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Latest revision as of 01:15, 6 April 2010

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Deck-Calming Method
Cost: 6m, 1wp; Mins: Sail 5, Essence 4; Type: Simple
Keywords: Obvious
Duration: One scene
Prerequisite Charms: Deck-Striding Technique, Any Sail Excellency

A true captain knows you can not rule the seas but you can rule your own ship. This principal is applied to their vessels. So long as the Terrestial is the vessel's captain or recognized by the crew at least as its leader this charm lets her calm the ship. This helps to calm the ship and reduces the penalties from normal weather to 0 while it halves the penalties from magical sources. This affects all those on the ship and indeed can even help to benifit larger land craft.

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