IsawaBrian/SolarSurvivalDurability
Second Edition Charms
Storm Warden’s Concentration
Cost: --; Mins: Survival 5, Essence 2; Type: Permanent Keywords: Leader Duration: Permanent Prerequisite Charms: Hardship Surviving Mendicant Spirit
The Solar’s ability to withstand the harshness of the weather is a cleansing force, granting the Solar freedom from the limitations of her environment. By spending an additional 2 motes when using Hardship Surviving Mendicant Spirit, the character may extend some of its protection against environmental factors to all Abilities. This only affects those situations in which Survival would be affected as well. An Essence 3 Solar in the midst of a storm during daytime would reduce by up to 3 most penalties to Archery rolls, including for visibility; at night, the same Lawgiver would still suffer from normal, unclouded night penalties but continue to be protected from the wind and rain and fog.
At Essence 4, this precision allows the character to use any Reflexive Charm from a relevant ability which reduces or eliminates environmental hazard penalties to Ability usage as non-Charm actions when Hardship-Surviving Mendicant Spirit is active. If the character also knows Eternal Elemental Harmony, the cost of adding a Storm Warden's Concentration to Hardship-Surviving Mendicant Spirit is reduced by 1 mote. At Essence 6, as usual for Eternal Elemental Harmony, the cost is completely eliminated.
Ever-Ready Solar Ranger
Cost: --; Mins: Survival 5, Essence 4; Type: Permanent Keywords: Leader Duration: Permanent Prerequisite Charms: Element-Resisting Prana
Whether wandering alone against the hardships of Creation or leading the downtrodden through the wastes, a Solar survives and guides those under his protection to endure. The sudden changes of world, from an abrupt howling blizzard in the far North to a sudden flaying sandstorm to the South, will not surprise a Lawgiver, for his is the Essence that masters all reality. This Charm modifies the Element-Resisting Prana effect of Hardshi-Surviving Mendicant Spirit. The character may activate Hardship-Surviving Mendicant Spirit as a non-Charm action in response to environmental damage and hazards.
Unstoppable Wilderness Queen
Cost: --; Mins: Survival 8, Essence 8; Type: Permanent Keywords: Leader Duration: Permanent Prerequisite Charms: Eternal Elemental Harmony, Ever-Ready Solar Ranger
Mighty of the First Chosen was Queen Merela, Queen of Creation. As the first bearer of the Creation-Ruling Mandate as it passed into Solar hands, she strode the breadth of Creation, utterly secure in her mastery of all that was. Even the Wyld and the occulted depths of the Underworld held no fear for the superlative general of Sol Invictus, and she brooked no petty hazard to stand in her way.
As Queen Merela's Essence grew in might, she mastered many forms of combat and devastation, of leadership and command. However, with the refinement of her Second Breath came the reflection and distillation of the mandate first given to her hands. In time, she became utterly immune to the worst forms of environmental hazards. Whether she swam unharmed through the freezing, black depths of the deepest Western oceans, strode through the great Poison Swamps of the Wyld Northeast, she developed her respiration to reflect the processes of her life inwards. Sustained on the pure harmony of Essence, like the purest dew of ambrosia, her Most Luminous Excellency and Savior of Creation found that she was regnant and ruler of whatever environment she chose to walk on, even if some of her petty kin dared dispute her will in the Solar Deliberative. Indeed, those who followed and obeyed were protected by the might of her uncontested Essence.
As the Creation-Ruling Mandate was always suffused into the hands of the Solar Shards themselves, and the unrest of the First Age forced its specific control into contention, this transcendence of Essence is open to any and all Solars, not merely those who might carry the Shard of Dread M-R-L. Its effects are both simple and sublime. Hardship-Surviving Mendicant Spirit becomes a permanent Charm with no cost for its effects (as per this Charm's prerequisite, Eternal Elemental Harmony). Any other enhancements, such as those of Element-Resisting Prana and Ever-Ready Solar Ranger which are already included, and Steadfast Elemental Emperor Stance, which must still be bought, affect Hardship-Surviving Mendicant Spirit as normal. Unstoppable Wilderness Queen encompasses and invokes any and all such effects, whether presently known by the Solar or bought in the future.
Once Unstoppable Wilderness Queen has been purchased, Hardship-Surviving Mendicant Spirit and its modifications become natural powers of the Solar, and cannot be disrupted by charm-disrupting effects. If Hardship-Surviving Mendicant Spirit is extended to affect others, whether by permanent charm, invoked charm or other fashion, it is similarly an inherent power for those within the effect until such time as the extension effect is removed. For example, while Landscape-Mastering Leadership is in effect, Hardship-Surviving Mendicant Spirit becomes a Leader Charm in and of itself, that effects up to the Solar's Essence in Magnitude of individuals lead as a unit. For all members of that unit, Hardship-Surviving Mendicant Spirit and all enhancements to it that the Solar has are permanent, inherent effects.