Difference between revisions of "BogModArmor/HeavyAdvanceEarthDragonArmor"

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Shield Projection Nodes:  The arms of the suit are designed to project barriers of force around the user and in a wide radius around them.  Those within the field gain a cover bonus to their DV of +4.  The field covers an area of Essence*5 yards.  It can be roughly adjusted however so that it can cover different areas than just a circle around the wearer.  Normally it would be shaped to cover a larger area to the back and sides.  Several users of this kind of armor spearheading an assault force who follows behind, enjoying the fields advantages to protect them from defensive ranged weapons until they are close enough to move into hand to hand combat.
 
Shield Projection Nodes:  The arms of the suit are designed to project barriers of force around the user and in a wide radius around them.  Those within the field gain a cover bonus to their DV of +4.  The field covers an area of Essence*5 yards.  It can be roughly adjusted however so that it can cover different areas than just a circle around the wearer.  Normally it would be shaped to cover a larger area to the back and sides.  Several users of this kind of armor spearheading an assault force who follows behind, enjoying the fields advantages to protect them from defensive ranged weapons until they are close enough to move into hand to hand combat.
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== Comments ==

Revision as of 06:48, 30 January 2012

In the First Age the tactics of warfare were different than the second age. Based more around mobility or assaulting heavily fortified places. Trenches and earthworks were not as valued when one could bring in a wide array of force against a point such as air or fast moving flanking forces. Given these truths there were other designs of the Most Resolute Armor of the Earth Dragon used by the Dragonblooded. Dubbed Advancing Wall Pattern Earth Dragon Armor this armor was designed for advancing on positions while under fire such as assailing strongholds that would have defenders trying to thin out attackers before they reach the walls.

In terms of looks the armor is very similar to the Most Resolute Armor of the Earth Dragon. Bulky and strong, heavy white jade plates. Yet studding along each arm of the armor are a series of red jade runes and power channeling refined quartz nodes. These glow with soft light when activated. The armor has all the regular features of Dragon Armor. It provides a +3 bonus to Strength for feats of strength and inflicting damage. The armor also provides +15L/+15B for soaks. The suit has two unique features.

Structural Reinforcement Plating: Given this suit is designed to take heavy fire and damage it is designed with redundant systems and armor that will take damage in place of its wearer. The first attacks in each scene that would take the wearer into their next set of wound penalties gets ignored. So if the wearer were hit with 6 attacks that would normally do 2 health levels of damage each time the first hit is ignored. The second does its full 2 taking the wearer into -1s. The third is ignored. The fourth does 2 more to put them into -2s. The fifth is ignored since it would put them into -4s. The 6th hits and puts them into -4s. If they were hit with 5 hits that would each do 7 health levels against a wearer with only 7HLs. The first four would be ignored since that would put them into -1s, -2s, -4s, incapacitated. The final would hit for a full 7 though. This power is constant and requires no Essence to use.

Shield Projection Nodes: The arms of the suit are designed to project barriers of force around the user and in a wide radius around them. Those within the field gain a cover bonus to their DV of +4. The field covers an area of Essence*5 yards. It can be roughly adjusted however so that it can cover different areas than just a circle around the wearer. Normally it would be shaped to cover a larger area to the back and sides. Several users of this kind of armor spearheading an assault force who follows behind, enjoying the fields advantages to protect them from defensive ranged weapons until they are close enough to move into hand to hand combat.


Comments