FrivYeti/WyldspanTech

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Back to the Wyldspan


Technology In The Wyldspan

Hundreds of years of adaptation and change have altered the technologies of the Span, but not as drastically as many had initially hoped. In particular, a flood of Celestial Exalts (especially Solars) have restored much of the power of the Shogunate, and that power has trickled down into other areas. In general, the technology levels of the worlds of the Span range from primitive all the way to Shogunate-era, with pointed sticks and campfires giving way to Essence lights and rapid transit networks. The closer that one gets to the Scarlet Imperium or the New Realm, the higher general access to advanced thaumaturgy and magitech tends to become.

Military Technology

Span military engagements are generally divided into Wyld engagements and Creation engagements. Within Creation, battles go much as they have in the past - even more traditionally, in fact, as most former air forces have been retrofitted into Wyld engines. Swordsmen and archers fit alongside warstriders and Essence artillery, with the amounts of each depending on the nation in question. Wyldfarers are rarely used in Worldside engagements, as they are too valuable and their weapons are ineffectual outside of the swirling chaos of the Wyld.

Major nations, however, have access to more Shogunate-style magitech than was previously available. Most nations can be assumed to have access to at least one Essence weapon of some sort, and the great nations of the Realm and the Imperium fight with battle armour-clad mortals and numerous artillery pieces, dropped in by Wyldfarer on the edges of worlds for ground assaults.

In the Wyld, engagements are based around Essence weapons and ship manuevers. The vast majority of Wyldships are capable of flight, simply because this is the most straightforwards way of navigating the Span, and they take full advantage of this when interacting with one another. Boarding actions are also common - wyldfarers are valuable artifacts, and many would prefer to capture them if at all possible.

A brief mention must be made of ocean technology; few major nations have oceans any more, and it is difficult for boats to travel between worlds; in the far West, some boats double as Wyldfarers, but as this requires either extra work or a Wyldfarer that cannot leave the West, this is not common. This makes such nations very defensible when compared to more traditional nations.

Communications Technology

Communications technology in Creation is generally based around such innovations as calling an elemental to carry your letter somewhere, or carrying it yourself. There is no instant communications - with the exception of Wyld networks. These towers allow a Manse to easily communicate with equipped wyldfarers that are in the nearby Wyld. In addition, Wyldfarers are equipped with devices that allow for communications with other ships in their Waypoint, or long-range but simpler Essence pulses. Finally, both the Imperium and the New Realm have courier ships that move between worlds constantly, bearing news and updates, and certain sorceries can spread information even faster. Regardless, news can travel slowly in the Span, and there are worlds that can be weeks, months, or even years behind the times.

Sanitation And Agriculture

Transportation

Automation