Difference between revisions of "EndlessChase/PathianSheet"

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Night                                                          Stooping Hawk
 
Night                                                          Stooping Hawk
 
NATURE                                                          EXPERIANCE
 
NATURE                                                          EXPERIANCE
Follower                                                        21 and charm
+
Follower                                                        5
 
--------------------------------ATTRIBUTES----------------------------------------------
 
--------------------------------ATTRIBUTES----------------------------------------------
 
PHYSICAL                        SOCIAL                          MENTAL
 
PHYSICAL                        SOCIAL                          MENTAL
Line 49: Line 49:
 
Demesne  ***                  Manse completed by Alaethis, Near Stonewall
 
Demesne  ***                  Manse completed by Alaethis, Near Stonewall
 
-----------------------------------------------------------------------------------------
 
-----------------------------------------------------------------------------------------
MERITS[[/FLAWS]]
+
MERITS/FLAWS
 
-----------------------------------------------------------------------------------------
 
-----------------------------------------------------------------------------------------
MERIT[[/FLAW]]               COST      DESCRIPTION
+
MERIT/FLAW              COST      DESCRIPTION
Innocuous                +2        Hard to remember.  +1 to Larceny[[/Stealth]] rolls when
+
Innocuous                +2        Hard to remember.  +1 to Larceny/Stealth rolls when
 
                                   it applies, and +1 Difficulty to identify.
 
                                   it applies, and +1 Difficulty to identify.
  
Line 63: Line 63:
 
COMBAT STATISTICS
 
COMBAT STATISTICS
 
----------------------------------------------------------------------------------------
 
----------------------------------------------------------------------------------------
         Initiative:    8*      Soak (L[[/B]]):    (2/4)            Mobility:        0
+
         Initiative:    8*      Soak (L/B):    (2/4)            Mobility:        0
ARMOR:  Silk Armor (5/3)        w[[/Armor]]:      (7/7)            Fatigue:          0
+
ARMOR:  Silk Armor (5/3)        w/Armor:      (7/7)            Fatigue:          0
  
 
HEALTH LEVELS
 
HEALTH LEVELS
Line 78: Line 78:
  
 
WEAPON                  SPEED      ACCURACY    DAMAGE    DEFENSE  RATE
 
WEAPON                  SPEED      ACCURACY    DAMAGE    DEFENSE  RATE
Sai                    (8)+0      9(+0)      6L(+0L)*    11(+2) 4 (-1 Diff to Disarm)
+
Sai                    (8)+0      9(+0)      6L(+0L)*    11(+2)   4   (-1 Diff to Disarm)
 
--  
 
--  
 
RANGED                  ACCURACY  DAMAGE      RATE    RANGE      AMMUNITION
 
RANGED                  ACCURACY  DAMAGE      RATE    RANGE      AMMUNITION
Line 89: Line 89:
 
(Darkbarb Poison) (6)                                              O O O O O O
 
(Darkbarb Poison) (6)                                              O O O O O O
 
   
 
   
Chakrams (Dawn & Dusk)  12(+2)    12L(+6L)*    3        120      N[[/A]]
+
Chakrams (Dawn & Dusk)  12(+2)    12L(+6L)*    3        120      N/A
  
 
Dawn and Dusk can proform the following combat actions:
 
Dawn and Dusk can proform the following combat actions:
  
- For one mote each they can split in two  
+
- For one mote each they can split in two and hit an enemy twice (1 weapon 2 blows)
  and hit an enemy twice (1 weapon 2 blows)
+
- They can be used together with no off hand penalties, or penalties for splitting actions  
- They can be used together with no off hand penalties,  
+
- They will return to the solar's hands at the end of the turn, if they are somehow detained
  or penalties for splitting actions  
+
    the solar may reflexivly spend 1 mote for each chakram and it will appear in his hands
- They will return to the solar's hands at the end of the turn,  
+
- Instead of splitting before the chakram hits, the solar may instead pay a cost of 3 motes  
  if they are somehow detained
+
    after the chakram has hit, and after soak has been subtracted, to split the chakram and
  the solar may reflexivly spend 1 mote for each chakram  
+
    cause 2x the dammage
  and it will appear in his hands
 
- Instead of splitting before the chakram hits,  
 
  the solar may instead pay a cost of 3 motes after the chakram has hit,
 
  and after soak has been subtracted, to split the chakram and
 
  cause 2x the dammage
 
  
Dodge     8/15  (+4 essence)(+3 bracers)(+1 double jointed(depending))
+
Dodge           8/15  (+4 essence)(+3 bracers)(+1 double jointed(depending))
 
* Added +2 to all damage due to the hearthstone bracers
 
* Added +2 to all damage due to the hearthstone bracers
 
----------------------------------------------------------------------------------------
 
----------------------------------------------------------------------------------------
Line 112: Line 107:
 
----------------------------------------------------------------------------------------
 
----------------------------------------------------------------------------------------
 
TYPE              DIFFICULTY    SUCCCESS      FAILURE            DURRATION
 
TYPE              DIFFICULTY    SUCCCESS      FAILURE            DURRATION
Silverthorn        5            Nothing        Death              N[[/A]]
+
Silverthorn        5            Nothing        Death              N/A
Sleeping          2            2B(-1 penalty) 4B(Incapacitated)  Extra Successes[[/Hours]]
+
Sleeping          2            2B(-1 penalty) 4B(Incapacitated)  Extra Successes/Hours
 
Darkbarb          3            2L            6L (-4 Penalty)    6 Hours
 
Darkbarb          3            2L            6L (-4 Penalty)    6 Hours
 
----------------------------------------------------------------------------------------
 
----------------------------------------------------------------------------------------
Line 141: Line 136:
 
technique                ricochet                          off of objects
 
technique                ricochet                          off of objects
  
Reaping The Bloody Wheat 6 motes  instant    Extra Actions  throw a weapon and it attacks
+
Reaping The Bloody Wheat 6 motes  instant    Extra Actions  throw a weapon and it attacks as
                                                             as many targets as your thrown
+
                                                             many targets as your thrown score
                                                            score
 
  
Poison-Resisting        4 motes  One Scene  Reflexive      Adds automatic successes  
+
Poison-Resisting        4 motes  One Scene  Reflexive      Adds automatic successes equal
                                                            equal Meditation to Stamina  
+
Meditation                                                 to Stamina to resist poison
                                                            to resist poison
 
  
Illness Resisting        6 motes  One Day    Reflexive      Adds automatic successes  
+
Illness Resisting        6 motes  One Day    Reflexive      Adds automatic successes equal
                                                            equal Meditation to Stamina
+
Meditation                                                 to Stamina to resist disease
                                                            to resist disease
 
  
 
Ten Magistrate's Eyes    3 motes  One Scene  Supplemental  Essence added as automatic
 
Ten Magistrate's Eyes    3 motes  One Scene  Supplemental  Essence added as automatic
 
                                                             successes on investigation
 
                                                             successes on investigation
  
Judges Ear Technique    6 motes  One Scene  Reflexive      Allows charecter to tell if
+
Judges Ear Technique    6 motes  One Scene  Reflexive      Allows charecter to tell if someone
                                                             someone is lying. Doesn't
+
                                                             is lying. Doesnt work if target is
                                                            work if target is unaware
+
                                                             unaware of truth, or if they are vague.
                                                             of truth, or if they are  
 
                                                            purposely vague.
 
  
 
Graceful Crane Stance    3 motes  One Scene  Reflexive      No need for balance rolls
 
Graceful Crane Stance    3 motes  One Scene  Reflexive      No need for balance rolls
  
Monkey Leap Technique    1 mote  One Turn  Reflexive      Leap Str X 10 yards  
+
Monkey Leap Technique    1 mote  One Turn  Reflexive      Leap Str X 10 yards Vertically,
                                                             Vertically, Str X 20  
+
                                                             Str X 20 yards horrizontally
                                                            yards horrizontally
 
  
 
Thunderbolt Attack Prana 5 motes  Instant    Supplemental  2X damage after rolling  
 
Thunderbolt Attack Prana 5 motes  Instant    Supplemental  2X damage after rolling  
                         1 Will                            can be comboed with charms  
+
                         1 Will                            can be comboed with charms of
                                                             of other trees
+
                                                             other trees
  
 
Sensory Acuity Prana    5 motes  One Scene  Simple        Adds Permanent Essence to
 
Sensory Acuity Prana    5 motes  One Scene  Simple        Adds Permanent Essence to
 
                                                             awareness rolls
 
                                                             awareness rolls
  
Surprise Anticipation    1 mote  Perminant  Special        Warns of danger and allows  
+
Surprise Anticipation    1 mote  Perminant  Special        Warns of danger and allows charecter
Method                                                      character to act
+
Method                                                      to act  
                                                     
 
  
 
Image of Death          2 motes  24 hours  Simple        Allows the user to appear
 
Image of Death          2 motes  24 hours  Simple        Allows the user to appear
Line 188: Line 176:
 
Gesture                                                    splitting their dice pools
 
Gesture                                                    splitting their dice pools
  
Ebon Shadow Form        5 motes  One scene  Simple        +MA to initiative + Essence
+
Ebon Shadow Form        5 motes  One scene  Simple        +MA to initiative + Essence to stelth
                                                             to stelth and difficulty to
+
                                                             and difficulty to be hit, can do L or B
                                                            be hit, can do L or B
 
  
 
Lightning Speed          2+ motes One turn  Reflexive      Increases running speed
 
Lightning Speed          2+ motes One turn  Reflexive      Increases running speed
Line 209: Line 196:
  
 
Reed in the Wind        1 Mote  Instant    Reflexive      Adds 2 dice per mote to one
 
Reed in the Wind        1 Mote  Instant    Reflexive      Adds 2 dice per mote to one
                         /2 Dice                            dodge action.  Must be aware
+
                         /2 Dice                            dodge action.  Must be aware.
  
 
Shadow Over Water        2 motes  Instant    Reflexive      Dodge with full pool.
 
Shadow Over Water        2 motes  Instant    Reflexive      Dodge with full pool.
Line 215: Line 202:
 
Seven Shadow Evasion    6 motes  Instant    Reflexive      Perfect Dodge
 
Seven Shadow Evasion    6 motes  Instant    Reflexive      Perfect Dodge
  
Salty Dog Method        3 motes  One Day    Reflexive      cannot fall off of a ship
+
Salty Dog Method        3 motes  One Day    Reflexive      cannot fall off of a ship either
                                                             either on water or in the air
+
                                                             on water or in the air.  also
                                                             also adds essence in dice to
+
                                                             adds essence in dice to all
                                                             all sailing rolls
+
                                                             sailing rolls
  
Scythe Among the Corn    9 motes  Instant    Simple        thrown weapons continue to  
+
Scythe Among the Corn    9 motes  Instant    Simple        thrown weapons continue to attack
                         1 will                            attack anyone within the  
+
                         1 will                            anyone within the thrown weapon's
                                                            thrown weapon's range until
+
                                                             range untill it is secessfully blocked
                                                             successfully blocked
+
Spirit-Detecting Glance  3 Motes  One Scene  Simple        Character can see dematerial
 
+
                                                             spirits.
 
 
Spirit-Detecting Glance  3 Motes  One Scene  Simple        Character can see  
 
                                                             dematerialized spirits.
 
  
 
--
 
--
Line 254: Line 238:
  
 
----------------------------------------------------------------------------------------
 
----------------------------------------------------------------------------------------
                                 ARTIFACTS[[/HEARTHSTONES]]
+
                                 ARTIFACTS/HEARTHSTONES
 
----------------------------------------------------------------------------------------
 
----------------------------------------------------------------------------------------
 
NAME                            COMMITMENT                EFFECT
 
NAME                            COMMITMENT                EFFECT
Line 268: Line 252:
 
                                                           a larger shadow
 
                                                           a larger shadow
  
Stone of Opening                Level 3                    Unlocks and opens any  
+
Stone of Opening                Level 3                    Unlocks and opens any passage
                                                           passage(windows, doors, etc)
+
                                                           (windows, doors, etc)
  
 
Silk Armor                      6 Motes                    Armor that's not armor
 
Silk Armor                      6 Motes                    Armor that's not armor
Line 275: Line 259:
 
a small shadowsteel mirror      1 mote                    allows user to see ghosts
 
a small shadowsteel mirror      1 mote                    allows user to see ghosts
  
The Iron Puzzle Box            4 motes                    allows user to open the  
+
The Iron Puzzle Box            4 motes                    allows user to open the box to
          (50/50)                                         box to anywhere  
+
      (50/50)                                             anywhere    
                                                       
 
  
 
----------------------------------------------------------------------------------------
 
----------------------------------------------------------------------------------------
 
                                 FAMILIAR
 
                                 FAMILIAR
 
----------------------------------------------------------------------------------------
 
----------------------------------------------------------------------------------------
Familiar:  Hawk                        Spd[[/Atk/Dmg]]: Claws 8/6/2L
+
Familiar:  Hawk                        Spd/Atk/Dmg: Claws 8/6/2L
Str[[/Dex/Sta]]: 2/4/2                      Dodge[[/Soak]]:  8/1L/2B                   Will: 4
+
Str/Dex/Sta: 2/4/2                      Dodge/Soak:  8/1L/2B                     Will: 4
Per[[/Int/Wit]]: 3/2/4                      Abilities: Ath: 3, Awr: 3 Brawl: 2, Dodge 4,  
+
Per/Int/Wit: 3/2/4                      Abilities: Ath: 3, Awr: 3 Brawl: 2, Dodge 4,  
 
                                         Presence: 3, Stealth: 4
 
                                         Presence: 3, Stealth: 4
 
</pre>
 
</pre>

Revision as of 04:05, 16 February 2006

Character Sheet

NAME                                                            HOMELAND
Pathian                                                         Stonewall	
CASTE                                                           ANIMA BANNER
Night                                                           Stooping Hawk
NATURE                                                          EXPERIANCE
Follower                                                        5
--------------------------------ATTRIBUTES----------------------------------------------
PHYSICAL                        SOCIAL                          MENTAL
Strength        4               Charisma        3               Perception      4
Dexterity       5               Manipulation    2               Intelligence    3
Stamina         4               Appearance      2               Wits            3

--------------------------------ABILITIES-----------------------------------------------
--DAWN--                        --ZENITH--                       --TWILIGHT--
□Archery       **              ■Endurance     ***             □Craft         
□Brawl                         □Performance                   □Investigation  **
■Martial Arts  ****            □Presence                      □Lore           ***
□Melee                         ■Resistance    ***             □Medicine
■Thrown        *****           ■Survival      **              □Occult         **

--Night--                       --ECLIPSE--
■Athletics     ****            □Bureaucracy                   --SPECIALTIES--
■Awareness     ****            □Linguistics    **             Thrown (Darts ***)
■Dodge         *****           □Ride                          Lore (First Age *)
■Larceny       ***             □Sail           **    
■Stealth       ***             □Socialize      *

Languages: Native: Forest Tongue, Rivertongue, Old Realm
----------------------------------------------------------------------------------------
TEMPERS                         ESSENCE         ****            VIRTUES
----------------------------------------------------------------------------------------
Willpower:   6                  Personal:       19:__(19/19)    Compassion       ***
O O O O O O (O)                 Committed:      None            Conviction       ***
Limit                           Peripheral:     45:__(16/16)    Temperance       ***
0\10                            Committed:      29              Valor            ***
                                       
----------------------------------------------------------------------------------------
                                BACKGROUNDS
----------------------------------------------------------------------------------------
BACKGROUND                      DESCRIPTION
Artifact  ***                   Belt of Shadow Walking
Artifact  **                    Hearthstone Bracers (Orichalcum)
Artifact  ****                  Dawn and Dusk Chakrams
Allies    **                    Alaethis
Familiar  ***                   Hawk
Resources **                    Jade, stolen from criminals
Demesne   ***                   Manse completed by Alaethis, Near Stonewall
-----------------------------------------------------------------------------------------
				MERITS/FLAWS
-----------------------------------------------------------------------------------------
MERIT/FLAW               COST      DESCRIPTION
Innocuous                +2        Hard to remember.  +1 to Larceny/Stealth rolls when
                                   it applies, and +1 Difficulty to identify.

Eidetic Recall           +1        Sound

Omnidextrous             +2        No offhand penalty, can weild tools with feet too

Double Jointed           +1        +1 die to rolls involving flexibility
----------------------------------------------------------------------------------------
				COMBAT STATISTICS
----------------------------------------------------------------------------------------
        Initiative:     8*      Soak (L/B):    (2/4)            Mobility:         0
ARMOR:  Silk Armor (5/3)        w/Armor:       (7/7)            Fatigue:          0

HEALTH LEVELS
   -0   -1          -2                -4    Incapacitated    Negative
    O    O O O O     O O O O O O       O    O                O O O O 

Movement: 17 yards normal, 35 yards sprinting
*initiative gains +4 when form charm is active
----------------------------------------------------------------------------------------
				COMBAT ACTIONS
----------------------------------------------------------------------------------------
ATTACKS

WEAPON                  SPEED      ACCURACY    DAMAGE     DEFENSE  RATE
Sai                     (8)+0      9(+0)       6L(+0L)*    11(+2)   4   (-1 Diff to Disarm)
-- 
RANGED                  ACCURACY   DAMAGE       RATE     RANGE      AMMUNITION
Throwing Knives(20)     10(+0)     8L(+2L)*     3        15        O O O O O O O O (O O) 
                                                                   O O O O O O O O (O O)
Throwing Darts          13(+0)     7L(+1L)*     3        20                     
(Unpoisoned) (10)                                                  O O O O O O O O O O
(Silverthorn) (6)                                                  O O O O O O
(Sleeping Poison) (6)                                              O O O O O O
(Darkbarb Poison) (6)                                              O O O O O O
 
Chakrams (Dawn & Dusk)  12(+2)     12L(+6L)*    3        120       N/A

Dawn and Dusk can proform the following combat actions:

- For one mote each they can split in two and hit an enemy twice (1 weapon 2 blows)
- They can be used together with no off hand penalties, or penalties for splitting actions 
- They will return to the solar's hands at the end of the turn, if they are somehow detained
     the solar may reflexivly spend 1 mote for each chakram and it will appear in his hands
- Instead of splitting before the chakram hits, the solar may instead pay a cost of 3 motes 
     after the chakram has hit, and after soak has been subtracted, to split the chakram and
     cause 2x the dammage

Dodge            8/15  (+4 essence)(+3 bracers)(+1 double jointed(depending))
* Added +2 to all damage due to the hearthstone bracers
----------------------------------------------------------------------------------------
                                POISONS
----------------------------------------------------------------------------------------
TYPE               DIFFICULTY    SUCCCESS       FAILURE            DURRATION
Silverthorn        5             Nothing        Death              N/A
Sleeping           2             2B(-1 penalty) 4B(Incapacitated)  Extra Successes/Hours
Darkbarb           3             2L             6L (-4 Penalty)    6 Hours
----------------------------------------------------------------------------------------
				CHARM DESCRIPTIONS
----------------------------------------------------------------------------------------
CHARM                    COST     DURRATION  TYPE           EFFECT
Ox Body Technique (x2)   None     Permanent  Special        -1 x 2, -2 x 4, health levels

Precision of the         1 mote   Instant    Supplemental   Adds dice equal to motes
Striking Raptor          /die                               spent to single Thrown attack

Joint-Wounding Attack    3 motes  Instant    Supplemental   Grants -1 penalties equal to
                                                            damage dealt for a scene

Triple Distance Attack   3 motes  Instant    Supplemental   Tripple distance of a weapon
                                                            for range penalty purposes

Cascade of Cutting       5 motes  Instant    Supplemental   Doubles attack pool against a
Terror                                                      single opponant

Fiery Solar Chakram      6 motes  Instant    Simple         Ranged attack with no weapon
                                                            Deals 6L+ extra successes
                                                            Accuracy = permanent Essence
                                                            Agg to demons/undead

Ricochet Weapon          1 mote/  Instant    Supplemental   Ranged attack that can bounce
technique                ricochet                           off of objects

Reaping The Bloody Wheat 6 motes  instant    Extra Actions  throw a weapon and it attacks as 
                                                            many targets as your thrown score

Poison-Resisting         4 motes  One Scene  Reflexive      Adds automatic successes equal
Meditation                                                  to Stamina to resist poison

Illness Resisting        6 motes  One Day    Reflexive      Adds automatic successes equal
Meditation                                                  to Stamina to resist disease

Ten Magistrate's Eyes    3 motes  One Scene  Supplemental   Essence added as automatic
                                                            successes on investigation

Judges Ear Technique     6 motes  One Scene  Reflexive      Allows charecter to tell if someone
                                                            is lying. Doesnt work if target is
                                                            unaware of truth, or if they are vague.

Graceful Crane Stance    3 motes  One Scene  Reflexive      No need for balance rolls

Monkey Leap Technique    1 mote   One Turn   Reflexive      Leap Str X 10 yards Vertically,
                                                            Str X 20 yards horrizontally

Thunderbolt Attack Prana 5 motes  Instant    Supplemental   2X damage after rolling 
                         1 Will                             can be comboed with charms of
                                                            other trees

Sensory Acuity Prana     5 motes  One Scene  Simple         Adds Permanent Essence to
                                                            awareness rolls

Surprise Anticipation    1 mote   Perminant  Special        Warns of danger and allows charecter 
Method                                                      to act 

Image of Death           2 motes  24 hours   Simple         Allows the user to appear
Technique                                                   dead

Wall-Climbing            1 mote   1 turn     Reflexive      Normal movement rate when
Technique                                                   Climbing

Distracting Finger       2 motes  Instant    Reflexive      Prevents one opponent from
Gesture                                                     splitting their dice pools

Ebon Shadow Form         5 motes  One scene  Simple         +MA to initiative + Essence to stelth 
                                                            and difficulty to be hit, can do L or B

Lightning Speed          2+ motes One turn   Reflexive      Increases running speed
                                                            multiplier by one per 2

Spider-Foot Style        3 motes  One Scene  Reflexive      Walk on walls and ceilings

Feather Foot Style       3 motes  One Scene  Reflexive      Walk across liquids

Eagle Wing Style         4 motes  One Scene  Simple         allows charecter to fly
                         1 will

Flawless Pickpocketing   3 motes  Instant    Simple         Pickpocket flawlessly, no 
Technique                                                   chance of being noticed

Easily Overlooked        3 motes  One Scene  Simple         Overlooked by those who are   
Presence Method                                             not actively looking for you

Reed in the Wind         1 Mote   Instant    Reflexive      Adds 2 dice per mote to one
                         /2 Dice                            dodge action.  Must be aware.

Shadow Over Water        2 motes  Instant    Reflexive      Dodge with full pool.

Seven Shadow Evasion     6 motes  Instant    Reflexive      Perfect Dodge

Salty Dog Method         3 motes  One Day    Reflexive      cannot fall off of a ship either
                                                            on water or in the air.  also 
                                                            adds essence in dice to all 
                                                            sailing rolls

Scythe Among the Corn    9 motes  Instant    Simple         thrown weapons continue to attack 
                         1 will                             anyone within the thrown weapon's
                                                            range untill it is secessfully blocked
Spirit-Detecting Glance  3 Motes   One Scene  Simple        Character can see dematerial
                                                            spirits.

--
COMBOS
NAME                    COST                CHARMS INCLUDED
Rain of Holy Light      12-21 Motes/        (Precision of the Striking Raptor, Cascade
                        1 Will              of Cutting Terror, Firey Solar Chakram)
----------------------------------------------------------------------------------------
                                GEAR
----------------------------------------------------------------------------------------
ITEM                            QUANTITY                   NOTES
Throwing Knives                 60                         20 equipped, 40 spare
Iron Throwing Knives            4                          4 equipped
Darts                           50                         38 equipped, 12 spare
Bolas                           2                          Carried
Sai                             2                          Equipped

Silk Armor                      1                          Worn
open toed sandals               1 pair                     Worn

Rope                            50 feet                    Carried
Climbing Gear                   1 set                      -1 difficulty on climbing
Hammok                          1                          Carried
A Strange Letter                1                          A Strange Letter (currently 
                                                           being studied by alaethis)

----------------------------------------------------------------------------------------
                                ARTIFACTS/HEARTHSTONES
----------------------------------------------------------------------------------------
NAME                            COMMITMENT                 EFFECT
Chakrams, Dawn and Dusk         8 motes                    ACC:+2, DAM:+4L, RATE: 3
                                                           RANGE: 120

Orichalcum Hearthstone Bracers  4 motes                    Damage icreased by 2
                                                           1 Hearhtstone Setting

Belt of Shadow Walking          6 motes                    Detection rolls are diff +2
                                                           5 motes, turn into a shadow
                                                           diff 3 to notice ouside of
                                                           a larger shadow

Stone of Opening                Level 3                    Unlocks and opens any passage
                                                           (windows, doors, etc)

Silk Armor                      6 Motes                    Armor that's not armor

a small shadowsteel mirror      1 mote                     allows user to see ghosts

The Iron Puzzle Box             4 motes                    allows user to open the box to 
       (50/50)                                             anywhere      

----------------------------------------------------------------------------------------
                                FAMILIAR
----------------------------------------------------------------------------------------
Familiar:  Hawk                         Spd/Atk/Dmg: Claws 8/6/2L
Str/Dex/Sta: 2/4/2                      Dodge/Soak:  8/1L/2B                     Will: 4
Per/Int/Wit: 3/2/4                      Abilities: Ath: 3, Awr: 3 Brawl: 2, Dodge 4, 
                                        Presence: 3, Stealth: 4