CallMeCanon/Kitsune/Charms

From Exalted - Unofficial Wiki
Revision as of 05:24, 27 November 2015 by CallMeCal (talk | contribs)
Jump to: navigation, search

Back to CallMeCanon
Back to Scroll of Kitsune

Excellencies

Kitsune use the same Excellencies as Exalted do, but instead of being based on Abilities or Attributes, they are based on Virtues, and can be used on rolls using an Ability linked to the Virtue in question. For example, First Valor Excellency would cost 1m/2dice, up to (Essence + Valor) times for a single roll, and be usable for any Archery, Athletics, Martial Arts, Melee, Thrown, or War roll. Because Kitsune Excellencies are so much more versatile, they only get their Primary Virtue's Excellencies for free; First at Essence 1, Second at Essence 2, Third at Essence 3.

Mischievous (Virtue) Trick

The Kitsune takes an action that would require a roll, and chooses a target. The Kitsune must voluntarily fail the roll in question, and instead rolls Essence+(Virtue) at a difficulty of the target's Essence. On a success, the target believes that the Kitsune succeeded at the action. This is an Illusion effect. If threshold successes exceed the Difficulty of the action in question, this illusion counts as Unnatural Mental Influence.

Valor

Archery

Athletics

Martial Arts

Melee

Thrown

War

Compassion

Dodge

Linguistics

Medicine

Performance

Ride

Socialize

Conviction

Awareness

Bureaucracy

Presence

Resistance

Sail

Survival

Temperance

Integrity

Investigation

Larceny

Lore

Occult

Stealth

Shape

Strength ()

Dexterity ()

Stamina ()

Charisma ()

Manipulation ()

Appearance (Shadow)

Perception ()

Intelligence (Blood)

Wits ()