Difference between revisions of "FrivYeti/ZeretanHayyoth"

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Back to FrivYeti <br>
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Back to [[FrivYeti]] <br>
Back to FrivYeti/Zeretan
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Back to [[FrivYeti/Zeretan]]
  
 
=== Character Description ===
 
=== Character Description ===
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<b>Abilities:</b><tt><br>
 
<b>Abilities:</b><tt><br>
<b>Martial Arts 5</b>, <b>Melee 5</b>, <b>Thrown 2</b>, Endurance 1, <B>Presence 3,</B> <b>Resistance 2</b>, <b>Survival 3</b>, Crafts (Leatherworking) 1, Lore 2, Medicine 1, Occult 2, <b>Athletics</b> 2, Awareness 1, Dodge 3, Stealth 1, <b>Ride</b> 3, Socialize 1</tt>
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<b>Martial Arts 5</b>, <b>Melee 5</b>, <b>Thrown 2</b>, Endurance 1, <B>Presence 3,[[FrivYeti/B]]> <b>Resistance 2</b>, <b>Survival 3</b>, Crafts (Leatherworking) 1, Lore 2, Medicine 1, Occult 2, <b>Athletics</b> 2, Awareness 1, Dodge 3, Stealth 1, <b>Ride</b> 3, Socialize 1</tt>
  
 
<b>Backgrounds:</b> Artifact 4, Familiar 3, Manse 3, Resources 1, reputation 1
 
<b>Backgrounds:</b> Artifact 4, Familiar 3, Manse 3, Resources 1, reputation 1
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<b>Virtues:</b><tt><br>
 
<b>Virtues:</b><tt><br>
 
Compassion 2, Conviction 3, Temperance 2, Valor 3</tt><br>
 
Compassion 2, Conviction 3, Temperance 2, Valor 3</tt><br>
<b>Virtue Flaw:</b> Inescapable Guilt (Conviction) - Courtesy of VirtueFlaws/Ikselam
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<b>Virtue Flaw:</b> Inescapable Guilt (Conviction) - Courtesy of [[VirtueFlaws/Ikselam]]
  
 
<b>Willpower:</b> 6<br>
 
<b>Willpower:</b> 6<br>
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<b>Charms:</b>
 
<b>Charms:</b>
 
<b>Martial Arts</b><br>
 
<b>Martial Arts</b><br>
( FrivYeti/StagStyle ) <br>
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( [[FrivYeti/StagStyle]] ) <br>
 
-Forceful Antler Method <br>
 
-Forceful Antler Method <br>
 
-Charging Elk Approach <br>
 
-Charging Elk Approach <br>
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-Golden Essence Block <br>
 
-Golden Essence Block <br>
 
-Dipping Swallow Defense<BR>
 
-Dipping Swallow Defense<BR>
-[[TheHoverpope/BulwarkStance | Bulwark Stance]] Revised to not be a complete waste of eight experience.
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-[[TheHoverpope/BulwarkStance|Bulwark Stance]] Revised to not be a complete waste of eight experience.
  
 
<b>Endurance</b> <br>
 
<b>Endurance</b> <br>
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-Reed in the Wind <br>
 
-Reed in the Wind <br>
  
<B>Presence</B><BR>
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<B>Presence[[FrivYeti/B]]><BR>
 
-Harmonious Presence Meditation<BR>
 
-Harmonious Presence Meditation<BR>
 
-Listener Swaying Argument<BR>
 
-Listener Swaying Argument<BR>
  
<b>Equipment:</b> [[TheHoverpope/MastersReach | Naginata (The Master's Vengeful Reach)]], saber, throwing spears, a few sacks of gems
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<b>Equipment:</b> [[TheHoverpope/MastersReach|Naginata (The Master's Vengeful Reach)]], saber, throwing spears, a few sacks of gems
  
 
<b>Combat:</b><br>
 
<b>Combat:</b><br>

Latest revision as of 20:11, 8 June 2010

Back to FrivYeti
Back to FrivYeti/Zeretan

Character Description

Hayyoth is a short, older man, his skin wizened by his time in the desert. His clothing is simple and unadorned, and a simple saber hangs at his side. A stylized tattoo adorns his right arm.

Backstory: Hayyoth grew up in a monastary with a number of other children, which was secretly run by one of the Solar Exalted. When a Wyld Hunt attacked the monastary and killed Silent Whisper, Hayyoth's master, Hayyoth was nearly killed. Fleeing with his master's orichalcum naginata, he hid in the desert, remaining there as a recluse for years. Finally, almost forty years later, the same Wyld Hunt was passing through the area on another mission, and their leader found Hayyoth by accident. During his battle with the leader, Hayyoth Exalted and killed him, before leaving his old home and travelling so as not to be captured by the Hunt again. He now comes to Zeretan, having encountered a lovely dancer on the road and taken up a job as her bodyguard, not knowing what awaits...


Name: Hayyoth (Formerly he appended "Emblazoned with Fury," but he largely got over the whole rage thing)
Caste: Dawn
Nature: Survivor
Anima: Eland
Concept: Wisecracking Hermit

Attributes:
Strength 3, Dexterity 5, Stamina 3
Charisma 3, Manipulation 2, Appearance 2
Perception 3, Intelligence 3, Wits 3

Abilities:
Martial Arts 5, Melee 5, Thrown 2, Endurance 1, Presence 3,FrivYeti/B> <b>Resistance 2, Survival 3, Crafts (Leatherworking) 1, Lore 2, Medicine 1, Occult 2, Athletics 2, Awareness 1, Dodge 3, Stealth 1, Ride 3, Socialize 1

Backgrounds: Artifact 4, Familiar 3, Manse 3, Resources 1, reputation 1

Virtues:
Compassion 2, Conviction 3, Temperance 2, Valor 3

Virtue Flaw: Inescapable Guilt (Conviction) - Courtesy of VirtueFlaws/Ikselam

Willpower: 6
Health: -0,-1,-1,-1, -2, -2, -2,-2,-4,Incap
Essence: 3
Essence pool: 15 Personal, 32 Peripheral (13 committed)

Charms: Martial Arts
( FrivYeti/StagStyle )
-Forceful Antler Method
-Charging Elk Approach
-Startled Fawn Defense
-Stag Form
-Pre-Emptive Charge Strike
-Sweeping Antler Method
-Strengthened Hide Method
- Twisting Antler Strike

Melee
-Retrieve the fallen weapon
-Iron raptor technique
-Edge of morning sunlight
-Corona of Radiance
-Golden Essence Block
-Dipping Swallow Defense
-Bulwark Stance Revised to not be a complete waste of eight experience.

Endurance
-Ox-Body Technique (-1, -2, -2)
Survival
-Friendship With Animals Approach
-Spirit-Tied Pet
Dodge
-Reed in the Wind

PresenceFrivYeti/B>
-Harmonious Presence Meditation
-Listener Swaying Argument

<b>Equipment: Naginata (The Master's Vengeful Reach), saber, throwing spears, a few sacks of gems

Combat:
Base initiative: 8
Soak: 3B/1L/0A (unarmored)
Dodge: 12
Attacks:
The Master's Vengeful Reach: Spd 20, Acc 13, Dmg 12L, Def 14, Rate 6, multiple action penalties -3
Saber: Spd 14, Acc 8, Dmg 7L, Def 7, Rate 2
Throwing Spear: Spd 8, Acc 7, Dmg 6L, Range 30, Rate 2
Fist: Spd 8, Acc 10, Dmg 3B, Def 11, Rate 5


Merits: Hidden Manse (3)
Flaws: Reduced Social Attributes (3), Barbarian (1; no tribe)


Expanded Backgrounds:
Artifact: The Master's Vengeful Reach is an orichalcum naginata formerly wielded by the Solar Silent Whisper. When its user takes multiple actions, all penalties are reduced by 3. There is no limit to this ability. The Master's Vengeful Reach is also long enough to have a 4 yard reach for the purposes of movement (hopping defenses, moving and attacking, etc.)
(Power Combat) Speed +12, Accuracy +2, Damage +9L, Defense +3, Rate 5. Orichalcum. Attunement cost 8.
Familiar: Martel, the spotted greatcat, is a loyal companion and riding steed.
Str 6 / Dex 3 / Sta 5 / Cha 2 / Man 2 / App 2 / Per 2 / Int 2 / Wit 3
Bite: Spd 6 / Acc 6 / Dam 7L, Claw Spd 6 / Acc 7 / Dam 6L
Dodge 5, Soak 2L/5B, Willpower 5
Athletics 2, Awareness 3, Brawl 3, Dodge 2, Intimidation 5, Stealth 3, Survival 3
Health: OK, -1, -1, -2, -2, -4, Inc
Manse: The cave in which Hayyoth used to live is a secret, quiet manse. Its Hearthstone allows any weapon attached to it, regardless of size, to be hidden as per the Level 2 tattoo Hearthstone. If the tattoo is damaged, the weapon will immediately emerge.
Resources: Hayyoth's resources come from the supply of gems he brought from the south and whatever else he can piece together.