Difference between revisions of "JesseLowe/Monkey"

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This is a 2e rebuild of Monkey, a character in [[JesseLowe/PirateMonkey]] game. For the old 1e version at the end of the first game, see [[JesseLowe/Monkey1e]].
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== Monkey ==
 
 
Motivation: Everybody should be free to make their own way, and thus sooner than later, I shall make it so.
 
 
 
Beliefs:
 
* Free will is sacred, and thus, be it in my power, I shall defend it.
 
* And yet your word is sacred, and thus, be it in my power, I shall enforce it.
 
* And so that none may force me into anything and none can stop me from keeping my word, I shall gather power enough.
 
 
 
Instincts:
 
* Complicated stuffs are too... complicated. I'll go for the direct and straightforward.
 
* I know nobody as well as I know myself. Thus I shall rely on myself first and foremost.
 
* I shall not back down from worthy challenges for I am the greatest fighter in Creation.
 
  
Intimacies:
 
* I gave my word to help Taiyo Kaizoku for a year. Again. I shall do so.
 
* There are people who has sworn to serve me. I will not let them down.
 
* And yet there are women pretty enough, fine enough, delightful enough that surely there's no harm in helping them without promising anything and no need to let them down, even when they haven't promised anything to me in exchange.
 
 
== Monkey ==
 
 
Character Type: Solar Exalted<br>
 
Character Type: Solar Exalted<br>
 
Player: Tony Chen<br>
 
Player: Tony Chen<br>
 
Caste: Dawn<br>
 
Caste: Dawn<br>
 
Concept: hot-blooded, happy-go-lucky pirate<br>
 
Concept: hot-blooded, happy-go-lucky pirate<br>
 +
Nature: Thrillseeker<br>
 
Anima: A giant albino gorilla
 
Anima: A giant albino gorilla
  
 
==== Attributes ====
 
==== Attributes ====
 
<i>Physical:</i> Strength 3, Dexterity 5, Stamina 4<br>  
 
<i>Physical:</i> Strength 3, Dexterity 5, Stamina 4<br>  
<i>Social:</i> Charisma 3, Manipulation 2, Appearance 5<br>
+
<i>Social:</i> Charisma 3, Manipulation 2, Appearance 4<br>
 
<i>Mental:</i> Perception 2, Intelligence 2, Wits 3<br>
 
<i>Mental:</i> Perception 2, Intelligence 2, Wits 3<br>
  
 
==== Abilities ====
 
==== Abilities ====
  
<i>Dawn:</i> *Archery 2, *Martial Arts 5, *Melee 5, *Thrown 1, *War 2<br>
+
<i>Dawn:</i> *Archery 2, *Martial Arts 4, *Melee 5, *Thrown 2<br>
<i>Zenith:</i> Integrity 3, Presence 3, *Resistance 4, Survival 1<br>
+
<i>Zenith:</i> Endurance 1, Presence 1, *Resistance 4, Survival 1<br>
<i>Twilight:</i> Lore 1, Medicine 1, Occult 2<br>
+
<i>Twilight:</i> Lore 1, Occult 1<br>
<i>Night:</i> *Athletics 5, Awareness 3, *Dodge 5, *Larceny 5, Stealth 1<br>
+
<i>Night:</i> *Athletics 5, Awareness 1, *Dodge 5, *Larceny 2, Stealth 1<br>
<i>Eclipse:</i> Linguistics 3, *Sail 5<br>
+
<i>Eclipse:</i> Linguistics 2 (Low Realm, Seatongue, Skytongue), *Sail 3<br>
<i>Note: * = Favored skill.</i><br>
+
<i>Note: * = Favored skill.</i>
<i>Note:</i> Languages spoken: Seatongue (native), Low Realm (expert), Skytongue (basic), Old Realm (basic), Firetongue (basic), Riverspeak (basic)<br>
 
  
 
<b>Virtues:</b> Compassion 2, Conviction 4, Temperance 2, Valor 5<br>
 
<b>Virtues:</b> Compassion 2, Conviction 4, Temperance 2, Valor 5<br>
<b>Backgrounds:</b> Ally 2, Artifact 2, Contacts 4, Cult 1, Influence 3, Resources 4, Followers 4<br>
+
<b>Backgrounds:</b> Artifact 3, Familiar 2, Resources 3<br>
<b>Willpower:</b> 10, <b>Essence:</b> 5, <b>Essence Pool:</b> 25 personal and 56/58 (committed 2)<br>
+
<b>Willpower:</b> 9, <b>Essence:</b> 3, <b>Essence Pool:</b> 18/43 (committed 4)
 
<b>Virtue Flaw:</b> Foolhardy Contempt (Valor)<br>
 
<b>Virtue Flaw:</b> Foolhardy Contempt (Valor)<br>
<b>Limit Break:</b> X X X X X O O O O O<br>
+
<b>Limit Break:</b> X X X O O O O O O O
 +
 
  
 
<i>Merits:</i> Ambidextrous (+2)<br>
 
<i>Merits:</i> Ambidextrous (+2)<br>
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<b>Charms</b>
 
<b>Charms</b>
 
*Athletics
 
*Athletics
**Second Athletic Excellency
 
 
**Graceful Crane Stance
 
**Graceful Crane Stance
 
**Monkey Leap Technique
 
**Monkey Leap Technique
 
**Strength Increasing Technique
 
**Strength Increasing Technique
**Feather Foot Style
 
**Spider Foot Style
 
*Awareness
 
**First Awareness Excellency
 
 
*Dodge
 
*Dodge
**Second Dodge Excellency
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**Reed in the Wind
**Dodge Essence Flow
 
 
**Shadow Over Water
 
**Shadow Over Water
 
**Leaping Dodge Method
 
**Leaping Dodge Method
 
**Reflex-Sidestep Technique
 
**Reflex-Sidestep Technique
**Seven Shadow Evasion (Conviction Flaw)
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**Seven Shadow Evasion
 
**Flow Like Blood
 
**Flow Like Blood
 +
*Endurance
 +
**Ox-Body Technique
 
*Martial Arts
 
*Martial Arts
**[[MartialArts/MonkeyStyle2 | Capering Simian Dance]]
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**Capering Simian Dance
**[[MartialArts/MonkeyStyle2 | Obnoxiously Loud Shriek]]
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**Obnoxiously Loud Shriek
**[[MartialArts/MonkeyStyle2 | Distractingly Lewd Gesture]]
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**Distractingly Lewd Gesture
**[[MartialArts/MonkeyStyle2 | Poo-Flinging Strike]]
 
**[[MartialArts/MonkeyStyle2 | Lost Monkey Form]]
 
**[[MartialArts/MonkeyStyle2 | Stone Monkey Form]]
 
**[[MartialArts/MonkeyStyle2 | Tall Monkey Form]]
 
**[[MartialArts/MonkeyStyle2 | Wooden Monkey Form]]
 
**[[MartialArts/MonkeyStyle2 | Drunken Monkey Form]]
 
**[[MartialArts/MonkeyStyle2 | Five-Fold Monkey Mastery]]
 
**[[MartialArts/WolfAndRavenStyles | Identifying The Scent of Danger]]
 
**[[MartialArts/WolfAndRavenStyles | Remaining The Unobserved Observer]]
 
**[[MartialArts/WolfAndRavenStyles | Wolf Form]]
 
**[[MartialArts/WolfAndRavenStyles | Raven Form]]
 
**[[MartialArts/WolfAndRavenStyles | Quickening the Shaped Essence]]
 
**[[MartialArts/WolfAndRavenStyles | Inflicting The Horrendous Wound]]
 
**[[MartialArts/WolfAndRavenStyles | Catching The Thrown Focus]]
 
**[[MartialArts/WolfAndRavenStyles | Rending The Heart And Soul]]
 
**[[MartialArts/WolfAndRavenStyles | Tearing Out The Flesh]]
 
**[[MartialArts/WolfAndRavenStyles | Wit of The Raven]]
 
**[[MartialArts/WolfAndRavenStyles | Stamina of The Wolf]]
 
**[[MartialArts/WolfAndRavenStyles | Threefold Partition of the Soul]]
 
**[[MartialArts/VioletBierOfSorrows2eTemp | Secrets of Future Strife]]
 
**[[MartialArts/VioletBierOfSorrows2eTemp | Joy in Adversity Stance]]
 
**[[MartialArts/VioletBierOfSorrows2eTemp | Blade of the Battle Maiden]]
 
 
*Melee
 
*Melee
** First Melee Excellency
+
** Excellent Strike
*Integrity
 
**Integrity Protecting Prana
 
**Righteous Lion Defense
 
 
*Resistance
 
*Resistance
**Ox-Body Technique
 
**Body-Mending Meditation
 
 
**Durability of Oak Meditation
 
**Durability of Oak Meditation
 
**Spirit Strengthens the Skin
 
**Spirit Strengthens the Skin
**Iron Skin Concentration
 
**Adamant Skin Technique (Valor Flaw)
 
 
<b>Combo:</b> Irreverent Monkey Humbles The Tiger: Distractingly Lewd Gesture, Poo-Flinging Strike, Leaping Dodge Method, Seven Shadow Evasion.<br>
 
("Irreverent Monkey Humbles The Tiger" combo visual effect is a tropical jungle scene. Verdant, lush, and rife with an army of monkeys.)<br>
 
<b>Combo:</b> Catastrophy Avoiding Coincidence: Reflex Sidestep Technique, Seven Shadow Evasion. <br>
 
("Catastrophy Avoiding Coincidence" combo visual effect is the an exaggerated performance of a coincidence that causes the attack to miss. In battle, the anima totem flares into being and mimics the performance.)
 
<b>Combo:</b> Seven Monkeys In The Orchard: Obnoxiously Loud Shriek, Shadow Over Water, Catching The Thrown Focus, Wit of The Raven.<br>
 
("Seven Monkeys in the Orchard" combo visual effect is simian shadows cavorting in a fruit orchard. The shadows, startled, shriek and scatter, except for one, Monkey, who acts/reacts appropriately.)
 
  
<b>Equipment:</b> Dragon Tear Tiara, Freedom Stone, 10 knives, 4 flame pieces, 2 dresses, a good luck charm, a seagull ward-talisman, and one traveling cloak in Lookshy style.
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<b>Equipment:</b> Ultimately Useful Tube, 10 knives, 4 flame pieces, 2 dresses, a good luck charm, a seagull ward-talisman, and one traveling cloak in Lookshy style.
  
<b>Join Battle:</b> 5 (usually doubled to 10) <br>
+
<b>Base Initiative:</b> 8<br>
 
<b>Attacks:</b><br>
 
<b>Attacks:</b><br>
<i>Clinch:</i> Speed 6, Acc 10, Damage 3B piercing, Defense -, Rate 1, Piercing<br>
+
<i>Clinch:</i> Speed 2, Acc 9, Damage 2B piercing, Defense 9, Rate 1<br>
<i>Punch:</i> Speed 5, Acc 11, Damage 3B, Defense 12, Rate 3<br>
+
<i>Fists:</i> Speed 8, Acc 10, Damage 2B, Defense 11, Rate 5<br>
<i>Kick:</i> Speed 5, Acc 10, Damage 6B, Defense 8, Rate 2<br>
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<i>Kick:</i> Speed 5, Acc 10, Damage 5B, Defense 6, Rate 3<br>
<i>Knife:</i> Speed 5, Accuracy 11, Damage 5L, Defense 10, Rate 3<br>
+
<i>Knife:</i> Speed 8, Accuracy 11, Damage 4L, Defense 8, Rate 4<br>
<i>Thrown Knife:</i> Speed 5, Accuracy 8, Damage 5L, Rate 3, Range 15<br>
+
<i>Thrown Knife:</i> Accuracy 10, Damage 4L, Rate 3, Range 15<br>
<i>Flame Piece:</i> Speed 5, Accuracy 7 , Damage 8L, Rate 1, Range 8, Flame, Single Shot<br>
+
<i>Flame Piece:</i> Accuracy 5, Damage 8L, Rate 1/2, Range 8, Ammo 1<br>
 
+
<i>Staff (Ultimately Useful Tube):</i> Speed 16, Accuracy 13, Damage 12B, Defense 12, Rate 2<br>
<b>Dodge DV:</b> 8, <b>Parry DV:</b> 6 (MA fist), 5 (Knife), 6 (Staff) <b>Soak:</b> 4B/2L/0A (unarmored)<br>
+
<i>Blow Gun (Ultimately Useful Tube:</i> Accuracy 7, Damage 1L, Rate 2, Range 100 (choice of lethal or paralytic poison)
 +
<b>Dodge Pool:</b> 13, <b>Soak:</b> 4B/2L/0A (unarmored)<br>
 
<b>Health Levels:</b> -0/-1/-1/-1/-2/-2/-2/-2/-4/ Incapacitated<br>
 
<b>Health Levels:</b> -0/-1/-1/-1/-2/-2/-2/-2/-4/ Incapacitated<br>
  
Total XP: 560 (if done as BP: 228)
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<b>Total Experience:</b> 105<br>
 +
<b>Unspent Experience:</b> 1
  
 
=== Character Description ===
 
=== Character Description ===
  
 
Monkey's a young man, a bit short (5'4"). Short black hair, usually stylishly messy. Not muscular, but fit. He usually goes around barefoot wearing a red jacket. On hot days, he wears a light-colored bandanna. Monkey almost always has a knife tucked in his belt, but when he's expecting trouble, he'll wear a bandolier of knives and have at least two pistols around. No, no straw hat.
 
Monkey's a young man, a bit short (5'4"). Short black hair, usually stylishly messy. Not muscular, but fit. He usually goes around barefoot wearing a red jacket. On hot days, he wears a light-colored bandanna. Monkey almost always has a knife tucked in his belt, but when he's expecting trouble, he'll wear a bandolier of knives and have at least two pistols around. No, no straw hat.
 
=== History ====
 
 
Monkey grew up Lapping Water, one of the many small islands of the West, so insignificant that most cartographers would not include it in their grand maps. His childhood was not remarkably different from others of his village. Perhaps slightly quicker to learn, perhaps better at swimming and sailing, but not enough to attract the notice of the rich and powerful. His love of tall places and long limbs earned him the nickname Monkey, and pretty soon everyone was calling him Monkey affectionally.
 
 
This changed when he reached puberty. In a few short years, from being just one of the boys, he became the leader of the boys and sweetheart of the girls. Had history went the way people expected it, Monkey would've become First Hunter and marry the chief's daughter and taken a Warrior Name within five years, and Lapping Water would've been a stronger village because of it. Alas, in the Age of Sorrows history is rarely peaceful.
 
 
(not finished)
 
  
 
=== Expanded Backgrounds ===
 
=== Expanded Backgrounds ===
Following house rule, ally works slightly different. Each dot gives either a powerful ally, two minor allies, or a group of weak allies. I counting the Dragon Kings as weak allies and Master Jaff and Cha Delgerai as minor allies. I might have Jaff's and Delgerai's usefulness wrong though.
 
  
<b>Ally:</b> [[JesseLowe/PelepsLeden | PelepsLeden ]] and [[JesseLowe/AuspexInCrimson | AuspexInCrimson ]]. The Solar and Abyssal lovers we rescued.
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<b>Familiar:</b> Monkey's Familiar is an extraordinarily intelligent monkey, Master Jaff, who was practically given to him by "this weird old man" during one of the shopping expedition.
  
<b>Ally:</b> [[JesseLowe/MasterJaff | MasterJaff]] was Monkey's familiar. Originally he was an extraordinarily intelligent monkey, who was practically given to Monkey by "this weird old man" during one of the shopping expedition. For his part in the campaign against Mask of Winters, he gained divinity and is given the task of being the liaison between the Solar Wind Fleet and Heaven. To this day, he still wouldn't say who was the "weird old man" and who exactly gave him the divine status.
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=== Other Notes ===
 +
Limit Break 3<br>
 +
Willpower 9/9<br>
 +
Personal 18/18<br>
 +
Peripheral 43/43<br>
 +
XP Appearance 9/16
  
<b>Ally:</b> [[JesseLowe/ChaDelgarai | ChaDelgerai]] is the god of [[JesseLowe/Tanjung | Tanjung]], the new Marukani Capital after the fall of Celeren. There is some questions on how he gained his position, as Tanjung did not even exist until after the fall of Celeren, after which  the godseed of Yeke Delger, city father of Celeren, was buried in the patch of land that was to become Tanjung. Nevertheless, the god of the place has claimed descent from Yeke Delger and is using his newly-found power to provide every incentive to the horselords to make Tanjung the new capital.
 
 
<b>Ally:</b> [[JesseLowe/Kurushka | Kurushka]] Technically, this is Kurushka and friends, as there should be an entire tribe of Dragon Kings who owes us for their sentience and freedom.
 
 
<b>Artifacts:</b> Dragon Tear Tiara. +1 to Perception, +3 if the Perception roll is related to occult things. Was previously worn by [[JesseLowe/StillMoon | StillMoon]], the previous host of Monkey's Solar shard.
 
 
<b>Artifacts:</b> Factory Cathedral. Way back in The West, a factory cathedral churns artifacts and perfect mundane items for the Solar Wind Fleet. Of course, what it really means that it's a plot point if the GM ever feels like exploiting that. (Cost is shared with Kaizoku. Monkey provides 2 BP, Kaizoku 3.)
 
 
<b>Contacts:</b> [[Shalrina]] of [[Nexus]]. Monkey owes her a favor already, but even so Shalrina might be willing to lend a hand or whisper a secret in exchange for yet another favor owed.
 
 
<b>Contacts:</b> [[JesseLowe/AmbassadorToTheUnfortunate | AmbassadorToTheUnfortunate ]] "Next we meet together, it shall be as friends." And so far there has been no reason to think otherwise.
 
 
=== Other Notes ===
 
Limit Break 5<br>
 
Willpower 7/10<br>
 
Personal 25/25<br>
 
Peripheral 17/58 (2 committed to artifact)<br>
 
15 BP left<br>
 
Note: has Freedom Stone. Can't be grappled or tied up or similarly restrained against his will.<br>
 
 
== Comments ==
 
== Comments ==
10/28. Added BP for 3 weeks. Raised Presence by 1 dot. Raise Awareness by 1 dot. Raised Sail by 1 dot. Added Occult by 1 dot. Added Athletic charm Spider Foot Style.<br>
+
12/01/04. After game update.<br>
11/5. Added BP. 15 BP left.
+
Unresolved things: training

Revision as of 03:48, 9 January 2005

Monkey

Character Type: Solar Exalted
Player: Tony Chen
Caste: Dawn
Concept: hot-blooded, happy-go-lucky pirate
Nature: Thrillseeker
Anima: A giant albino gorilla

Attributes

Physical: Strength 3, Dexterity 5, Stamina 4
Social: Charisma 3, Manipulation 2, Appearance 4
Mental: Perception 2, Intelligence 2, Wits 3

Abilities

Dawn: *Archery 2, *Martial Arts 4, *Melee 5, *Thrown 2
Zenith: Endurance 1, Presence 1, *Resistance 4, Survival 1
Twilight: Lore 1, Occult 1
Night: *Athletics 5, Awareness 1, *Dodge 5, *Larceny 2, Stealth 1
Eclipse: Linguistics 2 (Low Realm, Seatongue, Skytongue), *Sail 3
Note: * = Favored skill.

Virtues: Compassion 2, Conviction 4, Temperance 2, Valor 5
Backgrounds: Artifact 3, Familiar 2, Resources 3
Willpower: 9, Essence: 3, Essence Pool: 18/43 (committed 4) Virtue Flaw: Foolhardy Contempt (Valor)
Limit Break: X X X O O O O O O O


Merits: Ambidextrous (+2)
Flaws: Wanted (for piracy, -2), Known Anathema (-2)

Charms

  • Athletics
    • Graceful Crane Stance
    • Monkey Leap Technique
    • Strength Increasing Technique
  • Dodge
    • Reed in the Wind
    • Shadow Over Water
    • Leaping Dodge Method
    • Reflex-Sidestep Technique
    • Seven Shadow Evasion
    • Flow Like Blood
  • Endurance
    • Ox-Body Technique
  • Martial Arts
    • Capering Simian Dance
    • Obnoxiously Loud Shriek
    • Distractingly Lewd Gesture
  • Melee
    • Excellent Strike
  • Resistance
    • Durability of Oak Meditation
    • Spirit Strengthens the Skin

Equipment: Ultimately Useful Tube, 10 knives, 4 flame pieces, 2 dresses, a good luck charm, a seagull ward-talisman, and one traveling cloak in Lookshy style.

Base Initiative: 8
Attacks:
Clinch: Speed 2, Acc 9, Damage 2B piercing, Defense 9, Rate 1
Fists: Speed 8, Acc 10, Damage 2B, Defense 11, Rate 5
Kick: Speed 5, Acc 10, Damage 5B, Defense 6, Rate 3
Knife: Speed 8, Accuracy 11, Damage 4L, Defense 8, Rate 4
Thrown Knife: Accuracy 10, Damage 4L, Rate 3, Range 15
Flame Piece: Accuracy 5, Damage 8L, Rate 1/2, Range 8, Ammo 1
Staff (Ultimately Useful Tube): Speed 16, Accuracy 13, Damage 12B, Defense 12, Rate 2
Blow Gun (Ultimately Useful Tube: Accuracy 7, Damage 1L, Rate 2, Range 100 (choice of lethal or paralytic poison) Dodge Pool: 13, Soak: 4B/2L/0A (unarmored)
Health Levels: -0/-1/-1/-1/-2/-2/-2/-2/-4/ Incapacitated

Total Experience: 105
Unspent Experience: 1

Character Description

Monkey's a young man, a bit short (5'4"). Short black hair, usually stylishly messy. Not muscular, but fit. He usually goes around barefoot wearing a red jacket. On hot days, he wears a light-colored bandanna. Monkey almost always has a knife tucked in his belt, but when he's expecting trouble, he'll wear a bandolier of knives and have at least two pistols around. No, no straw hat.

Expanded Backgrounds

Familiar: Monkey's Familiar is an extraordinarily intelligent monkey, Master Jaff, who was practically given to him by "this weird old man" during one of the shopping expedition.

Other Notes

Limit Break 3
Willpower 9/9
Personal 18/18
Peripheral 43/43
XP Appearance 9/16

Comments

12/01/04. After game update.
Unresolved things: training