BogModAlternateSidereals/Dodge

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Revision as of 05:52, 23 August 2010 by Haren (talk | contribs) (Added Accepting Another Path for Boggy's read-through)
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Dodge is from the Constellation of the Ewer.


Etiquette Breaching Anticipation Technique
Cost: 1m; Mins: Dodge 1, Essence 1; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None

The idea of catching a Vizier by surprise is laughable. How can one hope to catch unawares those who can detect the subtle changes in Fate around them? Such as the change between peace and violence. This charm can be used in response to any unexpected attack making the attack no longer unexpected. This applies to both physical and social attacks.


Auspicious Sidestep
Cost: 2m; Mins: Dodge 3; Essence 2; Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: None

Faced with fighting against impossible odds the Sidereal picks an impossible fate for herself and follows it. Attacks which would normally be undodgeable can be dodged thanks to using this charm.


Peacekeepers Punishment Attack
Cost: -(3m); Mins: Dodge 4, Essence 3, House of Serenity 2; Type: Permanent
Keywords: College, Combo-OK
Duration: Permanent
Prereaquisite Charms: Any Dodge Excellency, Etiquette Breaching Anticipation Technique

Knowing the actions of those who would ruin peaceful discourse with sudden violence the Sidereal places themself perfectly to take advantage of their sudden violence. When she uses Etiquette Breaching Anticipation Technique in response to a surprise attack she can spend 3m to make her next attack against that target is Unexpected wether social or physical.


Cooperative Defense Technique
Cost: 2m; Mins: Dodge 4, Essence 2, House of Serenity 1; Type: Reflexive
Keywords: College, Combo-OK
Duration: Instant
Prerequisite Charms: Any Dodge Excellency, Auspicious Sidestep

The Joybringers are a social caste. They work to build friendships, marriages, alliances and all such matters that bring peace and connectedness. When you are their friend you can trust them to watch your back too and with a twist of fate they can do just that. Add her Dodge trait rating to the (Dexterity + Dodge) total of a target within Essence yards. This bonus does not count towards that target's DV cap.


Fork-in-the-Road Escape
Cost: 2m; Mins: Dodge 4, Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Any Dodge Excellency, Auspicious Sidestep

Life is always a series of choices. Sometimes the choices are simple with the results easy to forsee while sometimes they are complex and the result of choosing on or the other is hard to determine. The Sidereal makes a Dexterity + Dodge roll at a difficulty of her attackers Essence. On a success she dodges any attack that doesn't always hit that she is aware of and is dodgeable.


Stepping Off The Path
Cost: -(2m); Mins: Dodge 5, Essence 2; Type: Permanent
Keywords: Obvious
Duration: Permanent
Prerequisite Charms: Fork-in-the-Road Escape

And sometimes of the options available to someone none of them are good. Woe then to the mortal in such a position. Vizier's though always have another option rather then being slaves to the plans of others. By paying an additional 2m when using Fork-in-the-Road Escape the Sidereal dodges any attack that she is aware of. This charm has one of the Flaws of Invulnerability.


Failure of Violence Technique
Cost: 6m; Mins: Dodge 5, Essence 4, House of Serenity 3; Type: Reflexive
Keywords: College, Combo-OK, Compulsion
Duration: Instant
Prerequisite Charms: Cooperative Defense Technique

There is more to peace then merely the absence of violence. There is also forgiveness and the willingness to put past troubles in the past and move forward together. This charm must be activated after the first attack in a battle wether that attack hits or misses. She then rolls her (Charisma + Dodge) and adds her House of Serenity background as additional successes to the roll. Anyone with an DMDV less then the number of successes rolls suffers a Compulsion to not fight and to forgive the attack. This compulsion lasts for the rest of the scene, until someone continues violence, or 2 Willpower is spent to break the effect. This is a form of Unnatural Mental Influence.


Harmonious Partner Dance Method
Cost: 6m, 1wp; Mins: Dodge 5, Essence 3; Type: Simple
Keywords: Combo-OK, Obvious
Duration: One scene
Prerequisite Charms: Cooperative Defense Technique

Every movement has another that can add to it and make a harmonious whole. A balance between two actions. With this principal in mind the Vizier keeps the disruptive ways of other from ruining her own inner serenity. For the rest of the scene the Sidereal ignores her Essence in onslaught penalties. Furthermore the penalty from Coordinated attacks is limited to (5 - House of Serenity rating). This can reduce the penalty from Coordinated attacks to 0.


Trapped Fate Thrashings
Cost: 6m; Mins: Dodge 5, Essence 2; Type: Reflexive
Keywords: College, Combo-OK, Counterattack
Duration: Instant
Prerequisite Charms: Fork-in-the-Road Escape

Attacked she bundles the fate of the attack up in blue threads of essence like prey caught and cocooned in a spider's web. Bound with this blue fate its of no harm to anyone anymore. The Sidereal rolls Wits+Dodge at a difficulty of the targets Essence with a maximum difficulty of 10 - House of Serenity rating. Success causes the flurry magical or otherwise to end. Visually the target finishes making all their attacks but they find no mark and harm no bodies. At Essence 4 the Sidereal can spend an additional Willpower point to render herself immune for the scene to effects which cause continuou threat such as environmental damage after risking one turns exposure.

BogModAlternateSidereals


Comments

Accepting Another Path
- by haren and BogMod Cost: -(2m, 1wp); Mins: Dodge 5, Essence 4, House of Serenity 2; Type: Permanent
Keywords: Counterattack, Obvious
Duration: Permanent
Prerequisite Charms: Stepping Off The Path

Acceptance is prime among the tenets of Serenity. This charm can enhance the perfect dodge of Stepping Off The Path by spending another 2 motes and a willpower. The Sidereal silently calls out that this battle is not meant to be, and accepts the blow even as fate denies the harm it would cause. The Sidereal becomes dematerialized till their next turn (even in realms where the dematerial is material), and for every die of pre-soak damage that would have been caused the Sidereal is thrown in some direction of their choice directly away from the blow.