Difference between revisions of "CallMeCanon/Kitsune/Charms"

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(Excellencies)
(Excellencies)
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= Excellencies =
 
= Excellencies =
 
Kitsune use the same [[CallMeCanon#Excellencies|Excellencies]] as Exalted do, but instead of being based on Abilities or Attributes, they are based on Virtues, and can be used on rolls using an Ability linked to the Virtue in question. For example, First Valor Excellency would cost 1m/2dice, up to (Essence + Valor) times for a single roll, and be usable for any Archery, Athletics, Martial Arts, Melee, Thrown, or War roll. Because Kitsune Excellencies are so much more versatile, they only get their Primary Virtue's Excellencies for free; First at Essence 1, Second at Essence 2, Third at Essence 3.
 
Kitsune use the same [[CallMeCanon#Excellencies|Excellencies]] as Exalted do, but instead of being based on Abilities or Attributes, they are based on Virtues, and can be used on rolls using an Ability linked to the Virtue in question. For example, First Valor Excellency would cost 1m/2dice, up to (Essence + Valor) times for a single roll, and be usable for any Archery, Athletics, Martial Arts, Melee, Thrown, or War roll. Because Kitsune Excellencies are so much more versatile, they only get their Primary Virtue's Excellencies for free; First at Essence 1, Second at Essence 2, Third at Essence 3.
== Tricksy (Virtue) Excellency ==
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=== Tricksy (Virtue) Excellency ===
  
 
= Valor =
 
= Valor =

Revision as of 05:08, 27 November 2015

Excellencies

Kitsune use the same Excellencies as Exalted do, but instead of being based on Abilities or Attributes, they are based on Virtues, and can be used on rolls using an Ability linked to the Virtue in question. For example, First Valor Excellency would cost 1m/2dice, up to (Essence + Valor) times for a single roll, and be usable for any Archery, Athletics, Martial Arts, Melee, Thrown, or War roll. Because Kitsune Excellencies are so much more versatile, they only get their Primary Virtue's Excellencies for free; First at Essence 1, Second at Essence 2, Third at Essence 3.

Tricksy (Virtue) Excellency

Valor

Archery

Athletics

Martial Arts

Melee

Thrown

War

Compassion

Dodge

Linguistics

Medicine

Performance

Ride

Socialize

Conviction

Awareness

Bureaucracy

Presence

Resistance

Sail

Survival

Temperance

Integrity

Investigation

Larceny

Lore

Occult

Stealth

Shape

Strength ()

Dexterity ()

Stamina ()

Charisma ()

Manipulation ()

Appearance (Shadow)

Perception ()

Intelligence (Blood)

Wits ()