Difference between revisions of "FrivYeti/SaGSolarChars"

From Exalted - Unofficial Wiki
Jump to: navigation, search
m
m (Script: fix links messed up in conversion)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
Back to [[FrivYeti/SagCharGen | Character Creation]]
+
Back to [[FrivYeti/SagCharGen|Character Creation]]
 
-----
 
-----
  
Line 10: Line 10:
 
ATTRIBUTES: Primary 8, Secondary 6, Tertiary 4, as normal.
 
ATTRIBUTES: Primary 8, Secondary 6, Tertiary 4, as normal.
  
ABILITIES: Solars choose five (5) favoured Abilities, in addition to five caste abilities, and spend 12 points in these abilities. They then spend 16 points in any ability. Abilities remain limited to 3 pts, unless bonus points are spent.  
+
ABILITIES: Solars choose five (5) favoured Abilities, in addition to five caste abilities, and spend 12 points in these abilities. They then spend 18 points in any ability. Abilities remain limited to 3 pts, unless bonus points are spent.  
  
 
BACKGROUNDS: Solars get 7 points of Backgrounds, as normal.
 
BACKGROUNDS: Solars get 7 points of Backgrounds, as normal.

Latest revision as of 19:59, 8 June 2010

Back to Character Creation


SOLAR CHARACTER CREATION

Step 1: Caste: Choose any of the Solar castes from the corebook. Note Anima alterations in the Solar Charms section.

NATURE: Choose any from the corebook.

ATTRIBUTES: Primary 8, Secondary 6, Tertiary 4, as normal.

ABILITIES: Solars choose five (5) favoured Abilities, in addition to five caste abilities, and spend 12 points in these abilities. They then spend 18 points in any ability. Abilities remain limited to 3 pts, unless bonus points are spent.

BACKGROUNDS: Solars get 7 points of Backgrounds, as normal.

Solars choose their Backgrounds from the following Steel and Glass list: Allies, Artifact, Backing, Contacts, Cult, Familiars, Followers, Henchmen, Library, Influence, Manse, Mentor, Reputation, Resources, Spies.

VIRTUES: Solars begin play with 6 dots of Virtues. A single Virtue may be purchased up to 4 with these points; the others may be purchased up to three.

CHARMS: 10 Charms, as normal. Note any Charm changes in the Solar Charms section.

WILLPOWER AND ESSENCE: As normal for Solars.

BONUS POINTS: Solars receive 15 bonus points as normal, and spend them as per the chart in the core rulebook.