DragonBloodedArchery/Giantmoth

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This charm tree is for Dragon-Blooded Plasma and Flame weapon usage.

All credits goes to DragonBloodedArchery/Jabberwocky for creating the original charm tree. All I've done, with the help of Darloth, is upgrade it to 2e, to make it a viable archery charm-tree for Dragon-Blooded flame users. As well as adding a bit of personal changes, of course. The only thing I made fully myself is Blessed Breath of the Wood Dragon</i>


<i>Element Shedding Inspection

Cost: 1 mote
Keyword: Combo-OK
Duration: Instant\Essence turns
Type: Simple
Min. Archery: 1
Min. Essence:1
Prereqs: None

The Terrestrial examines their firewand, infusing it with Essence and briefly tempering it against the elements; firewand and ammunition alike will function as normal, even if they had previously been soaked or otherwise inhibited. Though the Charm's primary use is maintenance, it will allow the firewand to work for Essence turns in continually noncondusive conditions; this will even repair gashes which might otherwise cause the weapon to backfire, as wood grows and buds to fill the break for the duration of the Charm, at which point it decays or burns away.


Bright Flower Black Earth</b>

<b>Cost: 2 motes
Keyword: Combo-OK, Obvious
Duration: Instant
Type: Supplemental
Min. Archery: 3
Min. Essence: 2
Prereqs: Any Archery Excellency

Flames scatter like creepers across a battlefield, reconvening to envelop a selected target with blooming inferno. The Terrestrial may specify one, and only one, opponent in an otherwise crowded battle, gaining a bonus of Essence to hit them, while all other people in the line of fire are unaffected by the attack.


Spring Bloom Bayonet</b>

<b>Cost: 2 motes, +1 Willpower if successful
Keyword: Combo-OK
Duration: Instant
Type: Simple
Min. Archery: 5
Min. Essence: 3
Prereqs: Bright Flower Black Earth

A Terrestrial equipped with only a firewand is not completely helpless if he is engaged directly. The player spends two motes and makes an attack with their bayonet; if this attack is successful, they immediately follow it by spending a willpower and rolling to fire their weapon, which cannot be dodged or parried. Their firewand must be loaded before activating this Charm. The bodies of characters slain by this attack are quickly consumed by foilage, leaving only their skeleton and enduring possessions, covered in a lush cloak of local plants.


Blessed Breath of the Wood Dragon</b>

<b>Cost: 3 motes
Keyword: Combo-OK
Duration: One Scene
Type: Reflexive
Min. Archery: 3
Min. Essence: 2
Prereqs: None

Nature needs not fear the flames of Sexten Jylis. Where fire would scorch and leave but destruction to wood and plants, the blessed of the Wood Dragon has been gifted with the secrets to prevent this. Dragon-Blooded with this charm can prevent putting flammable objects aflame, whether it is through an intentionally aimed flame attack(such as firewands), or through wading through the deepest of forests in the east, with but a simple torch to give him light. This effect includes the Fire Aspect anima ability, although not their anima flux. The Dragon-Blooded can make exceptions to any object or plant, should he so wish to.


Root-Traveling Distance Technique</b>

<b>Cost: 3 motes
Keyword: Combo-OK, Obvious
Duration: Instant
Type: Supplemental
Min. Archery: 3
Min. Essence: 2
Prereqs: Blessed Breath of the Wood Dragon, Bright Flower Black Earth

A firewand attack enhanced with this Charm spreads fire through the earth like a tree spreads its roots. The character using it jams his firewand into the earth and fires. The attack bursts through the earth at a point up to Essence*10 yards away, cresting like a weeping willow before fading away. This attack can only be used outdoors through natural ground, but can pass through unnatural or impassable grounds. It will also be able to ignore certain forms of cover. Both these effects are heavily weighted at the Storytellers discretion


Soil's Glorious Bounty</b>

<b>Cost: 1 mote/3 mote, see text
Keyword: Combo-OK, Obvious
Duration: Instant
Type: Reflexive
Min. Archery: 4
Min. Essence: 2
Prereqs: Root-Traveling Distance Technique

The Exalt's knowledge of firedust and fertile earth is now such that either may be used as firewand ammo. When this Charm is activated during a reload action, the character may substitute potentially plant-bearing soil for normal firedust; most Dragon-Blooded who know this Charm carry chiefly soil, with a nominal amount of firedust for emergencies. The Exalt may also use this Charm to reload Alchemical Fire Weapons, at the cost of 3 motes per charge. The weapon will light up in various colours upon the rapid metamorphosis of the soil.