Difference between revisions of "FormatStandards/CharmFormat"

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Revision as of 22:42, 25 February 2009

This is the generic template for Charms:


Charm Name

Cost: 
Duration: 
Type: 
Min. Ability: 
Min Essence: 
Prereqs: 

Charm Text.


An example Charm using the template:


Indestructible Aura

Cost: 10 motes, 1 willpower, 1 health level
Type: Reflexive
Duration: One turn
Min. Resistance: 5
Min. Essence: 4
Prereqs: Adamant Skin Technique

A cocoon of blazing golden radiance surrounds the Exalt, turning aside even the most grievous of blows. For the remainder of the current turn, damage inflicted by any attack striking the character, even aggravated damage, is reduced to zero. Indestructible Aura does not protect against effects that do not do physical damage.

Activating Indestructible Aura automatically causes the Exalt's anima banner to flare at the maximum level for the remainder of the turn.


This is the generic template for Charms in Exalted Second Edition:


Charm Name

Cost: 
Minimums: 
Type: 
Keywords: 
Duration: 
Prerequisite Charms: 

Charm Text.


An example Charm using the template:


Indestructible Aura

Cost: 10 motes, 1 willpower, 1 health level
Minimums: Resistance 5, Essence 4
Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: One Action
Prerequisite Charms: Adamant Skin Technique

A cocoon of blazing golden radiance surrounds the Exalt, turning aside even the most grievous of blows. For the remainder of the current action, damage inflicted by any attack striking the character, even aggravated damage, is reduced to zero. Indestructible Aura suffers from one of the Four Flaws of Invulnerability. Activating Indestructible Aura automatically causes the Exalt's anima banner to flare at the 16+ Mote level for the remainder of the Action.


Back to FormatStandards

We need a 2ed format standard. I would do it but I suck at formatting -Azurelight

Done - IanPrice

Not sure where else to ask this. My Charm mangroves-- *cough* trees-- have become rather large at this point, and I'm thinking about separating them into subtypes-- melee might get separated into Attack, Damage, Defense, Extra Action and Weird subpages, for example. Is this a Best Practice for charms or should I look into something else? If it is the best practice, how do I make it so that each page is a subpage of the original link to my Charms of that Ability type-- or should I create them in a different way? Thanks for your time--IsawaBrian

Read the "What should I name a new page?" on the HowDoIDoThat page. If still not sure what to do, ask again here. - Wordman

Whoops. I did read that part, but was sort of despairing by number six and missed it. I'm still not sure what to do, but I'm moving this to my User Page. Thanks! --IsawaBrian