Ialdabaoth/MeritsAndFlaws

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Revision as of 13:25, 25 March 2006 by Darloth (talk) (possible problem with natural aptitude)
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Physical Merits

Physical Flaws

Social Merits

Social Flaws

Mental Merits

Mental Flaws

Ability Merits

Natural Aptitude (5, 7, or 10 Point Merit)

This Merit must be taken for a specific Attribute or Ability. The character has a natural knack for learning anything related to this Trait, and spends one less XP for any expenditure related to increasing the Trait (including Specialties, Charms and Knowledges). This Merit may only be taken once per Trait, and the cost of the Merit increases each subsequent time it is purchased, to a maximum of 3 purchases.

Prodigy (5 Point Merit)

The Prodigy merit always costs 5 points. In its first form, Prodigy grants the character one additional Favored Ability (although no character may ever have more than 5 Favored Abilities). If taken again for an Ability which is already Caste or Favored, the Prodigy merit does not reduce the XP cost of increasing the skill or add a "phantom" Ability die, but instead increases the maximum level that the Ability may be purchased to by 1 dot (i.e., a character with Essence 1 - 5 may buy up to 6 dots of the Ability, while a character with Essence 6+ may buy up to Essence + 1 dots). If purchased, this extra dot functions as a normal Ability level in all circumstances, including contributing to Excellencies. Thus, the second level of Prodigy is the Ability-equivalent of Legendary Attribute.

Ability Flaws

Comments:

Possible problem with natural aptitude - at rating 10, specialities will be free. Is this what you're aiming for? Also, that costing of prodigy is very, very expensive. The original is only 2bp... why is this one 5? I do agree though, I've recently decided I'm going to change prodigy in much the same way.
-- Darloth