Davidl/White

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Revision as of 19:12, 15 February 2005 by Lord Minx (talk)
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Name: White
Concept: Sage trying to balance his Tribe/Family with his personal Vision
Caste: No Moon
Nature: Visionary (Get back WP when getting closer to your goal.)
Image: A boy, seemingly around 14 in age, with a dark tan and snow-white hair. (Still trying to either find a picture that fits or make a rough sketch on the computer. Damn, I really need to buy a scanner.)

Attributes: Strength 3, Dexterity 4, Stamina 3, Charisma 3, Manipulation 4, Appearance 3, Perception 3, Intelligence 5, Wits 3
Italized Attributes are Favored

Abilities:
Brawl: 4
Dodge: 2
Melee: 2
Athletics: 1 (In Trees +2)
Survival: 2
Occult: 5
Lore: 2
Linguistics: 1 (Foresttongue)
Presence: 3
Socialise: 2
Stealth: 2
Awareness: 2
Favores Abilities are, again, italized. Still thinking about the last Favored Ability

Backgrounds:
-Tell: 3
-Society: 3
-Hearts Blood: 3
-Horde: 3
-Artefact: 3


Virtues: Compassion 3, Conviction 3, Temperance 2, Valor 2
Essence: 2
Essence Pool:
-Personal: 14
-Peripheral: 32
Willpower: 6
Health Levels: -0 -1 -1 -2 -2 -4 Inc
Exp: 0

Merits & Flaws:
-Child (-3)
-Favor (-3)
-Unusual Appearence (-1)
-Barbarian (-1)
-Throwback (-4)

+Eternal Vow (3)
+Past Lifes (5)

Charms:
-Sinuous Grace Strike (Supplemental, Instant, 1Mote per die, Add up to [Dexterity] Dice to any Close Combat Attack)

-Bowing Reed Stance (Reflexive, One Scene, 3 Motes, Don´t suffer any Penalties for going Full Dodge)
-Bending Before The Storm (Reflexive, Instant, 3 Motes, Generates a Dodge at Full Dicepool, Converting [Dex] Dice into successes)

-Name Speaking Technique (Simple, Instant, 1 Mote, Know the name of someone in your libary, as well as the names of people he knew)
-Enter The Empty House
-Learn From The Dead (Simple, Instant, 2 Motes, Draw on the knowledge of one person you have in your libary and add his Knowledge-Ability (Lore, Occult, whatever) as a Bonus to your roll; You can also ask them questions which have to be answered truthfully)

-Lore Speaking Method (Simple, Instant, 2 Motes per die, Add up to [Intelligence] to any Intelligence based roll)
-Read The Heavenly Portent (Simple, Instant, 3 Motes, Decrease the difficulty of astrology rolls by the lunars Intelligence)

-Hide Of The Cunning Hunter (Simple, One Day and Night, 3 Motes, Hides the Tattoos until the Anima reaches the 4-7 Motes level)
-Masking Of The Brilliant Form (Simple, One Scene, 2 per Reduction, Decrease the Level of the Tell by up to [Appearence] steps)

-Tale Spinning Mastery (Simple, One Scene, 4 Motes, Adds a Lunar's Manipulation to any Social roll they make to convince someone that something is true.)
-Emotion Shaping Technique (Simple, One Scene, 5 Motes, Makes the target feel a specific Emotion the Lunar chooses; 3 die penalty/bonus for actions against/according to the emotion )

Deadly Beastman Transformation:
Ability-points:
+2 Strength
+1 Dexterity
Gifts:
-Resiliance of Nature
-Wound Knitting Prana (Heal all bashing damage and one level of lethal damage each turn)

Equipment:

-Moonsilver Bracers (2-point artefacts, +2 Lethal Soak, +3 to Dodge)
-"Hidden Moon Claws" (2-point artefact, Moonsilver, can turn into fingerless gloves)
-[One Artefact point left, unsure what to buy with it...]

Combat Stats: (Regular/DBT)
Base Initiative: 7/8
Soak: 3B/3L
Dodge: 11/12 (5/6 Dex+2 Dodge+2 Essence+3 Bracers)
Attacks:
Hidden Moon Claws: Speed 7/8, Accuracy 11/12, Damage 8L/10L, Defense 9/10, Rate 6
Punch: Speed 7/8, Accuracy 9/10, Damage 3B/5B, Defense 10/11, Rate 5