Difference between revisions of "LunarStrength/BogMod"

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=== Attack Enhancement Charms ===
 
=== Attack Enhancement Charms ===
  
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<b>Swords-as-Snakes Technique</b><br>
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<b>Cost:</b> -; <b>Mins:</b> Strength 4, Essence 3; <b>Type:</b> Supplemental<br>
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<b>Keywords:</b> None<br>
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<b>Duration:</b> Permanent<br>
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<b>Prerequisite Charms:</b> Agitation of the Swarm Technique
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<b>Arm-Breaking Strikes Assault</b>
 
<b>Arm-Breaking Strikes Assault</b>
 
  <b>Cost:</b> 2m; <b>Mins:</b> Strength 4, Essence 3; <b>Type:</b> Supplemental
 
  <b>Cost:</b> 2m; <b>Mins:</b> Strength 4, Essence 3; <b>Type:</b> Supplemental

Revision as of 06:27, 16 June 2011

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Attack Enhancement Charms

Swords-as-Snakes Technique
Cost: -; Mins: Strength 4, Essence 3; Type: Supplemental
Keywords: None
Duration: Permanent
Prerequisite Charms: Agitation of the Swarm Technique



Arm-Breaking Strikes Assault

Cost: 2m; Mins: Strength 4, Essence 3; Type: Supplemental
Keywords: Combo-OK, Fury-OK, Stackable, Crippling
Duration: Instant
Prerequisite Charms: Agitation of the Swarm Technique

The Lunar is more then capable of striking with such force and power that to try to block and defend against his attacks will only lead to rendering your arm useless. Each time a character uses their Parry DV against a Lunar's attack actions taken with that arm suffer a 1 die penalty. This effect stacks. Whenever the victim of this charm has their DV refreash they remove 2 dice of penalties from that arm. Should they suffer a penalty equal to their Strength + Stamina to an arm they drop their weapon and that limb becomes useless for the scene. Using a perfect defense charm negates the penalty for the hit that was defended by the perfect defense.


Travelling Tornado Assault

Cost: 4m; Mins: Strength 4, Essence 3; Type: Supplemental
Keywords: Combo-OK, Knockback, Obvious
Duration: Instant
Prerequisite Charms: Wind-Wings Carry Technique

No one can match the raw strength of the Stewards who guard Creation. A mere swing can create such a wind from the force of their movement that it sends people tumbling like straw in a storm. An ideal charm for clearing a path or keeping people from holding into formation it is doubly dangerous when used in confined spaces or where falling can be dangerous. Anyone attacked with this must make a Strength + Athletics roll at a difficulty equal to the Lunar's Strength. The difficulty is reduced by an amount equal to the number of successes the Lunar missed them by. If the Lunar hit they do not get to resist and are instead carried back a number of yards equal to the Lunar's Strength. Those to either side of them must also make a roll but the difficulty is half the Lunar's strength round up. When used with a ranged attack it is especially devestating as weapons thrown or fired with this charm cause everyone between the Lunar and target to need to resist as if they were standing beside the target.

Damage Enhancement Charms

Warblades of the Steward
Cost: -; Mins: Strength 4, Essence 4; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Claws of the Silver Moon

No longer is it only the hands and nails that reshape into weapons. Along the outside edge of the Lunar's arms a long extension of moonsilver forms a new blade on each arm from hand to just past the elbow. These new edges of Moonsilver can be sharp and deadly or when needed widen to help block blows letting attacks be absorbed by the fluid metal. The charm permanently enhances its prerequisite and lets a Lunar add his Essence to the Defense bonus of the claws. This charm is incompatible with non-moonsilver armor and shields.

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