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<i><b>Kukla's Claw</b></i><br>
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Artifact &bull;&bull;&bull;&bull;&bull;
<b>Artifact 5</b>
 
  
<b>White Jade Daiklaive</b>
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== The Kukla's Claw aka The Dragonsword ==
  
<b>Speed</b> 5, <b>Accuracy</b> +3, <b>Damage</b> +6L/1+Ess, <b>Defense</b> +2, <b>Rate</b> 3
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Known for his Ten Thousand Wonders Ulmaril a famed sorcerer in the first age and many Dragonblooded served him.  Though not a survivor of the Primordial War he was a Golden Vassel and commanded vast respect for his age and power.  Near the end of the third millenium since that first war of the Exalted five of his most respected Dragonblooded set to forge a wonder to add to his great collection. 
<b>Min</b> Str 2, Sta 3, <b>Attune</b> 5, <b>Cost 5</b>, <b>Tags</b> 0
 
  
This white jade weapon was crafted in the First Age by 5 famed Dragon Blooded swordmakers.  They had meditated, fasted and used enlightening herbs to decide what to forge next.  They were inspired by visions of the Kukla and his might.  This weapon came to them from that and they spent 44 years crafting it.
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For a year the group secluded themselves like monks.  They drank but water and thin tea, ate only rice and certain holy plants and meditated.  Then they scattered to search Creation for the components of a great sword they had hoped to forge.  They were inspired for they had all been part of the retinue that had gone with him to summon and bind the Kukla and as they saw the Kukla become bound by the will and might of their master they decided to make a weapon to honor both their Solar Lord and that powerful creature.
  
This weapon draws on the strength and rage of that Greater Elemental Dragon of the EarthIt has many powers drawn from that.
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What exactly they all brought is no longer known aside from a great slab of White Jade which had never seen the sky.  Even when it was pulled from the earth it remained covered, never knowing of the great vault above only of the earth around itThey set to work and made something greater than they should though they spent a full decade at work at it.
  
First of all this weapon has an Overpowering rating of 1 + its users Essence.
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This daiklaive is curved where many are straight.  In miniature on both sides of the weapon the scene of Ulmaril subdueing the Kukla has been worked into it.  The hilt is wrapped in the handle of a celestial tiger and the crossguard of a dark wood not found in Creation.  To hold the weapon in one's hand is to feel a sense of barely restrained might and power coursing up the arm.
  
Its blows can not be resistedAnyone struck by it or who parries this weapon must roll (Dexterity or Stamina) + (Athletics or Resitance) at difficulty 2 to stay standing upA perfect defense will counter this.
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Their master was quite impressed with their work and heaped great rewards upon them.  Ulmaril took part in Operation Wyldhand with several of his most elite Dragonblooded with him.  Though he did not survive the engagement itself the Terrestial's underhim performed above and beyondOne of the monsters spawned from the effort, a behemoth known as The Sigh, which left only the soulless where it passed, those it bested beyond hope of restoration even by the greatest efforts of later Solars, which took the form of a serpent with thirty wings along its body, it finally met its end under this blade.   
  
Just as a sweep of the Kukla's tail can send a man miles so too does this weapon send back all against itAnyone hit by it or who parries it will be knocked back a number of yards equal to the raw damage of the attackIn the case of those who parry count the raw damage as just the Strenght + Damage of the weapon.  A perfect defense will counter this.
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Ulmaril never lived to see the Ursupation and when he died his Gens suffered a great divide.  One of those took this blade and went to serve another Gens operating out of HollowWhen the Ursupation came a Dragonblood calling himself Earth Ascendent engaged in a vast effort to bring down the great and decadent palaces of the SolarsWhile perhaps they could have endured the test of time from then to the present day they could not withstand him and those who followed him who cast down the ancient palaces built to glorify the Solars and Lunars.  For a good two centuries of the Shogunate the weapon was always at the forefront of the armies of the Daimyo of Hollow before ending up in the Shogun's hands.
  
As imperishable as the Kukla's hide is so it the wielderThey may use the highest of their three soaks against any attack.
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Though Lookshy would claim it is all just legend without a grain of truth there remains certain parts of the Scavanger Lands that to this day talk of the lost tomb of the Shogun and the Dragonsword he was burried with.  All agree that it must be somewhere in the River Province...or in the Thousand Kingdoms, probably in that nearby unexplored forest or mountainEnterprising young Scavanger Lords have sought the weapon for years to no luck and though all agree the weapon itself is real the matter of the Shogun's supposed tomb...not quite so.  Still, Lookshy does offer a very substantial reward to anyone who brings them this blade.
  
Mundane materials can not stop this blade.  The player can opt to attack a person's armor or weaponThey can parry or dodge this attack as normalIf the Kukla's Claw beats their defense and the armor or weapon is not of the 5MM then it shatters leaving them without weapon or armor.
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The weapon is almost impossible to parryNot only does it halve all Parry DVs but anyone who tries to parry it successful or not suffers an immidiate Disarming attemptThe difficulty of the roll to hold onto their weapon is twice the Strength of the user or their net successes, whichever is greater.  Any non-magical weapon breaks.
  
The final power has been described as Kukla's Breath10m spent through the weapon will cause a 10m earth aspected Elemental Bolt to strike one foe20m will cause a 20m earth aspected Elemental Burst to go off30m will cause a 30m Elemental Burst to go off but with a x20 area modifierIt is said there were more levels but how to perform those moves has been either lost to time or sealed awayEither way its very dangerous for the user and for the land around.
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That is only a fraction of its might thoughFor the cost of 7m spent the weapon can show its true strength.  Against any object or struction with a foundation in the earth the attack functions as the Solar Athletics charm Unconquered MightSpending a Willpower point lets it function as the Essence 6, Athletics 6 version of that charmAgainst creatures the weapons base damage jumps to 30LCharms which increase raw damage improve the weapons natural base damage instead of this boosted rollThough this lasts for only a single attack the weapon itself gains an anima banner of white fire reminiscent of the Kukla's own form though much smaller for the rest of the scene.  Used twice in a single scene the weapon's attacks become Holy for the rest of the scene.  Using it more than twice in a battle offers no additional bonus.
  
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The weapon itself is nigh indestructable even by the standards of artifact weapons as a final testament of its strength.  Things break around it.  It does not.
  
=== Comments ===
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Speed 5, Accuracy +3, Damage +8L/5, Defense +2, Rate 3, Minimums Str &bull;&bull;&bull;, Attune 10, Cost &bull;&bull;&bull;&bull;&bull;, Tags O
  
Please tell me that the weapon is at least artifact 4 or 5? ~ [[haku]]
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These stats do not account for it being Jade.
  
I have read over the write up several times.  I really like the history and inspiration of the daiklaive.  The only impressive power it really has is it's boost on Overwhelming.  But even then, at essence 4, I roll 4 dice anyway, essence 5 I will roll 5 dice naturally.  This power grants me only 1 extra die of damage when I am pinging people. The other powers are knockback/knockdown, highest soak option and destroying mundane stuff.  I always feel function should match form, so the "highest soak" power doesn't sit well with a sword, as it is not a soaking/armor item.  It's goal is to inflict damage, not absorb or minimize damage when parrying and dodging were not enough. Knockback/knockdown are nice, but not awe inspiring enough to get lvl 4 or 5 ranking.  Destroying mundane swords and armor should be very easy to do if the wielder is exalted and using a weapon made of the 5mm.  I swing my 50 pound diakliave at your ordinary 5 pound sword, your sword breaks naturally.  Same goes for your armor.  Usually special powers and charms are made to break 5mm items.  When the charm text says, "If this attack is parried with a mundane weapon, it is destroyed" that is a side benefit to the charm's main power. [[Madoka]] 
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[[BogModWeapons]]
: I would say that, while this weapon doesn't have any major powers, it does have a lot of them. The soak boosting power is awesome (Soak Agg with your Bashing total? Sweet.). Still, this isn't Artifact 5-worth. I'd say Artifact 4. - [[FrivYeti]]
 
  
:While normally an artifact-crazy man, I'd say 5 - that Soak thing is almost level 4 armor on it's own, plus it's a fairly great sword. -- GL
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== Comments ==
 
 
I'd say artifact 4, myself, just from the fact that there are lots of powers. I don't see ping-increase as particularly huge, and the knockdown is fairly easy to resist (if your ST lets you, many exalts will take an autosuccess on that - whether the ST should or not is another question entirely, mind you.)
 
 
 
The knockback is quite nice a moderate power. The actual stats of the blade themselves look slightly better than a daiklave, and the attune is (comparatively) very low for this sort of spread of cool abilities.
 
 
 
So, the two impressive and level-defining powers are the highest-soak, and mundanity-shattering. Both of those are largish powers, but I don't think either of them counts as a level 4 on its own. The highest soak power is very useful IF you have a high bashing soak, but you might not. That power would be much less useful to a dodgemonkey MAist who doesn't wear armour, they'd increase their soaks by perhaps 2-4 points. The mundane shattering needs to be targetted, and can be defended against as usual... These various factors are why I put it at a fairly high rated artifact 4. <br> -- [[Darloth]]
 
 
 
Just chiming in again - I'm interested to see the general theme of "Artifact 4" across this weapon. My 'artifact calibration system' must be off. I could've sworn it was Artifact 5, and even high powered at that, but obviously I'm wrong. Time to re-calibrate my artifact system again.... -- GL, ''depressed that he is so far off''
 
 
 
Yes, it is originally meant to be a level 5 artifact whipped up on the fly for someone and yes I do think it needs some sort of additional power.  The important thing to me though is that its theme is strong and the idea behind it is cool.  Adding strength to a weapon is really relatively easy once you have that.  - [[BogMod]]
 
 
 
Does anyone know of a canon artifact that adds to, increases or modifies a person's ability to soak damage?  [[Madoka]]
 
:You mean like ''Perfected Kata Bracers'', or generally a lot of the bracers out there? Or do you mean a weapon that affects soak? -- [[GreenLantern]]
 
::I am a jack ass, I meant canon artifact weapons, such as daiklaives, gore mauls, spears, staves and such. [[Madoka]]
 
::Then no, I don't believe there are any. Canon weapons are notoriously vanilla - why people care about things like ''Lightning Torment Hatchets'' is personally because so few of the canonical weapons are ''interesting''. -- [[GreenLantern]]
 
:::You are definitely correct.  I have never been all that crazy about any canon artifact weapons, there are a few exceptions of course.  I usually make custom weapons, but still stick to form meets function.  [[Madoka]]
 
:::Unless I am mistaken, in Aspect Book Air, if you look at Tepet Arada's charater sheet, specifically at his soak, it indicates that he gets a soak bonus from his daiklave. Does this count as a canonical artifact weapon? That's your call.-[[Ambisinister]]
 
::::I think it is the sheath for his daiklaive that provides the bonus.  I think whenever his daiklaive is sheathed, he takes no damage from mundane sources.  [[Madoka]]
 
:::::I don't think he's got a living scabard. If I had my book in the same state as myself I'd check, but I think if you check his soak it says soak:XL/XB (XL/XB Name of daiklave)-[[Ambisinister]]
 
 
 
Even if form follows function this is a weapon of Earth Jade.  Making you tougher is definitly in the theme of that material.  - [[BogMod]]
 
:In theme for an earth jade armor yes, for a weapon I have to respectfully disagree.  I would say the other powers that give more damage, knockback, knockdown and auto-breaking mundane items upon a successful attack would be the "earthy" benefits of this jade.  When I look at these powers I think mudslides and avalanches.  The force of the earth!!  Maybe even a power that resembles Earth Shaker Attack or Hungry Earth Strike from Earth Dragon Style.  If it was an armor, greaves, gauntlets, even a shield, I could understand a soak boost or effect of some sort. To me it seems like a combination of 2 artifacts in order to save on mote commitment. [[Madoka]]
 
 
 
:Still, I'd think that artifacts needn't follow our limited understanding of things. After all, if we've got a sword, with no moving parts, nor electricity moving through it, that, through sheer force of magical will of it's user, can say, cause avalanches, and knock opponents back many yards, you've got to accept that there's things going on there that we don't quite understand. A sword that can shoot beams and blasts already breaks the definition of 'sword'. What's so wrong with making that definition include the strength of earth, or even the hide of the Kukla? I worry that people force too much on an artifact based on it's shape, when, quite frankly, so much of an artifact ''isn't'' part of its shape. Just saying that I respectfully disagree with Madoka on this one. -- [[GreenLantern]]
 

Latest revision as of 21:55, 8 June 2011

Artifact •••••

The Kukla's Claw aka The Dragonsword

Known for his Ten Thousand Wonders Ulmaril a famed sorcerer in the first age and many Dragonblooded served him. Though not a survivor of the Primordial War he was a Golden Vassel and commanded vast respect for his age and power. Near the end of the third millenium since that first war of the Exalted five of his most respected Dragonblooded set to forge a wonder to add to his great collection.

For a year the group secluded themselves like monks. They drank but water and thin tea, ate only rice and certain holy plants and meditated. Then they scattered to search Creation for the components of a great sword they had hoped to forge. They were inspired for they had all been part of the retinue that had gone with him to summon and bind the Kukla and as they saw the Kukla become bound by the will and might of their master they decided to make a weapon to honor both their Solar Lord and that powerful creature.

What exactly they all brought is no longer known aside from a great slab of White Jade which had never seen the sky. Even when it was pulled from the earth it remained covered, never knowing of the great vault above only of the earth around it. They set to work and made something greater than they should though they spent a full decade at work at it.

This daiklaive is curved where many are straight. In miniature on both sides of the weapon the scene of Ulmaril subdueing the Kukla has been worked into it. The hilt is wrapped in the handle of a celestial tiger and the crossguard of a dark wood not found in Creation. To hold the weapon in one's hand is to feel a sense of barely restrained might and power coursing up the arm.

Their master was quite impressed with their work and heaped great rewards upon them. Ulmaril took part in Operation Wyldhand with several of his most elite Dragonblooded with him. Though he did not survive the engagement itself the Terrestial's underhim performed above and beyond. One of the monsters spawned from the effort, a behemoth known as The Sigh, which left only the soulless where it passed, those it bested beyond hope of restoration even by the greatest efforts of later Solars, which took the form of a serpent with thirty wings along its body, it finally met its end under this blade.

Ulmaril never lived to see the Ursupation and when he died his Gens suffered a great divide. One of those took this blade and went to serve another Gens operating out of Hollow. When the Ursupation came a Dragonblood calling himself Earth Ascendent engaged in a vast effort to bring down the great and decadent palaces of the Solars. While perhaps they could have endured the test of time from then to the present day they could not withstand him and those who followed him who cast down the ancient palaces built to glorify the Solars and Lunars. For a good two centuries of the Shogunate the weapon was always at the forefront of the armies of the Daimyo of Hollow before ending up in the Shogun's hands.

Though Lookshy would claim it is all just legend without a grain of truth there remains certain parts of the Scavanger Lands that to this day talk of the lost tomb of the Shogun and the Dragonsword he was burried with. All agree that it must be somewhere in the River Province...or in the Thousand Kingdoms, probably in that nearby unexplored forest or mountain. Enterprising young Scavanger Lords have sought the weapon for years to no luck and though all agree the weapon itself is real the matter of the Shogun's supposed tomb...not quite so. Still, Lookshy does offer a very substantial reward to anyone who brings them this blade.

The weapon is almost impossible to parry. Not only does it halve all Parry DVs but anyone who tries to parry it successful or not suffers an immidiate Disarming attempt. The difficulty of the roll to hold onto their weapon is twice the Strength of the user or their net successes, whichever is greater. Any non-magical weapon breaks.

That is only a fraction of its might though. For the cost of 7m spent the weapon can show its true strength. Against any object or struction with a foundation in the earth the attack functions as the Solar Athletics charm Unconquered Might. Spending a Willpower point lets it function as the Essence 6, Athletics 6 version of that charm. Against creatures the weapons base damage jumps to 30L. Charms which increase raw damage improve the weapons natural base damage instead of this boosted roll. Though this lasts for only a single attack the weapon itself gains an anima banner of white fire reminiscent of the Kukla's own form though much smaller for the rest of the scene. Used twice in a single scene the weapon's attacks become Holy for the rest of the scene. Using it more than twice in a battle offers no additional bonus.

The weapon itself is nigh indestructable even by the standards of artifact weapons as a final testament of its strength. Things break around it. It does not.

Speed 5, Accuracy +3, Damage +8L/5, Defense +2, Rate 3, Minimums Str •••, Attune 10, Cost •••••, Tags O

These stats do not account for it being Jade.

BogModWeapons

Comments