FormatStandards/ArmorFormat

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Revision as of 02:06, 26 April 2005 by Shataina (talk)
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The Armour Standards

When detailing armor, the best way to do it is in an Armor Statistics Block. Include:

  1. All relevant stats, either written out or abbreviated; these are Soak (bashing and lethal), Mobility Penalty, and Fatigue Value.
  2. The Resources cost.
  3. Any Ability / Attribute requirements.
  4. If an Artifact, note that it's an Artifact, the commitment value, and whether or not your statistics include the Magical Material bonus.
  • back to FormatStandards.

Template

Some people like to do armour stat blocks in monospace (using the "tt" tag).

Armour Name Here</b>
(if necessary) Artifact X; Commitment X
+XL / +XB; Mobility -X; Fatigue X
Resources X

Examples

<b>Lamellar Armor
+6L / +8B; Mobility -2; Fatigue 1
Resources 3 [or •••]

Jade Chain Shirt
Artifact 2 [or ••]; Commitment 2
+5L / +3B; Mobility 0; Fatigue 1 (0 with material bonus)
Resources 4 [or ••••] (largely dependent on the market)

Comments

I can't actually remember the stats for jade chain, so if I got them wrong, sorry.
~ Shataina