DualMegami/SolarThrown

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Soul Projectiles
---, Thrown 5, Essence 3
Scene, Simple (Speed 4)
Combo-Ok, Obvious, Holy, Upgrade
Spirit Weapons

Upgrades Spirit Weapons as follows:
Instead of making a copy of a mortal weapon, makes the following: Gains Essence + Thrown in points to Accuracy, Damage and Range. Rate and Speed are always 4, and Range starts at 30 yards. Every point spent on Range adds 10 yards.

Weapon Cloud
5 motes, 1 willpower, Thrown 5, Essence 3
Simple (Spd 3), Scene
Combo-Basic, Obvious
Any Thrown Excellency

Make all Thrown attacks rateless. Imposes [Essence] external penalty on incoming attacks.

Seeking Missile Methodology
Seeking Missile Methodology for Thrown. (See Solar Archery) Requires Thrown 5 and Essence 3 and has Triple-Distance Attack Technique as a prerequisite. Costs 3 motes.

Swift-Wrist Mastery

Thrown version of Rapid-Fire Concentration. (See Solar Archery) Requires Thrown 5, Essence 5 and has Cascade of Cutting Terror as a Prerequisite.
Fury Driven Maelstrom
4m,1wp 5/4
One SceneDualMegami/Simple
Cascade of Cutting Terror, Spirit Weapons
Combo-Ok, Obvious

The Lawgiver flings his weapons of choice outwards where they multiply ten thousandfold, becoming a furious storm of weaponry. This storm extends around the Solar in [Thrown x 2] yards and inflicts an internal penalty equal to (the Solar's Essence) to the actions of all those who oppose him. It deals [Essence x2] lethal environmental damage on each of the Solar's actions. Only the activation of this Charm costs the Solar his Charm action.

Secret Pain Infliction
3m, 1wp 5/4
InstantDualMegami/Supplemental
Combo-Ok, Illusion
Falling Icicle Strike

The Solar's weapon hurls towards its intended target and seconds before impact, vanishes. This attack is Unexpected, though effects that either negate unexpected attacks OR grant perfect awareness successes against them allow it to be defended against normally. If the attack defeats the target's MDV as well, the target feels no pain and is unaware they were ever struck at all. Damage is resolved as normal, often resulting in the target being very confused at his/her new wounds.

Any Weapon at Hand
5m, 1wp 5/4
SceneDualMegami/Simple (speed 3, -0DV)
Combo-Ok
Spirit Weapons

THe Lawgiver may reach out and seize anything she can lift--adding her Thrown to her Str+athl for htis purpose--and hurl it at her target with no improvised weapon accuracy penalty. She may treat naything that resembles an existing thrown weapon as its mortal equivalent (a stick could be a javelin or a baton, a frying pan like a hatchet, etc). She may also hurl Melee and MA weapons and throw blazing kicks and punches. THe distance she may throw any non-Thrown weapons is equal to [Essence + Thrown]x3 yards. Treat the accuracy of thrown MeleeDualMegami/MA weapons as the weapon's normal Acc bonus.