Difference between revisions of "BSLunarCharmsLarceny"

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Splendor-Masking Method

 Cost: 2 motes
 Duration: Instant
 Type: Reflexive
 Minimum Larceny: 2
 Minimum Essence: 1
 Prerequisite Charms: None

The Lunar cups an object in his hand - a diamond, a wondrous jade locket, a writ of ownership, and, imposing some of his own trickster nature upon it, causes it to appear as something valueless and undesirable - a stone, a handful of steel shavings, or a scrap of aged papyrus. This illusion is temporary - it merely serves to prevent one search of the Lunar from realizing what he's holding, but may be activated again on subsequent searches to reinforce the deceit. It is said that a Lunar once walked out of Nexus hefting a cart of horse dung, and it was only months later that the disappearance of a city treasury cache was uncovered.


Ostentatious Packrat Midden

 Cost: 3 motes
 Duration: One Day
 Type: Simple
 Minimum Larceny: 4
 Minimum Essence: 2
 Prerequisite Charms: Splendor-Masking Method

Arranging a number of valuable goods in a haphazard fashion, the Lunar creates a slapdash 'midden' of loot that, when observed, appears to simply be that - a collection of trivial or valueless items arranged by an animal. The Lunar must roll Wits + Larceny (difficulty 1) to find the correct place to scatter the items in a fashion that is believable, and anyone searching the region with a Perception less than the Lunar's extra successes on the 'stashing roll' will ignore the loot altogether. The loot will also not be discovered by accident - it requires a deliberate search of the region to even get a chance to notice.


Distracting Glory of Plumage

 Cost: 5 motes
 Duration: Indefinite
 Type: Simple (Transformation)
 Minimum Larceny: 4
 Minimum Essence: 2
 Prerequisite Charms: Splendor-Masking Method

The Lunar draws on his own knowledge of avarice to create a glamour of his own - his teeth shimmer, his hair catches the light just perfectly, his finery is utterly perfect in placement and any jewelry or other conceit on his person sparkles wonderfully. So glorious is this raiment of expensive culture that most observers will notice it, rather than what the wearer is doing - as long as it is active and the Lunar does not make blatantly hostile actions, sentries, guards, and other witnesses must roll Perception + Awareness against a difficulty of the Lunar's Appearance to take not of his actions. If failed, they will be dazzled by the splendor and forget the motion - guards will recall only wondrous jewelry, not that the Lunar waltzed into the treasury, and witnesses at a ball will note the quality of his garments, not his name or when he left.
This is a Transformation Charm of the Deceiver totem. Due to its nature as reliant on awe, it will likely not function on characters with a Plunder, Gossamer, or Salary background higher than 3 - they are too jaded with such grandeur.


Darting Jackdaw Swiftness

 Cost: 1 mote per die
 Duration: Instant
 Type: Supplemental
 Minimum Larceny: 2
 Minimum Essence: 1
 Prerequisite Charms: None

The Lunar's hands and fingers move with supple agility, snatching purses and picking locks with assured grace and subtlety. The Lunar may activate this charm to supplement any Larceny check in which manual dexterity plays a part, purchasing extra dice at a rate of 1 mote per dice. No more dice may be purchased in this method than the Lunar's Dexterity.


Eight Scuttling Legs

 Cost: 4 motes
 Duration: Simple
 Type: Simple (Transformation)
 Minimum Larceny: 3
 Minimum Essence: 2
 Prerequisite Charms: Darting Jackdaw Swiftness

As per the DBT gift Spider-Foot Climbing, the Lunar can climb up and down unusual surfaces as long as he continues to move. Additionally, if the Lunar has some form of weapon or claws, he may 'cling' to ceilings to avoid falling (This rolls parts of Spider and Glue-foot Climbing together).
This is a Transformation Charm of the Cunning Totem.


Whimsical Sky-Scaling Style

 Cost: 8 motes
 Duration: Simple
 Type: Simple (Transformation)
 Minimum Larceny: 5
 Minimum Essence: 3
 Prerequisite Charms: Eight Scuttling Legs

This Charm allows the Lunar to make himself wondrously light, and to 'float', like a newborn spider, on the wind, climbing the flows of air as easily as if they were solid ground and skating swiftly along them with wondrous ease. The Lunar may increase his movement speeds by his Dexterity while this Charm is active, and may freely glide at angles to the ground - but not straight up (he has to gradually increase altitude to truly 'scale the sky'). While active, his jumping distances are also doubled, and he may 'jump' straight up and 'catch' a new portion of sky, if he wishes to ascend in that fashion. He may also reflexively 'glide' his Dexterity + Essence yards away from an assailant after a successful defense, as if he had a hopping defense Charm active.
This is a Transformation Charm of the Cunning Totem. The movement bonus is added after all multipliers, so it is not doubled by the Full Moon anima power or similar effects.


Grotesque Infiltration Contortion

 Cost: 5 motes
 Duration: Indefinite
 Type: Simple (Transformation)
 Minimum Larceny: 4
 Minimum Essence: 2
 Prerequisite Charms: Darting Jackdaw Swiftness

The Lunar loosens his flesh, muscle, and bones, allowing him to compress his body into weird and horrific shapes to crawl seamlessly into unusual spaces. The Lunar may freely hide his whole self in any container large enough for his head, and may move down any passage as wide as his fist, albeit slowly (at one-fourth his normal rate of motion). Additionally, he gains bonus dice equal to his Larceny or Dexterity, whichever is less, to escape clinches or bonds. Leaving a well-picked hiding space will take time, however - generally a number of turns equal to (10 - the Lunar's Larceny) are required to fully flow out of the niche the Lunar's hidden inside.
This is a Transformation Charm of the Cunning Totem


Snake Sheds Skin

 Cost: 4 motes
 Duration: Instant
 Type: Simple
 Minimum Larceny: 5
 Minimum Essence: 2
 Prerequisite Charms: Grotesque Infiltration Contortion

The Lunar scrambles out of a grown layer of flesh and some muscle structure, discarding a perfect replica of his surface appearance and escaping bonds, clinches, and sticky situations. The Lunar instantly escapes any bonds or grapples that he is in, and it takes a Perception + Awarenss roll (Difficulty of the Lunar's Essence) to realize that the cast-off skin, which does not react but has lifelike features and some apparent mass, is not the Lunar - buying precious seconds in which the Lunar can escape.


Long-Armed Filching

 Cost: 3 motes per yard
 Duration: Indefinite
 Type: Simple (Transformation)
 Minimum Larceny: 4
 Minimum Essence: 2
 Prerequisite Charms: Darting Jackdaw Swiftness

The Lunar lengthens his arms, increasing their reach greatly while retaining manual dexterity. This Charm allows him to increase his reach by a number of yards no greater than his Essence. This offers a number of benefits - firstly, it allows for stunts to negate cover bonuses, it allows the Lunar to strike foes on horseback without penalty, and, as is its primary function, allows lockpicking and purse-slitting to be done from considerable distance.
This is a Transformation Charm of the Cunning Totem

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