CallMeCanon/Machinical/Charms

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Machinical Charms

(Didacts are the Machinical equivalent to Alchemical Submodules. As with Submodules, they cost 6xp unless otherwise noted.)

Charisms

Charisms are the analogue to Alchemical Augments, which are similar in many ways to Excellencies. The first three are identical; beyond that, things get interesting.

Fourth (Attribute) Charism

Cost: -- [1m, first only]
Minimums: Essence 1, (Attribute) 1
Type: Permanent
Keywords: Obvious, Stackable
Duration: Permanent
Prerequisite Charms: None

This Charm increases the cap for its respective Attribute and adds a dot to it for as long as the Charm is installed. This Charm may be installed as many times per Attribute as half the Machinical's Essence, rounded up. Dots added this way do not count towards the Experience cost of buying Attribute dots, but they count towards everything else.

Hyperbolic (Attribute) Aleph

Transpuissant (Attribute) Upgrade

Cost: 0m [1m]
Minimums: Essence 31, (Attribute) 5
Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Any (Atribute) Charism

This Charm converts all Specialty dice to successes. Can only be used on rolls involving the relevant Attribute.

STRENGTH

DEXTERITY

STAMINA

CHARISMA

MANIPULATION

APPEARANCE

Transeuclidian Reliquary

Integrated Artifact Transmogrifier

Cost: 5m [1m]
Minimums: Essence 2, Appearance 1
Type: Simple (Speed 3)
Keywords: Combo-OK, Internal
Duration: Indefinite
Prerequisite Charms: None

This Charm gives any number of Charms the Internal keyword for the duration. Obvious Charms are only obvious while they are performing their function, and insofar as it is necessarily obvious to do so.

If all the Alchemical's Charms have the Internal keyword and she is human-sized, she may appear to be human. She may retract or edit her soulgem to do so. This is not an illusion, but an actual warping of her flesh, so effects that trump Illusions do not affect this Charm. 11m+ anima flare breaks through the disguise.

Didacts

Arcane Leyshadow (Essence 3, 4xp)

Essence-Muting Baffles
All Internal Charms become invisible to Essence Sight (unless they are both Obvious and active). If she is disguised as a human, that disguise also fools Essence Sight. In case of a Charm attempting to break through, add the Machinical's Appearance in bonus dice to her resisted roll.

Loom-Snarling Deception (Essence 4, 4xp)

Loom Server Migration + Loom-Snarling Deception
An Ebon Shadow crafts an illusion that reshapes her clothing and equipment in whatever way the Machinical chooses. She also writes herself a destiny that is woven into Fate; she now counts as inside of Fate, and any disguises that match the destiny she wrote for herself are backed up by the Loom.

Penumbral Cruciger

Trans-Chosen Emulator

Cost: --
Minimums: Essence 3, Appearance 2
Type: Permanent
Keywords: Internal, Obvious, Shaping
Duration: Permanent
Prerequisite Charms: Transeuclidian Reliquary

This Charm enhances its prerequisite. The Machinical may emulate any other Caste or Exalt type's anima banner, so long as she has seen it before (and can remember it). She does not mimic the anima power, merely the display. (As this is an enhancement to the previous Charm, submodules affecting it also affect this.) This effectively keeps the previous charm's disguise even through 11m anima flare, but 16m iconic anima banner breaks through this disguise.

Didacts

Umbral Totem (Appearance 3, 2xp)

Metatotemic Calbrator

The Machinical may now choose an iconic anima banner, so long as it thematically matches her current anima flare (be it natural or disguised). This effectively keeps the disguise even through totemic anima banner flare.

PERCEPTION

The Second Flesh

Flesh-Golem Repository

INTELLIGENCE

Tesseract Cathedral

WITS

WILLPOWER

Willpower Charms fall into one of two categories with associated keywords: Apocalyptic, or Heretical. Both Charm Cascades start with Tesseract Cathedral
Apocalyptic Charms are why the Yozis made the Machinicals, and work toward their ultimate goal.
Heretical Charms are considered utter blasphemies to the Yozis, and the creation or use of any of them is sure to invite their wrath.

Apocalyptic Charms

Innermost Gateway

Cost:
Minimums: Essence 8, Willpower 7
Type: Permanent
Keywords: Municipal, Internal, Apocalyptic
Duration: Permanent
Prerequisite Charms: Tesseract Cathedral

Carnal Link

Cost:
Minimums: Essence 9, Willpower 8
Type: Permanent
Keywords: Municipal, Internal, Apocalyptic
Duration: Permanent
Prerequisite Charms: Innermost Gateway

The Gaping Maw

Cost:
Minimums: Essence 10, Willpower 9
Type: Permanent
Keywords: Municipal, Internal, Apocalyptic, Obvious
Duration: Permanent
Prerequisite Charms: Carnal Link

Through the Fire and Flames

Cost: 100m, 10wp, 20ahl [10m]
Minimums: Essence 10, Willpower 10
Type: Simple
Keywords: Municipal, Obvious, Apocalyptic
Duration: Instant
Prerequisite Charms: The Gaping Maw

Heretical Charms

Worldbody Seed

Cost:
Minimums: Essence 8, Willpower 8
Type: Permanent
Keywords: Municipal, Internal, Heretical
Duration: Permanent
Prerequisite Charms: Tesseract Cathedral

Sapling Ad Infinitum

Cost:
Minimums: Essence 9, Willpower 9
Type: Permanent
Keywords: Municipal, Internal, Heretical
Duration: Permanent
Prerequisite Charms: Worldbody Seed

Canopy of Roots

Cost:
Minimums: Essence 9, Willpower 10
Type: Permanent
Keywords: Municipal, Heretical, Obvious, Blasphemy
Duration: Permanent
Prerequisite Charms: Sapling Ad Infinitum, Blossoming Deva

Singularity of Yggdrasil

Cost:
Minimums: Essence 10, Willpower 10
Type: Permanent
Keywords: Municipal, Internal, Heretical, Blasphemy
Duration: Permanent
Prerequisite Charms: Sapling Ad Infinitum, Soulbloom

Budding Jotun

Cost: 20m, 4wp, 3ahl, (1E) [1m]
Minimums: Essence 7, Willpower 5
Type: Simple
Keywords: Colossus, Internal, Obvious, Heretical
Duration: Indefinite
Prerequisite Charms: The Second Flesh
This Charm bridges the gap between The Second Flesh and Flesh-Golem Repository in a way that really shouldn't be possible. This Charm adds a fifth version of The Second Flesh:
Essence 5
Cost: 20m, 4wp, 3ahl, (1E)
As the Essence 4 version, but both bodies may be fully active at once with no penalties. The Alchemical commits a point of Permanent Essence to the Drone-Body, as well as 3 aggravated health levels, giving it part of her soul so that it can live and act autonomously but still respond perfectly to her will. Both bodies use their respective full mote pools, calculated separately and as normal for each of them.
Both the Colossus-Body and the Drone-Body may have Dying Health Levels, and they must *both* be killed to kill the Alchemical. If either of them dies, its lifeless body drops through Elsewhere into the nearest compatible Hellforge where it waits to be reunited with the rest of itself.

Drone-Body rules still apply: Under no circumstances may a Colossus have more than one Drone-Body active at a time, even if that Drone-Body is a Jotun.

Didacts:

Jotunheim (Essence 8)

This Didact allows Budding Jotun to be used as a Municipal Charm, halves the Willpower cost, and reduces the Health Level cost to 1lhl(committed).

Blossoming Deva

Cost:
Minimums: Essence 8, Willpower 8
Type: Simple
Keywords: Municipal, Internal, Obvious, Heretical, Blasphemy
Duration: Permanent
Prerequisite Charms: Budding Jotun, Worldbody Seed, Flesh-Golem Repository

Soulbloom

Cost:
Minimums: Essence 9, Willpower 10
Type: Simple
Keywords: Municipal, Internal, Obvious, Heretical
Duration: Permanent
Prerequisite Charms: Blossoming Deva, Sapling Ad Infinitum