Difference between revisions of "FlowsLikeBits/Clinches"

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However, a clinch differs in step 7 of combat resolution.
 
However, a clinch differs in step 7 of combat resolution.
 
In step 7, the attacker selects what effect they want from the clinch. These effects are listed on p157, Exalted Second edition.  
 
In step 7, the attacker selects what effect they want from the clinch. These effects are listed on p157, Exalted Second edition.  
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In addition, the winner of a clinch may inflict a [i]clinch penalty[/i] on their opponent. Specificly, they may spend their attack successes to
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reduce their opponents DV vs others,rather than increase their damage.
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The rest of the steps of combat resolution happen for the purposes of charm activation.
 
The rest of the steps of combat resolution happen for the purposes of charm activation.
  
Provided the attacker elects to hold on to their target, the defenders action is immediatly aborted. The defenders next action will be at the same time as the attackers, when
 
  
 
=== What's next? ===
 
=== What's next? ===
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To gain control of a clinch, both sides roll (Dex or Str)+ MA+Specialties+Weapon Accuracy vs their opponents clinch DV, which is (Dex or Str)+MA+Specailties + Weapon value/2. Essentially, it's the same as MA parry, but only clinch aids help, and one may use Str instead of dex.
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The one who gains more successes past their opponents DV has control of the clinch. It is possible for neither to have control. Tally the total net successes for all rolls each opponent makes.
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=== While in a clinch ==
 
=== While in a clinch ==
 
Restrictions
 
  
 
==== Movement ====
 
==== Movement ====
 
A charachter in a clinch may elect to move both themselves and all others in the clinch. They must be strong enough to carry all opponents. Movement is a speed 3, -1 action while clinching. All participants in a clinch may move the entire clinch if they are strong enough, but the controler decides what order the movement is resolved in.  
 
A charachter in a clinch may elect to move both themselves and all others in the clinch. They must be strong enough to carry all opponents. Movement is a speed 3, -1 action while clinching. All participants in a clinch may move the entire clinch if they are strong enough, but the controler decides what order the movement is resolved in.  
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==== DV ====
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Charachters may apply their normal DV's
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==== Charms ====
  
  
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== Comments ==
 
== Comments ==
  
I like that movement idea. Strong guy may be in a joint lock by little guy, but he can still walk forward, dad-gummit. - IanPrice
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I like that movement idea. Strong guy may be in a joint lock by little guy, but he can still walk forward, dad-gummit. - [[IanPrice]]
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:First draft. Relativly complete, but probably to complicated. Currently, trying to decide betteen a DV based system, and the contested system. The notion of "controler" is usefull, although I'm not sure which way to go. You get weirdness either way.  -[[FlowsLikeBits]]

Latest revision as of 01:15, 6 April 2010

Simplified Clinches

This is my attempt to make grappling a little more sane. Or at least, a little more resolved as to what happens. The general approach is that a clinch is actually TWO cases, one for initiating, one for contesting. This is designed for 2E, but could be applied to 1e also.

How to Initiate a Clinch

Initiating a clinch uses the standard stats for a clinching weapons. Dex + MA is rolled and the target may defend normally.

However, a clinch differs in step 7 of combat resolution. In step 7, the attacker selects what effect they want from the clinch. These effects are listed on p157, Exalted Second edition.

In addition, the winner of a clinch may inflict a [i]clinch penalty[/i] on their opponent. Specificly, they may spend their attack successes to reduce their opponents DV vs others,rather than increase their damage.

The rest of the steps of combat resolution happen for the purposes of charm activation.


What's next?

To gain control of a clinch, both sides roll (Dex or Str)+ MA+Specialties+Weapon Accuracy vs their opponents clinch DV, which is (Dex or Str)+MA+Specailties + Weapon value/2. Essentially, it's the same as MA parry, but only clinch aids help, and one may use Str instead of dex. The one who gains more successes past their opponents DV has control of the clinch. It is possible for neither to have control. Tally the total net successes for all rolls each opponent makes.



= While in a clinch

Movement

A charachter in a clinch may elect to move both themselves and all others in the clinch. They must be strong enough to carry all opponents. Movement is a speed 3, -1 action while clinching. All participants in a clinch may move the entire clinch if they are strong enough, but the controler decides what order the movement is resolved in.

DV

Charachters may apply their normal DV's


Charms

Comments

I like that movement idea. Strong guy may be in a joint lock by little guy, but he can still walk forward, dad-gummit. - IanPrice

First draft. Relativly complete, but probably to complicated. Currently, trying to decide betteen a DV based system, and the contested system. The notion of "controler" is usefull, although I'm not sure which way to go. You get weirdness either way. -FlowsLikeBits