LunarInteractionAndKnowledge/GoldenCat

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Social Grace

Pleasing Shape Method
Cost: 1 motes
Duration: Instant
Type: Reflexive
Minimum Appearance: 3
Minimum Essence: 2
Prerequisite Charms: None
The Lunar shifts his shape to become something pleasing to the eye, instantly catching attention. By spending 1 mote, the Lunar may use his Appearance for any and all Social rolls, regardless of the attribute that was to be used in it.

Stunning Lunar Appearance
Cost: 4 motes
Duration: Instant
Type: Reflexive
Minimum Appearance: 4
Minimum Essence: 2
Prerequisite Charms: Pleasing Shape Method
The Lunar’s shape becomes pleasing, stunning, catching the eye and giving others pause even amidst the most delicate negotiations, giving the Lunar a well-placed edge. The Lunar may add dice equal to his Apperance to any Social roll.

Prismatic Flare of Beauty
Cost: 3 motes
Duration: Instant
Type: Supplemental
Minimum Appearance: 4
Minimum Essence: 3
Prerequisite Charms: Pleasing Shape Method
The Lunar focuses on his beauty, her form becoming a shimmering, flaring with beauty and wonder! While employing this Charm, the Lunar substitutes her Dexterity for her Appearance while making a close combat attack. Moreover, the opponent has to pass a Temperance roll or be unable to defend, staring transfixed as the Lunar strikes.

Resplendent Peacock Plumage
Cost: 4 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Appearance: 5
Minimum Essence: 3
Prerequisite Charms: Stunning Lunar Appearance, Appearance of the Moon-Kissed
The Lunar shifts his shape into something glorious, resplendent, like a Peacock showing off, his physical shape changing with great bright plumage to show its grandeur. As long as this is mantained, all those around the Lunar receive a penalty equal to half Lunar’s Appearance, rounded up, in any Social or Agressive action against the Lunar, and need to make a Conviction roll to attack the Lunar unless he has struck first. The Waxing Moon anima power explicitly adds to the Appearance for purposes of this Charm.

Silent Speech Method
Cost: 3 motes
Duration: Instant
Type: Reflexive
Minimum Appearance: 3
Minimum Essence: 2
Prerequisite Charms: Pleasing Shape Method
Master of minute changes to his shape, the Lunar is able to communicate without words, by manner of a body language that shifts to communicate silently. The victim must be able to see the Lunar, and the Lunar may not communicate complex thoughts or conduct a speech, so may not make an eloquent point, but may attempt to intimidate, seduce, call attention to himself, make new friends or poison the waters against someone present(by conveying disdain or distaste with his motions). One may roll as normal, but may not roll more attribute dice than his Appearance for those attempts. Those specifically watching the Lunar as he uses this Charm may roll Perception+Socialize, with a difficulty equal to the Lunar's Manipulation, to notice him. All those directly affected by the Lunar get this roll, and they do not notice the manipulation of their opinions unless the Lunar wishes them to.


Attention-Demanding Presence
Cost: 2 motes
Duration: Instant
Type: Reflexive
Minimum Appearance: 3
Minimum Essence: 2
Prerequisite Charms: Pleasing Shape Method
Using this Charm, a Lunar can focus the attention of those in the immediate vicinity upon himself without speaking. Doing so requires a Appearance+Presence roll. Each success indicates a number of individuals equal to the Lunar's Essence have received the Essence-driven equivalent of a 'look at me'. Those subjects find their attention focused oon the Lunar and instinctively look into his eyes where possible. A target may spend a point of willpower to negate this Charm's effects.

Gracious Butterfly Dance
Cost: 4 motes
Duration: Varies
Type: Simple
Minimum Appearance: 4
Minimum Essence: 3
Prerequisite Charms: Attention-Demanding Presence
The Lunar makes minute changes to her form, becoming so beautiful as to be hypnotic to all who gaze upon her form. The Lunar makes an Appearance+Performance roll; With at least one success, all those who can see her can do nothing else but to watch her, losing all awareness of their surroundings, and as long as she mantains the Performance, it is nearly impossible to look away. Every turn, they can spend 1 Willpower as a simple action to receive a roll of their Willpower, and the fascination is only broken when they have accumulated as many successes in their willpower rolls as the Lunar did on her Performance roll. They are broken out of their reverie by any physical action taken against them, but while entranced they defend against all attacks as if they were unaware

Will of the Wisp
Cost: 3 motes
Duration: Varies
Type: Simple
Minimum Appearance: 4
Minimum Essence: 3
Prerequisite Charms: Attention-Demanding Presence
The Lunar's beautiful form becomes alluring, hypnotic, drawing one to follow her anywhere she goes. The Lunar rolls her Apperance+Performance to target a number of targets no greater than her Essence, who resist with a reflexive Wits+Awareness roll. Then she moves, and those who failed this roll move after her, ignoring the world around them, if possible walking around any and all obstacles. Distractions, such as someone trying to wake them from their reverie and being led into danger(such as a storm or a cliff) prompt another such roll, but the successes to break from it do not accumulate - it is an all or nothing attempt. Any physical harm will bring them back to their senses, but while entranced they defend against all attacks as if they were unaware. This Charm has no effect on targets with a greater Permanent Essence than the Lunar.


Emotional Control

Emotion-Shaping Technique
Cost: 5 motes
Duration: Instant
Type: Simple
Minimum Manipulation: 3
Minimum Essence: 2
Prerequisite Charms: Silver-Soul's Manipulation
Great tricksters, Lunars use their abilities to change an individual’s behavior – with their abilities, they are able to shift personalities as if it was their own flesh. The target must be able to see and understand the Exalted as he uses this Charm – however, the Lunar can convey the change in many ways, such as a play or a dance. The Lunar rolls Manipulation+Presence, with a difficulty equal to the target’s Essence. Every success allows the Lunar to alter any of the subject’s Virtues, however they may not go above 5, changed by more than 2 dots, or go below 1. However, Essence-wielders have their Essence as ‘soak’, negating one success to alter their virtues by every point of essence they possess above 1. This power does not work in beings whose magic is rooted in their Virtues, such as Spirits and Fair Folk. The changed virtues last for one scene.

Foe-Taunting Utterance
Cost: 3 motes
Duration: Instant
Type: Reflexive
Minimum Manipulation: 4
Minimum Essence: 2
Prerequisite Charms: Emotion-Shaping Technique
Insults are part of a Lunar’s combat – deriding an opponent’s reputation is almost as effective a wound as that caused by a blade. The Lunar rolls Manipulation+Presence with a difficulty equal to the victim’s Temperance. If he suceeds, every success imposes a difficulty of one in all actions taken by his victim that turn. If the Lunar scores more successes past that difficulty than the victim’s temperance, the victim flies into a rage, unable to defend himself in any way during the turn, only able to take agressive actions against the Lunar. The victim may spend 1 willpower to ignore those effects. The Lunar may pay 1 extra mote to cap his successes at twice the victim’s Temperance, not making him fly into a rage – an useful trick in situations where a trickster wishes to hind his opponent, but not start a fight.

Glib Tongue Technique
Cost: 6 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Manipulation: 5
Minimum Essence: 3
Prerequisite Charms: Emotion-Shaping Technique
The Lunar speaks with a sweet tongue, making those who hear him act, or not, as the Lunar sees fit. The Lunar's player makes a Manipulation+Presence roll with a difficulty equal to the target's permanent essence. If the Lunar rolls one success, the subject is predisposed to the Exalt's suggestion and will likely do as the Lunar desires providing no outside influences(Charms, other persuastion attempts) come into play. Three additional successes guarantee the subject's immunity to mortal persuasion, but she is still vulnerable for Charm use to convince her otherwise. Five Successes guarantees immunity to any sort of persuasion attempts, and means the subject will do the task as soon as possible, even at great risk to herself.


Ideal Mate’s Instinct
Cost: 8 motes, 1 willpower
Duration: Instant
Type: Simple
Minimum Manipulation: 4
Minimum Essence: 3
Prerequisite Charms: Emotion-Shaping Technique
The Lunar designates a target, which he must taste something of – a droplet of blood, a part of hair, a goblet of sweat, even leftover saliva left on a cup. He understands that person’s instincts, and changes his shape slightly – his build, his scent, everything that is important but nearly invisible – to match the person’s instinctual responses, becoming the victim’s ideal mate, overriding all logic or reason. For the remainder of the scene the Lunar receives his manipulation in automatic successes to any seduction attempt, and the victim must roll his Temperance every turn in the Lunar’s presence not to give in. Spending willpower equal to twice the Lunar’s Essence(or just the Lunar’s Essence if the victim leaves the Lunar’s presence) cancels the effect, although there will be a lasting longing on the victim. This may sour the victim on the Lunar – even if the victim does not know shapechanging magic was involved, few rational beings like to give in to their basest instincts.


Crowd-Shaping Charisma
Cost: 10 motes, 1 willpower
Duration: Instant
Type: Simple
Minimum Charisma: 5
Minimum Essence: 3
Prerequisite Charms: Charisma of the Moon-Kissed, Emotion-Shaping Technique
Using the Crowd-Shaping Charisma, the Lunar shifts the form of a crowd’s personalities as if they were flesh, making them more or less virtuous as he wishes, making a crowd compassionate, sniveling cowards, calm, angry. With this, the shape of kingdoms might be changed, revolutions brought about. The targets must be able to see and understand the Exalted as he uses this Charm – however, the Lunar can convey the change in many ways, such as a play or a dance.

The Lunar rolls Manipulation+Performance, and specifies one Virtue, rolling with a difficulty 1 for every (Essencex10) people or fraction thereof the Lunar wishes to affect. Every success allows the Lunar to reduce or enhance a virtue by 1. This may not take virtues above 5 or below 1, or change them by more than 2 dots. However, Essence-wielders have their Essence as ‘soak’, negating one success to alter their virtues by every point of essence they possess above 1. This power does not work in beings whose magic is rooted in their Virtues, such as Spirits and Fair Folk. The changed virtues last for one scene.

Moon-Lasting Change
Cost: 5 motes, 1 willpower
Duration: A Lunar Month
Type: Simple
Minimum Charisma: 5
Minimum Essence: 3
Prerequisite Charms: Crowd-Shaping Charisma
With this Charm, the Lunar uses his command over the shifts of the Moon to lock a change of virtues he brought about in place. To the end of the Lunar Month brought about by the New Moon, and as long as the Lunar mantains the essence committed the virtues will remain locked in the place the Lunar has changed them to.

Crowd-Shifting Exercise
Cost: 20 motes, 1 willpower
Duration: Instant
Type: Simple
Minimum Charisma: 5
Minimum Essence: 4
Prerequisite Charms: Crowd-Shaping Charisma
Similar to Crowd-Shaping Charisma, the Lunar may now shift any and all emotions all at once, eliciting a gamut of responses at whim. The targets must be able to see and understand the Exalted as he uses this Charm – however, the Lunar can convey the change in many ways, such as a play or a dance.

The Lunar rolls Manipulation+Performance, rolling with a difficulty 1 for every (Essencex10) people or fraction thereof the Lunar wishes to affect. Every success allows the Lunar to reduce or enhance a virtue by 1. This may not take virtues above 5 or below 1, or change them by more than 2 dots. However, Essence-wielders have their Essence as ‘soak’, negating one success to alter their virtues by every point of essence they possess above 1. This power does not work in beings whose magic is rooted in their Virtues, such as Spirits and Fair Folk. The changed virtues last for one scene.


Society

Brotherhood of Lake and River
Cost: 5 motes, 1 willpower, 2 experience points
Duration: Instant
Type: Simple
Minimum Charisma: 3
Minimum Essence: 2
Prerequisite Charms: Silver-Soul's Charisma
One of the ultimate expressions of Lunar camarederie, the Lunar may bound with an individual, who becomes her 'Sibling' from that moment on. To do so, the Lunar and the Sibling-to-be must cut the palm of their hands and bind their wounds together for at least 10 minutes, while this Charm is activated. From that point on, the Lunar will always be dimly aware of his Sibling's direction and distance, and will always be aware if the Sibling is seriously wounded or killed. When in close proximity - less than 100 yards - the Lunar may even read their surface thoughts. If this bond is reciprocal, the Lunar and the Sibling may converse through their thoughts. Finally, all Charms to beneficit the Siblings - such as healing, and Charms that allow the Lunar to defend for them - cost one mote less to activate(minimum 1). The maximum number of Siblings the Lunar may have equals twice her Essence, and it lasts until their Death. To make a reciprocal bond, two Lunars must use this Charm on one another.

Blood-Singing Instincts
Cost: 5 motes
Duration: Instant
Type: Reflexive
Minimum Charisma: 3
Minimum Essence: 2
Prerequisite Charms: Brotherhood of Lake and River
Lunars who hunt with their Siblings are dangerous indeed! With this Charm, the Lunar draws from the knowledge and viewpoint of any of her Siblings in combat, gaining an enormous tactical advantage. As long as all the Siblings are active in the same immediate battle, the Lunar receives the sum of all of her Sibling's Essence trait to her Initiative for the turn.

Pack-Calling Cry
Cost: 1 mote per Siblingr
Duration: Instant
Type: Simple
Minimum Charisma: 4
Minimum Essence: 3
Prerequisite Charms: Brotherhood of Lake and River
By crying into the wind and sounding the Pack-Calling Cry, the Lunar summons his Siblings to her. The Lunar may summon any and all of her Siblings with this Charm, each costing 1 mote. The Sibling receives the call instantly, but has some leeway in deciding when to heed the call(a few minutes if nearby, pehaps hours if miles away, or days if hundreds or thousands of miles distant!), but after this period, must make a willpower rolls equal to the calling Lunar's charisma to resist. Success allows the Sibling to ignore the call for a like ammount of time - failure makes the Sibling abandon all she is doing to run to the Lunar, but she may still roll once every like interval. If the Siblings is successful a number of times equal to the Lunar's Essence, the desire to come is broken.

Dream-Stepping Method
Cost: 6 motes
Duration: Varies
Type: Simple
Minimum Charisma: 4
Minimum Essence: 4
Prerequisite Charms: Pack-Calling Cry
The Lunar is able to step into any of his Sibling’s dreams, normally appearing as her Totem animal. To activate this Charm, the Sibling has to be dreaming. The Lunar knows wether he is or not upon activation of this Charm, but if he is not, only 3 motes are spent. If he is, the Lunar may appear on his dreams, and talk as long as she wishes. There is no time limit for as long as they may talk with this Charm. Upon awakening, however, the Sibling must roll Wits+Essence – needing at least one success to remember what happened hazily, and three successes to really recall the happenings in the dream.

Hive Mind Meditation
Cost: 6 motes, 1 willpower
Duration: Indefinite
Type: Simple
Minimum Charisma: 5
Minimum Essence: 4
Prerequisite Charms: Brotherhood of Lake and River, Crowd-Shaping Charisma
The Lunar meditates in the center of a gathering of willing subjects, and subtly reshapes their bodies and minds, making them more basic, focused; hencefort, their minds are nearly insectoid in style. The Lunar may affect a number of people with this Charm equal to her Permanent Essence x10 at any one time, and all must be of lower Essence than the Lunar. Those become drones, and she becomes as their queen. They will obey her orders, even if they are suicidal, and let nothing come before them. They have only a vague understanding of the world outside of their orders, reacting to it at -3 dice, however, they may always channel virtues when acting on the queen’s orders, and suffers no wound penalties lesser than half her Essence(rounded up).

Servant's Honor Prana
Cost: 3 motes
Duration: One Task
Type: Simple
Minimum Charisma: 1
Minimum Essence: 1
Prerequisite Charms: None
The Lunar pledges herself to a superior, and promises to accomplish a task. For the duration, the Lunar adds one die to all rolls directly involving the task, but receives a penalty of one die to all rolls that do not directly involve it. Those bonuses count as charm dice, as usual. This Charm may be activated multiple times, and its benefits stack, but with great danger! Each time he receives an order which opposes another order, he loses 1 Willpower point and cannot regain it until his superiors alter their commands such that they do not come into conflict.

Hand of the King Method
Cost: 6 motes, 1 Health Level
Duration: One Task
Type: Simple
Minimum Charisma: 2
Minimum Essence: 3
Prerequisite Charms: Servant’s Honor Prana
The Lunar’s devotion is great. With their devotion, their honor, comes power. To show his devotion for the task his superior has laid upon her, the Lunar draws his own blood, in a wound that is not done until it is over – the Health Level taken for this Charm is committed. For the remainder of the task, the Lunar adds his Conviction to all rolls related to the task, but suffers a one-die penalty to all rolls not related to it. The Lunar may only activate Hand of the King Method for one task at a time. Those bonuses count as charm dice, as usual.

King’s Reflection Meditation
Cost: 4 motes, 1 willpower
Duration: One Task
Type: Simple
Minimum Charisma: 5
Minimum Essence: 3
Prerequisite Charms: Hand of the King Method
The Lunar’s devotion is contagious. He reflects the light of his devotion for his ruler, and it touches all those he commands. The Lunar may command a number of people equal to four times his Charisma. All those he commands receive one die to all rolls related to his orders, and may spend 1 health level in the place of a willpower to channel a virtue. This can be done once per turn, does not count as a willpower use to channel a virtue, and both may be used at once. They may not be swayed from the Lunar’s side except with the use of Charms – barring outside intervention, their loyalty is assured.

Silver-Hardened Honor Meditation
Cost: None
Duration: Permanent
Type: Special
Minimum Charisma: 2
Minimum Essence: 4
Prerequisite Charms: Hand of the King Method
The Lunar’s devotion is his Shield, and nothing can stop it. This Charm activates when the Lunar pledges himself with Servant’s Honor or Hand of the King Method – onward, he may not be swayed by any words. As long as the Lunar continues to have his task in mind, he may spend 1 Willpower to ignore Social Rolls or Charms meant to sway him from his path - even if they cannot be resisted or ask for more than 1 Willpower to do so, such as Cash and Murder Games. This is a Perfect Defense.


Eminence in Submission Attittude
Cost: 3 motes, 1 willpower
Duration: Indefinite
Type: Simple
Minimum Charisma: 3
Minimum Essence: 3
Prerequisite Charms: Servant’s Honor Prana, Emotion-Shaping Technique
The Lunar works herself in a position of eminent submission. Through her master, she becomes great. What she pledges for, what she protects, she eclipses through her own greatness. For the duration, she converts half her essence(rounded down) in automatic successes in any social roll acting on her orders. This Charm may be activated multiple times, so as to have multiple situations where to receive a bonus, but with great danger! Each time she receives an order which opposes another order, she loses 1 Willpower point and cannot regain it until his superiors alter their commands such that they do not come into conflict.


Rulership-Strenghtening Devotion
Cost: 4 motes, 1 willpower
Duration: Indefinite
Type: Simple
Minimum Charisma: 4
Minimum Essence: 3
Prerequisite Charms: Eminence in Submission Attittude
Blessed are those the Lunar protects, as the shadow of heaven falls over them, making them more sure, confident, and calm, their social graces never faltering as long as they know their Celestial protector will be there for them. To employ this Charm, the Lunar must have a public position as protector of a regime. As long as it is in effect, the Lunar's superiors convert half the Lunar's essence(rounded up) in automatic successes in all social rolls tied to their rulership.

Shadow of the Protector
Cost: 6 motes, 1 willpower
Duration: A Lunar Month
Type: Simple
Minimum Charisma: 4
Minimum Essence: 4
Prerequisite Charms: Eminence in Submission Attittude
Those rulers protected by a Lunar Exalted can sleep without worry; Their devotion and might will always keep the ruler and country they have sworn to free of harm. To employ this Charm, the Lunar must have a public position as protector of a ruler or regime. During the Full Moon, the Lunar spends a night walking on those places ruled by the regime, roaring to the moonlight. All within its boundaries will feel the fear of the Lunar's reprisal for their actions; This instantly dissolves any rebellion against the regime or conspiracy to overthrow its ruler led by creatures whose permanent essence is less than the Lunar's, and prevents all others from arising until the next Full Moon.


Sheltering Mantle of Moonlight
Cost: 4 motes, 2 willpower
Duration: Indefinite
Type: Simple
Minimum Charisma: 4
Minimum Essence: 3
Prerequisite Charms: Silver-Soul's Charismar
The Lunar bathes one in her anima, and pledges herself as the being's bodyguard. For as long as the Lunar mantains the Charm, he knows instantly the direction, distance and physical state of her charge, as per Brotherhood of Lake and River, but without the power to feel their thoughts. Moreover, she may use Charms to actively defend for the Charge - Such as Den Mother Method, Arrow-Breaking Method and Pack-Saving Method - freely, without counting as her Charm for the turn.