Difference between revisions of "Hapushet/PetalofAsh"

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Back to [[Hapushet]]<br>
 
Back to [[Hapushet]]<br>
Back to [[/WyldHunt]]<br>
+
Back to /WyldHunt<br>
 
Back to [[Characters/DragonBlooded]]
 
Back to [[Characters/DragonBlooded]]
  
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(Note: Traits in parentheses include power-up effects from all Hunt members.)
 
(Note: Traits in parentheses include power-up effects from all Hunt members.)
  
<b>Aspect</b>: Fire<br>
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<b>Aspect</b>: <br>
<b>Nature</b>: Paragon<br>
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<b>Nature</b>: <br>
<b>Anima</b>: Two intertwined dragons, swirling upward<br>
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<b>Anima</b>: <br>
<b>Concept</b>: Passionate believer<br>
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<b>Concept</b>: <br>
  
 
<b>Attributes</b><br>
 
<b>Attributes</b><br>
<i>Physical</i>: Strength 4 (5), Dexterity 5, Stamina 4 (5)<br>
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<i>Physical</i>: Strength , Dexterity , Stamina <br>
<i>Social</i>: Charisma 4, Manipulation 2, Appearance 3<br>
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<i>Social</i>: Charisma , Manipulation , Appearance <br>
<i>Mental</i>: Perception 2, Intelligence 2, Wits 4<br>
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<i>Mental</i>: Perception , Intelligence , Wits <br>
  
<b>Abilities</b><br>
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<b>Abilities</b>
Archery 2, <b>Athletics</b> 4, Awareness 3, <b>Dodge</b> 5 (using Fire Dragon Form +1), Endurance 2, Investigation 1, Larceny 2, <b>Lore</b> 3, <b>Martial Arts</b> 5, Medicine 1, Melee 2, Occult 2, <b>Performance</b> 4, <b>Presence</b> 4, Resistance 2, Ride 1, <b>Socialize</b> 4, Stealth 1, Survival 1
 
  
<b>Backgrounds</b>: Artifact 3, Backing (Wyld Hunt) 1, Mentor 3, Resources 2, Reputation 3
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<b>Backgrounds</b>:  
  
<b>Virtues</b>: Compassion 3, Conviction 3, Temperance 3, Valor 3<br>
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<b>Virtues</b>: Compassion , Conviction , Temperance , Valor <br>
<b>Great Curse</b>: Temperance
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<b>Great Curse</b>:  
  
<b>Willpower</b>: 6<br>
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<b>Willpower</b>: <br>
<b>Essence</b>: 3<br>
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<b>Essence</b>: <br>
<i>Essence Pool</i>: 9/24, 12 (17) motes committed
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<i>Essence Pool</i>:  
  
 
<b>Charms</b>
 
<b>Charms</b>
;<i>Dodge</i>:Flickering Candle Meditation
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;<i> </i>: <br>
:Safety Among Enemies
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;<i>Endurance</i>:Ox-Body Technique
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<b>Spells Known</b><br>
;<i>Martial Arts</i>:Spirit Sight
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<i>Terrestrial Circle</i>
:Spirit Walking
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:
:<b>Fire Dragon Style</b>
 
::Breath of the Fire Dragon
 
::Essence-Igniting Nerve Strike
 
::Fiery Hand Attack
 
::Fire Dragon Form
 
::Flame-Flicker Stance
 
::Flash-Fire Technique
 
::Perfect Blazing Blow
 
::Searing Fist Technique
 
  
 
<b>Equipment</b><br>
 
<b>Equipment</b><br>
Silken armor (Inviolate Postulant's Robe), twin short red jade daiklaves (Bloodsky Dawn and Calmstone Dusk), collection of preaching material
 
  
 
<b>Combat</b>:<br>
 
<b>Combat</b>:<br>
<b>Base Initiative</b>: 9<br>
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<b>Base Initiative</b>: <br>
<b>Soak</b>: 2L/4B, +5L/+3B Inviolate Postulant's Robe (7L/8B)<br>
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<b>Soak</b>: <br>
<b>Health Levels</b>: -0, -1x3, -2x3, -4, Inc.<br>
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<b>Health Levels</b>: <br>
<b>Dodge Pool</b>: 13 (20)
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<b>Dodge Pool</b>:  
;<b>Attacks</b>:Bloodsky Dawn[[/Calmstone]] Dusk
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;<b>Attacks</b>:
:Spd 15, Acc 14, Dam 8L (9L + 3L), Def 11, Rate 6
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:
:Fist
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:
:Spd 9, Acc 11, Dam 4B (5B + 3L), Def 11, Rate 5
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:
  
 
=== Description ===
 
=== Description ===
Petal of Ash does not look like a legend.  He is no more than average height, with a boyish grin and a face that seems more "cute" than "striking."  Most of the time, he would seem no more than just another monk, one more wandering preacher speaking quietly to converts-to-be on a streetcorner.  His mentors, however, stand in awe of his balanced approach to the Immaculate Philosophy, his nearly-perfect emulation of Hesiesh.  Never one to waste effort, he strikes with relentless fury at Anathema, but withholds his Charm use until it will do the most good.
 
  
 
=== Combat Notes ===
 
=== Combat Notes ===
;<b>Power-Up</b> (1 turn, 10 motes):Fire Aspect anima, Fire Dragon Form
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;<b>Power-Up</b> ( turns, motes, Willpower):
;<b>Opening Move</b>:Essence-Igniting Nerve Strike, 5m+1WP (<b>E:DB</b>, pg 255), against any target that appears to be an Essence user but who does not show signs of current Charm usage.  Once the first two or three rounds of combat have passed this Charm is all but useless, so Petal will strike with it at once to make it worthwhile.
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;<b>Opening Move</b>:
;<b>Typical Offense</b>:One attack each with Bloodsky Dawn and Calmstone Dusk, second attack enhanced by Fiery Hand Attack, 4m/attack (see <b>E:DB</b>, pg 254).  He will direct one such attack at each enemy until they are all aflame.  If he has regained any Essence through stunting, he will then begin to use Searing Fist Attacks, 3m/attack (see <b>E:DB</b>, pg 252) on the same targets, judging his Essence use carefully.
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;<b>Typical Offense</b>:
:Perfect Blazing Blow, 2m, and Flash-Fire Technique, 3m, (<b>E:DB</b>, pg 252) will be used to correct exceptionally poor rolls, but otherwise held in reserve.
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;<b>Typical Defense</b>:
:Breath of the Fire Dragon (pg 254 of <b>E:DB</b>) is a "finishing move" only, but he is willing to expend the last of his Essence on it if needed to kill an exceptionally dangerous opponent, and will use Perfect Blazing Blow to gain a better attack roll if necessary as well.
 
;<b>Typical Defense</b>:Flickering Candle Meditation, 1m/2 dice (see pg 205, <b>E:DB</b>), enhanced with Fire Dragon Form.  Truly dangerous-appearing attacks will also face Flame-Flicker Stance, 1m/+1 difficulty (pg 252, <b>E:DB</b>).  He is also willing to declare a Full Dodge if need be, particularly if facing a Combo.
 
;<b>Other Notes</b>:Petal also suffers from a very small post-powerup Essence pool - just 11 motes, though he can regain up to 16 with stunts.  As Hesiesh demands, Petal will husband his Essence pool carefully, trying to activate Charms where they will do the most good for the greatest amount of time.
 

Revision as of 16:41, 17 January 2006

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Petal of Ash

(Note: Traits in parentheses include power-up effects from all Hunt members.)

Aspect:
Nature:
Anima:
Concept:

Attributes
Physical: Strength , Dexterity , Stamina
Social: Charisma , Manipulation , Appearance
Mental: Perception , Intelligence , Wits

Abilities

Backgrounds:

Virtues: Compassion , Conviction , Temperance , Valor
Great Curse:

Willpower:
Essence:
Essence Pool:

Charms


Spells Known
Terrestrial Circle

Equipment

Combat:
Base Initiative:
Soak:
Health Levels:
Dodge Pool:

Attacks

Description

Combat Notes

Power-Up ( turns, motes, Willpower)
Opening Move
Typical Offense
Typical Defense