Mnemosynis/ElementalArmors

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Greater Elemental Armors

UNDER CONSTRUCTION

Crimson Armor of the Unseen Assassin was designed to embody the element of Fire and the swift, inevitable death that the element could bring. In the First Age, other armors were designed to embody certain aspects of the other elements, though they did not survive the fae invasion and the Great Contagion as well as the Crimson Armor did. Those suits of these four other armors still in use total around the amount of suits of Crimson Armor in use by Lookshy.

Alabaster Armor of the Stalwart Defender

The Alabaster Armor is the embodiment of earth's protective abilities, and allows the wearer to protect not only himself, but others as well. It was designed for use by personal guards of important personnel. Most suits were destroyed during the fae invasion as the guardians fell protecting their charges, but one is known to be in use in the Hundred Kingdoms by the Outcaste champion of one of the petty kings.

The Alabaster Armor is the heaviest of the greater elemental armors. The armor consists of a face mask, shoulder plates, gauntlets, greaves, and a light breastplate, all of a white jade alloy. The rest is durable cloth, much like that of the Crimson Armor. Most suits were also outfitted with a flowing cape, on which would be the personal mon or crest of their charge should it have been a long term assignment. The Alabaster Armor saw the greatest use during the Shogunate period, as high ranking magistrates and bureaucrats would hire the more martial of their bretheren to defend them.

Soak: 12L/14B
Mobility: -1
Fatigue: 1
Commitment: 10
Strength +3

The wearer may take on a charge by committing 2 motes. The ritual involved is similar to attunment, and the person the wearer will be protecting must be present. The wearer may decommit these motes at anytime, loosing the charge, and in order to take on a charge again, the ritual must performed. The wearer may take on multiple charges if he wishes, still at the cost of 2 motes each.

Several benefits are available to the wearer to protect those committed to him. First, he may always sense the direction his charges are in. By spending 3 motes he may see through his charge's eyes for the scene. This, however, stops the character from being able to view his own surroundings. Whenever the charge is in danger or about to be in danger the wearer is made aware. This functions the same as Suprise Anticipation Method, including the 1 mote cost. If the character has multiple charges in a group that are coming to harm, 1 mote is spent for the group. Note that the Storyteller should not use this to drain the character of motes. And finally, in combat, the wearer may parry attacks targeting his charge.

The armor also provides other benefits to the wearer outside to ability to defend others, the ability to defend himself. Protecting others is less effective if the protector himself is easily slain. The movement rates of the character are doubled. The character is made more aware of his surroundings, adding +3 dice to his Awareness pools and negating any penalties due to darkness. For 2 motes for the scene, the armor guides to character's hands in combat, adding 3 dice to all parries.

For 5 motes the character may activate the greatest defensive capabilities of the armor. For the wearer's Essence in turns the character sacrifices with normal actions to become a blur of motion, his weapon becoming a veritable shining wall. He may parry every incoming attack(aware or not) with his full pool, both those directed at him and his charges. He is like a living, moving shield, and all attacks against him are reduced by 3 successes.

Finally, much like the Crimson Armor, the Alabaster Armor puts it's wearer outside fate. The ememies of the protected could never be sure if the guardian would be around or not as the location of the guardian could not be read in the stars.

Azure Armor of the Silent Watcher

Very lucky is the Exalted thief who finds himself in a suit of Azure Armor. It represents the silent, ever present air and provides excellent support to a would be burgler, though that is not it's original purpose. It was originally designed for use by trained spies to either acquire information or keep watch on certain targets, hence the greatest benefits provided by the suit enhance the wearer's sight and ability to get into an opportune place to view his mark, though remaining unseen was a consideration.

The armor is light and durable, and while it provides less defense to the wearer it does not impede or fatigue them in any way. As is implied by the name, the armor is compirised of blue material. The only hard parts of the armor are a set of greaves and the face mask. The rest of the material is woven through with fine blue jade and slight amounts of starmetal much in the way the silken armor is made.

Soak: 6L/10B
Mobility: -0
Fatigue: 0
Commitment: 10
Strength +1

Essence sight(mote cost, minute based)
enhanced sight(mote cost, minute based)
wall-walking(mote cost, scene based)
outside fate(always)
double groud move(always)
double leaping distance(always)
triple leaping distance(mote cost per jump)
bonus to stealth(always)
bonus to athletics(always)
negate falling damage(mote cost per fall)

Obsidian Armor of the Murderous Warrior

Like the pounding of the waves and the crushing of the dark deep, the Obsidian Armor of the Murderous Warrior was designed to deal out inevitable, unstoppable death. This is not the silent finesse of the Unseen Assassin, but the brutal fury of the tsunami pounding violently against the shore. Like water, the character yields before the attacks of his foes, and like the water he rushes back in to strike them down.

Gauntlets, breastplate, greaves, mask.

Soak: 10L/12B
Mobility: -1
Fatigue: 1
Commitment: 10
Strength +3

Outside fate(always)
double ground move(always)
hopping defense(mote cost every use)
bonus to attacks(always)
bloodthirsty-type effect(Perm. Essence in turns)
damage enhancing attack(mote cost per attack)

Viridian Armor of the Resplendant Explorer

The Viridian Armor was most useful in the First Age when Creation was bigger and more areas remained untouched by man. This is the armor of the explorer, the scout and the adventurer. It is imbued with the will to live and the force of life by the element of Wood. It shields it's wearer against the harshest of environments and keeps him alive even through the most bare and desolute of regions. It was the armor of choice for those who wished to brave the great unknown reaches of Creation.

The Viridian armor consisted of a breastplate, bracers, greaves, and a face mask. The rest of the armor was made of durable cloth, as all the others are. Most Resplendant Explorers often wore heavy green cloaks as well, though more often for utility purposes rather than a need to allieviate the effects of the climate.

Soak: 8L/12B
Mobility: -1
Fatigue: 0
Commitment: 10
Strength +2

The greatest benefit provided by the Viridian Armor to it's wearer is the ability to survive. This is not the armor of the warrior and defender and was not designed for combat use.

It doubles the wearers movement rates, allowing him to pass more quickly through hostile terrain and to escape other threats. It also provides +3 dice to any survival and endurance pools. While the suit does enhance the wearer's Awareness to any degree, it does negate all penalties for darkness, and up to 2 dice of perception penalties for other environmental factors, such as fog.

Curiously unlike the rest of the armors, the Viridian Armor actually posseses a weakness against astroloy, and all astrological attempts to determine the location and condition of the armor and wearer gain 2 successes. It is speculated by savants that this was because those funding the explorers wanted to be able to know how successful the expeditions to the (then farther out) edges of Creation were faring. Should the wearer perish while in dangerous lands, the person who funded the expedition could then attempt to retrieve the armor and would know that something dangerous was at that particular location. Ironically enough, the Viridian Armor ofter allowed it's wearer to get farther than those attempting to retrive could without it, and several suits remain scattered thoughout the various hinterlands of Creation. Because of their astrological weakness their locations are easily discernable, and indeed those looking to the stars to find themselves fortune often discover them by easy accident, few, if any, suits have managed to be recovered because of their deadly resting places.

life-sustaining systems (hunger/thirst)(mote cost per day)
environmental damage reduction(mote cost per day)

Comments

I'm looking forward to more information on the Viridian Armor of the Resplendent Explorer. (Removed the comment regarding maintenance, because I was a fool and forgot that these don't need it. ^_^ Silly me. - D.) - David.