Difference between revisions of "Charms/Eldmar"

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(*just fixing typos :))
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=== <b> Solar </b> ===
 
=== <b> Solar </b> ===
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1. <b> <i> [[Archerycharms/Eldmar | Archery Charms]] </b> </i> <br>
  
  
 
=== <b> Sidereal </b> ===
 
=== <b> Sidereal </b> ===
  
1. <b> <i> Trouble Reduction Technique </b> : Dodge </i> <br>
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1. <b> <i> Trouble Reduction Technique </b> : Dodge Combo (1st Ed)</i> <br>
 
Absence (reduces target number of dodge roll), Duck Fate (allows a dodge against any attack even those that the user is unaware of, including mind control or social charm effects at a diff equal to the permanent Essence of the attacker).
 
Absence (reduces target number of dodge roll), Duck Fate (allows a dodge against any attack even those that the user is unaware of, including mind control or social charm effects at a diff equal to the permanent Essence of the attacker).
  

Revision as of 11:36, 4 June 2007

This Page is one that has only just begun its life so it will be a while -

Back to Eldmar

Charms by Exalt Type

Solar

1. Archery Charms </b>


<b> Sidereal

1. Trouble Reduction Technique </b> : Dodge Combo (1st Ed)
Absence (reduces target number of dodge roll), Duck Fate (allows a dodge against any attack even those that the user is unaware of, including mind control or social charm effects at a diff equal to the permanent Essence of the attacker).

<b> Dragon Blooded

Combo's

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