Difference between revisions of "GoldenCat/LunarChanges"

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* - Back to [[GoldenCat/DanceOfAngels|A Dance of Angels]]
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Go look at [[SilverMasks]]!
* - Back to [[GoldenCat/ADoACharms|Charm Changes]]
 
 
 
== Lunar Changes ==
 
 
 
The changes [[GoldenCat/Lunars|have become too extense to show here]].
 
 
 
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* - Back to [[GoldenCat/DanceOfAngels|A Dance of Angels]]
 
* - Back to [[GoldenCat/ADoACharms|Charm Changes]]
 
 
 
 
 
=== Comments ===
 
 
 
How much do the die-adder and die-converter cost? (in motes)? -- GregLink
 
:... I can't believe I forgot to add that^^; Sei had asked me before, but I didn't realise I had, being that I talk with my two Lunar PCs all the time... and it is 1m per die both the adding and the converter, no other cost! -- [[GoldenCat]]
 
:: That is Solar-level efficiency. Without time nor effort, I'm not sure that's how efficient non-Solar adders (and converters especially) should be. Anyone? -- GregLink
 
:::On the one hand, they're twice as expensive as Solar defensive die-adders, but that is only relevant for Dexterity; I'd consider leaving the cost there, but capping them at Essence rather than Attribute. That prevents Lunars from surpassing Solars, but without disrupting their mote-efficiency, which helps preserve their position above Terrestrials. - [[willows]]
 
How is it a problem if someone wishes to spend 10 motes to add 10 to their DBT Dexterity... more power to them! Someone will certainly be perfecting that for much less anyway! Alchemicals are just as efficient and get to 6 on an attribute easily. Essence works for Sidereal, but they have TN reducers, which are... awesome. And even Dragon-Blooded can easily manage constant 8 dice for 4m with the right specialty. Solars get to buy successes and use easy perfection to level the playing field anyway ^^ - [[GoldenCat]]
 
:*shrugs* If you say so. You should consider, though, that making these charms Reflexive, Instant, and lacking any weird limitations (unlike Sidereal and DB effects) is, like, a really significant improvement. I would say that leaving these at Attribute makes your hypothetical lunars better than Solars, which doesn't really make sense to me. - [[willows]]
 
:: Yep. They are not. It makes them more adaptable, malleable, and able to have weird combos, yes. But it just makes them good at survival, and the mirror of Sidereals - always ready for any and all circumstances. Solars, with better combat dice and successes, and stuff like Masterful Performance - and the charms to simply say 'I win' - still beat them in anything they care to focus. This does not make them any closer to Solars than Sids.<br><br>Again, those are the very same costs Alchies get, and they also get virtual specialties and  easy attributes '6' and the like! - [[GoldenCat]]
 
 
 
... after converting to the Church of the Atomic Space [[Kraken]], I have decided to make them Supplemental. All hail Skwid! - [[GoldenCat]]
 

Latest revision as of 07:44, 19 February 2008

Go look at SilverMasks!