadly Fists Form<br>  
 
<b>Prereqs:</b>12 Deadly Fists Form<br>  
<b>Description:</b> The martial artist breathes in deeply and draws the Essence in and around them into their fists allowing it to explode on contact. For the duration of this charm any martial art attacks made by the user double their extra successes gained on an attack, and apply them as yards of knockback. The opponent may make a reflexive Athletics + Strength test with a difficulty equal to the martial artists permanent Essence. Every success the target gains on this roll reduces the knockback by one yard.
+
<b>Description:</b> The martial artist learns that the the truest defense is not to be present  when an attack occurs. With this understanding the martial artist learns to flit and tumble with  the force of any blow tageting him. When dodging, regaurdless of success, the martial artist may activate this Charm granting him the ability to move a distance equal to his attackers strength  plus the matial artists permanent Essence in yards. The use of this Charm is considered a Hopping  Defense for all purposes.Additionall if the martial artist suffers the result of a knockback  while using this charm the distance of the knockback is doubled, also knockdown results are  negated as the martial artist quickly bounds back to their feet.
----
 
<b><i>Intercepting Fist Meditation</b></i><br>
 
<b>Cost:</b>4 Motes, 1 Willpower.<br>
 
<b>Duration:</b>One Scene<br>
 
<b>Type:</b>Simple<br>
 
<b>Min.Martial Arts:</b>5<br>
 
<b>Min Essence:</b>3<br>
 
<b>Prereqs:</b>Golden Arms Defense<br>
 
<b>Description:</b> The martial artist moves his arms in a blur of motion leaving after images that make him appear as if he had several sets of extra arms. This effect partially blocks attacks from all directions granting the user a reflexive parry with a die pool equal to his martial arts score. On any round in which the martial artist does nothing but parry while this charm is in effect it allows the martial artist to parry with a pool equal to his martial arts + Essence for that entire round.  
 
 
----
 
----
<b><i>Deadly Fist Alignment</b></i><br>
+
<b><i>Twelve-Fold Evasion</b></i><br>
<b>Cost::</b>5 Motes<br>
+
<b>Cost:</b>2 Motes<br>
<b>Duration::</b>One Scene<br>
 
<b>Type::</b>Simple<br>
 
<b>Min.Martial Arts::</b>5<br>
 
<b>Min Essence::</b>3 <br>
 
<b>Prereqs:</b>Twelve Deadly Fists Strike.<br> 
 
<b>Description:</b> At this level the artist has gained an understanding of how motion can be increased in one explosive instant. With this charm the Martial artist now strikes pile driver blows with ease. The unarmed blows of the martial artist gain the following stats : 
 
:*Spd+1, Acc+0, Dmg+1L, Def +0, Rate+1.
 
Also all attempts to parry the martial artists attacks are at +1 difficulty.
 
----
 
<b><i>Twelve Fold Fist Understanding</b></i><br>
 
<b>Cost:</b>1+ Motes<br>
 
 
<b>Duration:</b>Instant<br>
 
<b>Duration:</b>Instant<br>
 
<b>Type:</b>Reflexive<br>
 
<b>Type:</b>Reflexive<br>
Line 115: Line 87:
 
<b>Min Essence:</b>3<br>  
 
<b>Min Essence:</b>3<br>  
 
<b>Prereqs:</b>Tsunami Technique <br>
 
<b>Prereqs:</b>Tsunami Technique <br>
<b>Description:</b> The Martial Artist internalizes the supreme understanding of leverage and balance. Using this charm actualizes that knowledge. If subject to knock-back, or knock-down the martial artist may activate this charm to reduce the difficulty of the Dexterity + Athletics check by 1/2 of their permanent Essence rounded down. In addition if the martial artist inflicts a knock-back, or knock-down with a martial arts attack he may activate this charm to increase the difficulty of her targets Dexterity + Athletics check by 1/2 of their permanent Essence rounded down. Also the user may increase the distance of his knock-back, or knock-down effect by three yard of distance per mote of essence spent.
+
<b>Description:</b> At this stage in their training in this style the Martial Artist internalizes his lessons, gaining true understanding of the nature of both leverage and balance. The martial  artist may cause an attack aimed at them to hit another target. This new target must be within  melee range of both the martial artist, and the attacker for this Charm to have any effect. For  this defense the martial artst rolls Essence + Martial Arts with a difficulty equal to the permanent Essence of the attacker. If this roll is successful, a new target designated by the  martial artist is struck as if it were the original target while the martial artsis avoids the  attack. It is worth noting that the target designated by the martial artist need not be another  foe, or even an animate object as long as it is conceivable to have been struck in the martial  artists stead. Also worth noting is that the use of this Charm is considered a dodge for all  purposes.  
 
----
 
----
<b><i>The Final Fist</b></i><br>
+
<b><i>Twelve-Fold Defense</b></i><br>
<b>Cost::</b>5 motes,1 Willpower,1 Health level.<br>  
+
<b>Cost::</b>4 motes<br>  
<b>Duration::</b>Instant<br>
+
<b>Duration::</b>Martial Arts Rounds<br>
<b>Type::</b>Extra Action<br>
+
<b>Type::</b>Refexive<br>
 
<b>Min.Martial Arts::</b>5<br>
 
<b>Min.Martial Arts::</b>5<br>
 
<b>Min Essence::</b>3<br>
 
<b>Min Essence::</b>3<br>
<b>Prereqs::</b>Twelve Fold Fist Understanding, Intercepting Fist Meditation, Deadly Fist Alignment.<br>   
+
<b>Prereqs::</b>Golden Arms Defense.<br>   
<b>Description:</b> The Martial Artist gains the ability to speed his perception of time to the point that it crawls. He literally sees the world in slow motion, allowing him time not just to react but to think. The Martial Artist gains a number of Martial Arts attacks and/or parries equal to their permanent Essence. Also during the turn in which this charm is used the difficulty to hit the Martial artist is increased by one.
+
<b>Description:</b> The Martial Artists awarness and abilty to anticipate an opponents moves  becomes supernaturally acurate. Upon activating this charm the martial artist gains virtual  immunity to counterattacks; twisting, and writhing out of harms way. When a martial artist using  this charm is counterattacked they gain a free dodge attempt at their full Dexterity + Dodge pool  and a number of Auto-succeses equal to their permenant Essence. If this defense is successful the martial artist may then launch a couterattack against that opponent with a dice pool equal to the  martial artists permanent essence for the cost of one mote. The martial artist may while using  this Charm optionally activate Golden Arms Defense for the counterattack that is generated; doing  so grants the martial artist a counterattack dice pool of permanent Essence + Martial Arts
 
+
=== Ultimate Technique ===
 
+
<b><i>Twewlve-Fold Understanding</b></i><br>
 +
<b>Cost::</b>4 Motes, 1 Willpower<br>
 +
<b>Duration::</b>One scene<br>
 +
<b>Type::</b>Simple<br>
 +
<b>Min.Martial Arts:</b>5<br>
 +
<b>Min Essence::</b>4<br>
 +
<b>Prereqs:</b>Twelve-Fold Fist Technique, Twelve-Fold Evasion, Twelve-Fold Defense.<br> 
 +
<b>Description:</b>When reaching the pinnacle of this style the martial artists becomes nigh  untouchable moving in just the right way at just the right time to avoid or intercept injury.  When this charm is activated the martial artists whole body blurs and leaves shimmering  translucent trails of every movement they make. This grants the martial artist both a persitant  dodge, and parry with dice pools equal to their permanent Essence. These defenses do not add dice  to "normal" parry or dodge attempts, but may be increaced by charms or stunts. In addition if the martial artist takes no non-reflexive actions on any round in which this charm is active it  allows both a casscading dodge, and parry at full dice pools and bonus dice equal to the martial  artist Temperance score.
 
=== Comments ===
 
=== Comments ===
Thanx [[Nikink]] I couldn't have gotten this all banged out without your help.
+
This art has been completely altered. If you still want to use/see the older style it is still intact here.  
 
 
 
[[AchivedcommentsMartialArts/12DeadlyFistStyle|Archived Comments]]
 
[[AchivedcommentsMartialArts/12DeadlyFistStyle|Archived Comments]]
  
 
This another of my styles that needs a lot of work. I will be working in the next few weeks to keep it focused as currently it is not. [[Issaru]]
 
This another of my styles that needs a lot of work. I will be working in the next few weeks to keep it focused as currently it is not. [[Issaru]]
 +
:I have most of the changes I wanted to do to this style done. I would really appreciate some suggestions, and critque (constructive of course) especially on the formatting. Thanks in advance [[Issaru]]

Revision as of 17:11, 10 November 2017


Background

The 12 Deadly Fists system is unique in that it was developed by a mortal. His name has been lost to time, for the use of his terrestrial masters in the days of the shogunate. He based it of off his belief that there were twelve natural positions for the fist and body in a combat situation. It concentrates on defense by redirection of force and anticipation of an opponents moves.


He was rewarded for his ingenuity by his Master with a failed assassination attempt. He fled using the skills he had mastered to find his freedom. Several years later the Dragon Blood caught up with his former slave, and in an unlikely turn of events the master was killed by the slaves invention and mastery of essence. Since then, the Art has been handed down from master to student, as it has been since prior to the Contagion, when the original master passed it down to his student.

Of course this little tale is an out-and-out lie. This lie was started by the true creator of this Art; a depraved little god-blooded who hated the Shogunates rise to power as well as the effect it was having on his ability to get "promoted." He devised this art, and this tale by the way, as a way to inspire the common people to revolt against the Dragon-Blooded rulers of the shogunate. Ironically the creation of this Art what did in fact get him promoted to godhood (only because a minor funtionary in the Beurau of battles wanted to see it's conclusion). This former God-blooded is now Tenbu God of the 12 deadly fists


This Style is not compatible with armor.
The weapons of this style are khatars & staves.

Basic tecniques

Silver Arms Defense
Cost:1 Mote
Duration:Instant
Type:supplemental
Min.Martial Arts:2
Min Essence:1
Prereqs:none
Description: This charm fills the practitioners arms with Essence allowing the martial artist to parry melee attacks with an inhuman accuracy. This grants a bonus equal to the users permanent Essence score to parry one melee attack. This Charm also allows the artist to parry lethal damage without a weapon. When in 12 Deadly Fist Form this charm may be used to enhance parries against ranged attacks also.


Wave Fist Defense
Cost:3 Motes
Duration:Instant
Type: supplemental
Min.Martial Arts:2
Min Essence:2
Prereqs:Silver Arms Defense
Description: The martial artist swings his arms outward and twists his waist in a Method that draws power from his opponent, and attempts to use their energy against them. The exalt rolls a standard parry using Martial Arts against an attacking opponent. If this parry is successful the attacking opponent is automatically thrown a number of yards equal to the martial artists Martial Arts score,or knocked prone as the martial artist desires. When in 12 Deadly Fist Form the distance of the knockback generated by this Charm is doubled.


Speed of Stillness</b>
<b>Cost:
1 Mote per +1 difficulty
Duration:Instant
Type:Supplemental
Min. Martial Arts:3
Min Essence:2
Prereqs:Wave Fist
Description: Gaining an insight into the motions an opponent will make the martial artist may sidestep their blows by only moving a small portion of their body to avoid an entire attack. Upon dodging this Charm adds one to the difficulty to strike the martial artist per mote spent. This charm can only increase the difficulty to hit the martial artist to their permanent essence.

Form Charm

12 Deadly Fists Form</b>
<b>Cost:
4 Motes
Duration: One Scene
Type:Simple
Min.Martial Arts:4
Min Essence:2
Prereqs:Speed of Stillness
Description: The martial artist draws essence into his arms with a circular motion spiraling through himself and Creation, awakening a defensive awareness that is both within and without. For the duration of the charm the martial artist may parry both lethal and projectile attacks without a stunt, or penalty. In addition while in this form the martial artist increaces the difficuty of all Knockdown,and knockback effects by half of their permanent Essence rounded down. As a side effect if the martial artist dodges he doesn't have to move from the spot he is standing in.

Advanced Techniques

Golden Arms Defense</b>
<b>Cost:
2 Motes
Duration:Instant
Type: Reflexive
Min.Martial Arts:4
Min Essence:3
Prereqs:12 Deadly Fists Form
Description: As the Martial Artist gains greater understanding of motion, they are now able to capitalize on any opening the opponent shows to them. When an attacker fails to acheive any net successes on a melee attack against the martial artist the martial artist may activate this charm, and immediately make a counter attack with a dice pool equal to their Martial Arts score. This charm cannot be used to respond to a counterattack from any source.


Twelve-Fold Fist Technique
Cost:3 Motes
Duration:Instant
Type:Simple
Min.Martial Arts:4
Min Essence:3
Prereqs:12 Deadly Fist Form
Description: The martial artist flashes out with an insane flurry of blows that strike so quickly that it is barely distinguishable from a single blow. The martial artist makes a standard martial arts attack if this attack is successful the martial artist adds their permenant Essence to the final difficulty of any stun resulting from the blow. This Charm also changes the damage of the strike it empowers to Lethal, unless the strike would normally do lethal damage in which case the martial artist adds half of their permanent Essence rounded up to the base damage of the attack.


Tsunami Technique
Cost: 2 Motes
Duration:Instant
Type:Reflexive
Min.Martial Arts:4
Min Essence:3
Prereqs:12 Deadly Fists Form
Description: The martial artist learns that the the truest defense is not to be present when an attack occurs. With this understanding the martial artist learns to flit and tumble with the force of any blow tageting him. When dodging, regaurdless of success, the martial artist may activate this Charm granting him the ability to move a distance equal to his attackers strength plus the matial artists permanent Essence in yards. The use of this Charm is considered a Hopping Defense for all purposes.Additionall if the martial artist suffers the result of a knockback while using this charm the distance of the knockback is doubled, also knockdown results are negated as the martial artist quickly bounds back to their feet.


Twelve-Fold Evasion</b>
<b>Cost:
2 Motes
Duration:Instant
Type:Reflexive
Min.Martial Arts:5
Min Essence:3
Prereqs:Tsunami Technique
Description: At this stage in their training in this style the Martial Artist internalizes his lessons, gaining true understanding of the nature of both leverage and balance. The martial artist may cause an attack aimed at them to hit another target. This new target must be within melee range of both the martial artist, and the attacker for this Charm to have any effect. For this defense the martial artst rolls Essence + Martial Arts with a difficulty equal to the permanent Essence of the attacker. If this roll is successful, a new target designated by the martial artist is struck as if it were the original target while the martial artsis avoids the attack. It is worth noting that the target designated by the martial artist need not be another foe, or even an animate object as long as it is conceivable to have been struck in the martial artists stead. Also worth noting is that the use of this Charm is considered a dodge for all purposes.


Twelve-Fold Defense</b>
<b>Cost::
4 motes
Duration::Martial Arts Rounds
Type::Refexive
Min.Martial Arts::5
Min Essence::3
Prereqs::Golden Arms Defense.
Description: The Martial Artists awarness and abilty to anticipate an opponents moves becomes supernaturally acurate. Upon activating this charm the martial artist gains virtual immunity to counterattacks; twisting, and writhing out of harms way. When a martial artist using this charm is counterattacked they gain a free dodge attempt at their full Dexterity + Dodge pool and a number of Auto-succeses equal to their permenant Essence. If this defense is successful the martial artist may then launch a couterattack against that opponent with a dice pool equal to the martial artists permanent essence for the cost of one mote. The martial artist may while using this Charm optionally activate Golden Arms Defense for the counterattack that is generated; doing so grants the martial artist a counterattack dice pool of permanent Essence + Martial Arts

Ultimate Technique

Twewlve-Fold Understanding</b>
<b>Cost::
4 Motes, 1 Willpower
Duration::One scene
Type::Simple
Min.Martial Arts:5
Min Essence::4
Prereqs:Twelve-Fold Fist Technique, Twelve-Fold Evasion, Twelve-Fold Defense.
Description:When reaching the pinnacle of this style the martial artists becomes nigh untouchable moving in just the right way at just the right time to avoid or intercept injury. When this charm is activated the martial artists whole body blurs and leaves shimmering translucent trails of every movement they make. This grants the martial artist both a persitant dodge, and parry with dice pools equal to their permanent Essence. These defenses do not add dice to "normal" parry or dodge attempts, but may be increaced by charms or stunts. In addition if the martial artist takes no non-reflexive actions on any round in which this charm is active it allows both a casscading dodge, and parry at full dice pools and bonus dice equal to the martial artist Temperance score.

Comments

This art has been completely altered. If you still want to use/see the older style it is still intact here. Archived Comments

This another of my styles that needs a lot of work. I will be working in the next few weeks to keep it focused as currently it is not. Issaru

I have most of the changes I wanted to do to this style done. I would really appreciate some suggestions, and critque (constructive of course) especially on the formatting. Thanks in advance Issaru