Difference between revisions of "Charms/Eldmar"
From Exalted - Unofficial Wiki
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=== <b> Solar </b> === | === <b> Solar </b> === | ||
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+ | 1. <b> <i> [[Archerycharms/Eldmar | Archery Charms]] </b> </i> <br> | ||
=== <b> Sidereal </b> === | === <b> Sidereal </b> === | ||
− | 1. <b> <i> Trouble Reduction Technique </b> : Dodge </i> <br> | + | 1. <b> <i> Trouble Reduction Technique </b> : Dodge Combo (1st Ed)</i> <br> |
Absence (reduces target number of dodge roll), Duck Fate (allows a dodge against any attack even those that the user is unaware of, including mind control or social charm effects at a diff equal to the permanent Essence of the attacker). | Absence (reduces target number of dodge roll), Duck Fate (allows a dodge against any attack even those that the user is unaware of, including mind control or social charm effects at a diff equal to the permanent Essence of the attacker). | ||
Revision as of 11:36, 4 June 2007
This Page is one that has only just begun its life so it will be a while -
Back to Eldmar
Charms by Exalt Type
Solar
1. Archery Charms </b>
<b> Sidereal
1. Trouble Reduction Technique </b> : Dodge Combo (1st Ed)
Absence (reduces target number of dodge roll), Duck Fate (allows a dodge against any attack even those that the user is unaware of, including mind control or social charm effects at a diff equal to the permanent Essence of the attacker).