LunarInteractionAndKnowledge/Hapushet

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Knowledge and Interaction Charms

Lore-Speaking Method (Int)
Simple (Dramatic Action); 3/2; No Keys; By spending 5m, 1wp, the Lunar can enter a trance (as a dramatic action lasting an hour) to answer any question about Lore or Occult if the knowledge has been possessed by any Lunar ever. The Lunar rolls (Perception + [Lore or Occult, as appropriate]), difficulty 3. [Prereq.: Any Int Ex.]
Regaining Breath Exercise (Int)
Simple (Speed 7); 4/3; No Keys; For 1wp, the Lunar may spend a brief moment in concentration to regain Essence – 2m/success on (Stamina + Lore) roll, to a maximum of (Essence) successes. The Lunar cannot exceed her Essence Pool maximum this way. [Prereq.: Lore-Speaking Method.]
Breath-Drinking Executioner Attack (Wits)
Reflexive (Step 10); 4/4; Combo-OK, Obvious; Immediately after killing an opponent, the Lunar may roll a die to regain a number of motes equal to the result. The Lunar cannot exceed her Essence Pool maximum this way. [Prereq.: Regaining Breath Exercise.]
Excellence of Will (Wits)
Reflexive (Step varies); 1/1; Combo-OK; When purchasing this Charm, select one of the following options. The other options may be purchased for 4bp or 8xp – using multiple options together requires a Combo.
  • Overwhelming Will – Step 1 or 2. When making a Willpower roll, spend 1/die to gain +1 die for the roll, to a maximum of (Willpower) dice.
  • Triumphant Will – Step 1 or 2. When making a Willpower roll, spend 2m/success to gain +1 success to the roll, to a maximum of one-half (Willpower) successes. Each success counts as two dice toward the cap of Overwhelming Will if used in a Combo with it.
  • Resurgent Will – Step 4 or 6. May reroll a Willpower roll for 4m. Cannot be placed in a Combo with Overwhelming Will or Triumphant Will.
For the purposes of dice caps, dice or successes from this Charm are Willpower dice, not Wits dice. [Prereq.: None.]
Impregnable Fortress of Self (Wits)
Simple; 3/2; Stackable; Spend 3m/+1 Willpower to increase Willpower for a scene, to a max of +(Essence). For the purposes of dice caps, dice from this Charm are Willpower dice. Increasing Willpower also increases maximum – but not current – Willpower points and Essence pools (+1wp, +2m personal, +2m peripheral per Willpower dot increase). [Prereq.: Excellence of Will.]
Resisting the Lure of Madness (Wits)
Simple; 3/2; No Keys; For 3m, 1wp, the character becomes immune to Wyld addiction for a lunar month – she will not become addicted if she isn’t, and can act as though she isn’t if she is. [Prereq.: Wyld-Sensing Instincts, Excellence of Will.]
Walls Within the Soul (Wits)
Reflexive (Step 2); 3/3; Social; For 1m, 1wp, can render any social attack that would turn her against her mate, her pack or Luna an unacceptable order for 30 long ticks. [Prereq.: Excellence of Will.]
Unfailing Resolution Technique (Int)
Reflexive (Step 2); 4/3; Social; For 3m, 1wp, can ignore a single Compulsion, Illusion or Servitude effect for (Essence x2) actions – the character may ignore mental effects that would prevent her from using this Charm. [Prereq.: Walls Within the Soul.]
Lion Roar Method (Cha)
Simple (Speed 7); 3/3; Stackable; By spending 5m, the Lunar alters her voicebox and lungs until motes uncommitted. She may speak and be heard up to (Essence x100) yards away, or may roar at someone within 10 yards as a Speed 5 attack that inflicts an environmental effect (p. 131, Exalted) with a Trauma of (target’s own Perception) and Damage of (Lunar’s Stamina). This damage does not repeat. If the target takes damage, he also loses one dot of Perception that returns at a rate of 1 dot/day. [Prereq.: Any Cha Ex.]
Wind-Speaking Method (Wits)
Simple; 4/3; No Keys; The Lunar spends 3m, 1wp to send a spoken message of no more than (Essence x10) words to up to (Essence) recipients anywhere in the world. An additional 3m can be spent to add an additional (Essence) recipients. [Prereq.: Lion Roar Method.]
Emotion-Shaping Technique (Man)
Simple; 3/2; Combo-OK, Emotion, Social; By spend 4m, the Lunar can roll (Manipulation + Presence) and reduce one of a target’s Virtues by 1/success for scene, to a max of -2 to the Virtue and to a minimum of 1 dot in the Virtue. Multiple successes can target multiple Virtues or multiple targets within communication range. Targets who are reduced to 1 dot in a Virtue receive a -2 MDV against any suggestion to act against that Virtue (convincing a Valor 1 character to flee a battle, or a Temperance 1 character to get really stinking drunk). [Prereq.: Any Man Ex.]
Attention Demanding Presence (Cha)
Supplemental; 3/2; Social; For 4m, the Lunar makes a Social attack undodgable. [Prereq.: Emotion-Shaping Technique.]
Foe-Taunting Utterance (Man)
Simple; 3/2; Combo-OK, Compulsion, Emotion; Spend 3m and roll (Manipulation + Presence) against target’s MDV – one success means target suffers -1 internal penalty to attacks and DVs until his DV refreshes, 3 successes means target suffers same penalty but also adds 3 ticks to the time he has to wait for his next action, 5 successes means that, until the scene ends, the Lunar is dead or the target is, all attacks and defenses are unblockable and undodgable against the target, who will not attack anyone but the Lunar. During this time the target is also immune to all dice penalties, regardless of source, and cannot have the time he waits until his next action increased. Spending a Willpower to overcome this compulsion only ignores its effects for an action. [Prereq.: Emotion-Shaping Technique.]
Glib Tongue Technique (Man)
Supplemental; 4/3; Combo-OK, Compulsion, Social; By spending 5m when making a Social attack, the attack becomes a Compulsion with a strength determined by the number of successes rolled over target’s MDV. 1 success means the target will accept the Compulsion unless they spend a 1wp, as usual, but this attack may force such expenditure even if target has already spent 2wp this scene. 3 successes means the attack becomes an unnatural mental influence and – if not resisted – the target will treat all suggestions that run counter to the Compulsion as unacceptable orders unless the attack is enhanced by Charms. 5 successes means that, in addition to the effect of 3 successes, the attack can only be resisted by spending Willpower equal to (Lunar’s Essence, to a max of 5) and even Charm-enhanced attacks are considered unacceptable orders if they counter the effect. [Prereq.: Foe-Taunting Utterance.]
Fearful Lunar Form (Cha)
Simple; 4/2; Combo-Basic, Emotion; For 4m, those with a Dodge MDV less than (Charisma) must make Valor rolls not to flee Lunar’s presence, and suffer –2 DV against all attacks by the Lunar – those with higher MDV are still suffer a –1 external penalty to attacks and DVs against the Lunar. [Prereq.: Emotion Shaping Technique.]
Mind-Blanking Fear Technique (Man)
Simple; 4/3; Combo-OK, Illusion, Social; By spending 5m, the Lunar can make (Manipulation + Presence) attack against target’s MDV – if successful, target forgets events of last minute (long tick), plus one minute/long tick for every extra success. [Prereq.: Fearful Lunar Form.]
Unspeaking Aura of Dread (App)
Supplemental; 2/1; Combo-OK, Social; For 1m, the Lunar can make a social attack without need for speech (and consequently without need for a common language) on a target or target’s up to (Essence) yards away. [Prereq.: None.]
Pack-Forming Presence (Man)
Simple; 3/3; No Keys; For 4m, 1wp, the Lunar can speak to animals (Intelligence 1) and be understood them for a scene – moreover, the animals must obey any commands given them by the Lunar during that time. [Prereq.: Feral Ears Metamorphosis, Any Man Ex.]
Brotherhood of Lake and River (Wits)
Simple; 2/3; No Keys; By spending 5m, 1wp and 1hl, the Lunar gains a permanent connection to another character – this connection permits the Lunar to know if target has been damaged, approximately where and how far away the target is and (within 100 yards) the target’s surface thoughts. The Lunar cannot have more than (2x Essence) targets active at one time – if one target dies, another can take his place. [Prereq.: None.]
Blood-Singing Instincts (Wits)
Supplemental; 3/3; Combo-OK; For 1m/success, the Lunar may spend Essence to buy successes on Join Battle or Join War rolls, to a maximum of pack mates (via Brotherhood of Lake and River) within (Essence x100) yards. [Prereq.: Brotherhood of Lake and River.]
Pack-Calling Cry (Cha)
Simple; 3/3; Combo-OK, Compulsion; For 1m/pack mate, the Lunar may call pack mates (via Brotherhood of Lake and River) to her over any distance. The call is automatically heard, and applies (Charisma) successes as an unnatural mental influence against the pack mate’s MDV to compel him to join her. Resisting the influence only lasts for 1 day, unless the Lunar ends her call or dies before the pack mate reaches her. [Prereq.: Brotherhood of Lake and River.]