Difference between revisions of "AbyssalPerformance/GoldenCat"

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'''Duration:''' Permanent<br>
 
'''Duration:''' Permanent<br>
 
'''Type:''' Special<br>
 
'''Type:''' Special<br>
'''Minimum Presence:''' 4<br>
+
'''Minimum Presence:''' 5<br>
 
'''Minimum Essence:''' 3<br>
 
'''Minimum Essence:''' 3<br>
 
'''Prerequisite Charms:''' Lamenting Ghost Technique<br>
 
'''Prerequisite Charms:''' Lamenting Ghost Technique<br>
The Deathknight with this Charm needs never to stop singing, even when their vocal cords wither and snap, even when blood slides down from their lips, they will never stop singing. With this enhancement the Abyssal can sing for hours upon hours without ever becoming fatigued and can spend a limitless ammount of motes in ''Lamenting Ghost Technique'' - in fact, even if she does not possess enough motes to power it she can just force the words out, taking 1 level of unsoakable lethal damage to create 2 motes with which to power Lamenting Ghost Technique.
+
The Deathknight with this Charm needs never to stop singing, even when their vocal cords wither and snap, even when blood slides down from their lips, they will never stop singing. With this enhancement the Abyssal strenghtens her vocal cords to sing the most damned elegies to the Neverborn, those that require tongues of poison and fire to be pronounced properly, and become able to sing for hours upon hours without ever becoming fatigued and can spend a limitless ammount of motes in ''Lamenting Ghost Technique'' - in fact, even if she does not possess enough motes to power it she can just force the words out, taking 1 level of unsoakable lethal damage to create 2 motes with which to power Lamenting Ghost Technique.
  
 
'''Mote-Shattering Song'''<br>
 
'''Mote-Shattering Song'''<br>
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'''Minimum Essence:''' 4<br>
 
'''Minimum Essence:''' 4<br>
 
'''Prerequisite Charms:''' Withering Dirge<br>
 
'''Prerequisite Charms:''' Withering Dirge<br>
Rising her voice to a shattering crescendo the Deathknight reaches a loud, hissing pitch that shatters windows everywhere within (the Deathknight's Essence x5) yards. Directed against a single opponent this Charm rattles bones and splits cells, shredding their bodies with music to the point where just a single strike is necessary to twist the entire form out of shape! When used in conjunction with an attack Mote-Shattering deals Aggravated Damage and doubles its damage against beings of metal and glass. This Charm can explicitly be Comboed with Charms of other Abilities.  
+
Rising her voice to a shattering crescendo the Deathknight reaches a loud, hissing pitch that shatters windows everywhere within (the Deathknight's Essence x5) yards. Directed against a single opponent this Charm rattles bones and splits cells, shredding their bodies with music to the point where just a single strike is necessary to twist the entire form out of shape! When used in conjunction with an attack Mote-Shattering deals Aggravated Damage to living beings and doubles its damage against objects. Things made of glass shatter instantly before this Charm, even weapons and armor made with most perfected Craft. This Charm can explicitly be Comboed with Charms of other Abilities.  
  
 
=== Beautiful Death ===
 
=== Beautiful Death ===
Line 30: Line 30:
 
'''Duration:''' Instant<br>
 
'''Duration:''' Instant<br>
 
'''Type:''' Reflexive<br>
 
'''Type:''' Reflexive<br>
'''Minimum Presence:''' 4<br>
+
'''Minimum Presence:''' 3<br>
 
'''Minimum Essence:''' 3<br>
 
'''Minimum Essence:''' 3<br>
'''Prerequisite Charms:''' Lamenting Ghost Technique<br>
+
'''Prerequisite Charms:''' Haunting Inflection Trick, Morbid Fascination Style<br>
 
Deathknights were built to kill the world. That truth about their being is encoded into their every action, turning mere words into violence, and sheer violence into words - a Deathknight's violence is eloquent like the dead Primordials that empower them: the slaughter of an army a dance of sheer beauty, the torture of a king a speech against the power of living men, the fight against a Terrestrial a call to arms for the dead. Activated at the end of a turn of violence Blood Dance Technique allows the Abyssal to contextualize it into a Performance - receiving a Performance action with which to affect any onlookers. This Performance action receives one automatic success per Health Level of damage the Abyssal has dealt in the turn this Charm is activated - it is through killing and destruction that the Abyssal Exalted make their point.  
 
Deathknights were built to kill the world. That truth about their being is encoded into their every action, turning mere words into violence, and sheer violence into words - a Deathknight's violence is eloquent like the dead Primordials that empower them: the slaughter of an army a dance of sheer beauty, the torture of a king a speech against the power of living men, the fight against a Terrestrial a call to arms for the dead. Activated at the end of a turn of violence Blood Dance Technique allows the Abyssal to contextualize it into a Performance - receiving a Performance action with which to affect any onlookers. This Performance action receives one automatic success per Health Level of damage the Abyssal has dealt in the turn this Charm is activated - it is through killing and destruction that the Abyssal Exalted make their point.  
 
  
 
'''The Birth of Fears'''<br>
 
'''The Birth of Fears'''<br>
'''Cost:''' 6 motes<br>
+
'''Cost:''' 10 motes, 1 willpower<br>
'''Duration:''' Instant<br>
+
'''Duration:''' One Scene<br>
'''Type:''' Reflexive<br>
+
'''Type:''' Simple<br>
'''Minimum Presence:''' 4<br>
+
'''Minimum Presence:''' 5<br>
 
'''Minimum Essence:''' 3<br>
 
'''Minimum Essence:''' 3<br>
'''Prerequisite Charms:''' Lamenting Ghost Technique<br>
+
'''Prerequisite Charms:''' Heart-Sculpting Oration<br>
 +
The living are a cowardly, supersticious lot. It is following those words that the dead all accross Creation keep their descendents as loyal sheep, burning sacrifices to enhance their long-dead forefathers' wealth. What living being is not scared of death? As champions of death, Abyssal Exalted can learn how to work the intrincacies of fear and loathing to allow terror to grow from the hearts of mortal men. The Abyssal's player selects an emotion and rolls Manipulation + Performance at a Difficulty equal to the highest Valor among his audience. Should the Abyssal suceed his entire audience will develop a single crippling fear - when faced with the object of the fear created by the Abyssal they must spend 1 Willpower per scene not to run away or submit in fear to it - and one more to resist any social actions taken by, or by someone wielding the fearful object torwards them. Each one targeted by the fear can shake it after spending more points of Willpower than the Abyssal's extra successes in the initial Performance roll. Note that while Heroic characters are well able to resist this fear that the masses of mere Mortals will usually just run from the fear or be driven mad by its continued presence.
  
 
+
'''Eightfold Nightmare Dance'''<br>
 
+
'''Cost:''' 7 motes<br>
'''Nightmare-Wishing Dance'''<br>
 
'''Cost:''' 6 motes<br>
 
 
'''Duration:''' Instant<br>
 
'''Duration:''' Instant<br>
'''Type:''' Reflexive<br>
+
'''Type:''' Supplemental<br>
'''Minimum Presence:''' 4<br>
+
'''Minimum Presence:''' 5<br>
'''Minimum Essence:''' 3<br>
+
'''Minimum Essence:''' 4<br>
'''Prerequisite Charms:''' Lamenting Ghost Technique<br>
+
'''Prerequisite Charms:''' The Birth of Fears<br>
 
+
Mastering fear the Deathknight laces every
  
  

Revision as of 06:13, 28 March 2010

Death-Songs

Those Charms assume that Withering Dirge can be used with Charisma as well as Manipulation.

Singer-Dies-Singing Technique
Cost: None
Duration: Permanent
Type: Special
Minimum Presence: 5
Minimum Essence: 3
Prerequisite Charms: Lamenting Ghost Technique
The Deathknight with this Charm needs never to stop singing, even when their vocal cords wither and snap, even when blood slides down from their lips, they will never stop singing. With this enhancement the Abyssal strenghtens her vocal cords to sing the most damned elegies to the Neverborn, those that require tongues of poison and fire to be pronounced properly, and become able to sing for hours upon hours without ever becoming fatigued and can spend a limitless ammount of motes in Lamenting Ghost Technique - in fact, even if she does not possess enough motes to power it she can just force the words out, taking 1 level of unsoakable lethal damage to create 2 motes with which to power Lamenting Ghost Technique.

Mote-Shattering Song
Cost: 6 motes, 1 willpower
Duration: Instant
Type: Supplemental
Minimum Presence: 4
Minimum Essence: 4
Prerequisite Charms: Withering Dirge
Rising her voice to a shattering crescendo the Deathknight reaches a loud, hissing pitch that shatters windows everywhere within (the Deathknight's Essence x5) yards. Directed against a single opponent this Charm rattles bones and splits cells, shredding their bodies with music to the point where just a single strike is necessary to twist the entire form out of shape! When used in conjunction with an attack Mote-Shattering deals Aggravated Damage to living beings and doubles its damage against objects. Things made of glass shatter instantly before this Charm, even weapons and armor made with most perfected Craft. This Charm can explicitly be Comboed with Charms of other Abilities.

Beautiful Death

Blood Dance Technique
Cost: 6 motes
Duration: Instant
Type: Reflexive
Minimum Presence: 3
Minimum Essence: 3
Prerequisite Charms: Haunting Inflection Trick, Morbid Fascination Style
Deathknights were built to kill the world. That truth about their being is encoded into their every action, turning mere words into violence, and sheer violence into words - a Deathknight's violence is eloquent like the dead Primordials that empower them: the slaughter of an army a dance of sheer beauty, the torture of a king a speech against the power of living men, the fight against a Terrestrial a call to arms for the dead. Activated at the end of a turn of violence Blood Dance Technique allows the Abyssal to contextualize it into a Performance - receiving a Performance action with which to affect any onlookers. This Performance action receives one automatic success per Health Level of damage the Abyssal has dealt in the turn this Charm is activated - it is through killing and destruction that the Abyssal Exalted make their point.

The Birth of Fears
Cost: 10 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Presence: 5
Minimum Essence: 3
Prerequisite Charms: Heart-Sculpting Oration
The living are a cowardly, supersticious lot. It is following those words that the dead all accross Creation keep their descendents as loyal sheep, burning sacrifices to enhance their long-dead forefathers' wealth. What living being is not scared of death? As champions of death, Abyssal Exalted can learn how to work the intrincacies of fear and loathing to allow terror to grow from the hearts of mortal men. The Abyssal's player selects an emotion and rolls Manipulation + Performance at a Difficulty equal to the highest Valor among his audience. Should the Abyssal suceed his entire audience will develop a single crippling fear - when faced with the object of the fear created by the Abyssal they must spend 1 Willpower per scene not to run away or submit in fear to it - and one more to resist any social actions taken by, or by someone wielding the fearful object torwards them. Each one targeted by the fear can shake it after spending more points of Willpower than the Abyssal's extra successes in the initial Performance roll. Note that while Heroic characters are well able to resist this fear that the masses of mere Mortals will usually just run from the fear or be driven mad by its continued presence.

Eightfold Nightmare Dance
Cost: 7 motes
Duration: Instant
Type: Supplemental
Minimum Presence: 5
Minimum Essence: 4
Prerequisite Charms: The Birth of Fears
Mastering fear the Deathknight laces every