Difference between revisions of "LunarSurvivalAndHealing/Hapushet"

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Revision as of 09:03, 3 April 2010

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Survival and Healing Charms

Unerring Den-Finding Sense (Per)
Simple; 3/1; No Keys; Spend 4m to locate and find path toward shelter for the Lunar and (her Perception) companions. This shelter will prevent all detrimental environmental effects for those within. [Prereq.: Any Per Ex.]
Food-Scenting Method (Per)
Simple; 3/1; No Keys; Spend 4m to locate food and water for up to (Perception) people plus the Lunar for one day. [Prereq.: Any Per Ex.]
Beastskin Endurance (Sta)
Simple; 3/2; No Keys; Spend 4m to acclimate to extreme heat or extreme cold (cannot do both), until Essence uncommitted. At Essence 3, adds Essence to soak and Hardness against damage from such sources. [Prereq.: Any Sta Ex.]
Wolf Endurance Method (Sta)
Simple; 4/2; No Keys; Spend 6m to prevent all need for food and drink for up to (Stamina) weeks – every additional week causes the Lunar to lose 1 dot from Stamina or Strength, which do not recover until Charm ends and Lunar eats [total number of weeks used] large meals. [Prereq.: Beastskin Endurance.]
Bear Sleep Technique (Sta)
Simple; 4/2; No Keys; Lunar may spend 3m to place himself in extended hibernation, losing 1 dot of Stamina per year. Must eat good meal within 24 hours of waking or Stamina is reduced by 1 per day – reaching 0 means death. Lost Stamina returns at 1 dot/day - the Lunar must eat one good meal every day in order to recover this point. [Prereq.: Wolf Endurance Method.]
Fortitude of the Aurochs (Sta)
Simple; 4/3; No Keys; Ignore all fatigue for one day by spending 10m – still must sleep. [Prereq.: Wolf Endurance Method.]
Ever-Waking Method (Sta)
Simple; 3/2; No Keys; Spend 3m/day to avoid sleep to a max of 2x (Stamina) days. Add +1wp to cost/day for additional days. These wp points cannot be recovered until you sleep for 6 hours per day awake. [Prereq.: Wolf Endurance Method.]
Pain-Numbing Prana (Sta)
Reflexive (Step 1 or 2); 3/2; Combo-OK; Ignore all wound penalties (except Incapacitation) imposed by bashing damage for (Stamina) turns by paying 1m. [Prereq.: None.]
Will of the Stoic Warrior (Sta)
Permanent; 4/2; No Keys; Increase cost of Pain-Numbing Prana to 2m to also ignore penalties from lethal damage, again excepting Incapacitation. [Prereq.: Pain-Numbing Prana.]
Luna’s Fortitude (Sta)
Permanent; 5/3; No Keys; Increase cost of Pain-Numbing Prana to 4m, 1wp to ignore all wound penalties, period, including Incapacitation and even death, for the same duration.
Bruise-Relief Technique (Sta)
Reflexive (Step 1 or 2); 3/2; Combo-OK, Obvious; Spend 1m/hl to heal bashing damage, to a max of (Stamina) levels. [Prereq.: Any Sta Ex.]
Halting the Scarlet Flow (Sta)
Reflexive (Step 1 or 2); 4/3; Combo-OK, Obvious; Spend 2m/hl to convert lethal damage to bashing damage, to a max of (Stamina) levels converted. [Prereq.: Bruise-Relief Technique.]
Mother’s Touch (Sta)
Simple; 5/3; Combo-Basic, Obvious, Shaping, Touch; Spend 1hl (covering target with blood) to be able to use Bruise-Relief Technique and Halting the Scarlet Flow on target for one scene. [Prereq.: Bruise-Relief Technique.]