DancingRubyWings/Alaiya
Character Sheet
NAME HOMELAND Mnemon Darow Alaiya The Imperial City CASTE ANIMA POWER Water Operate in water normally for day NATURE EXPERIANCE Critic ----------------------------------------------------------------------------------------- ATTRIBUTES ----------------------------------------------------------------------------------------- PHYSICAL SOCIAL MENTAL Strength * * Charisma * * * Perception * * Dexterity * * * * Manipulation * * Intelligence * * * * Stamina * * Appearance * * * * * Wits * * * ----------------------------------------------------------------------------------------- ABILITIES ----------------------------------------------------------------------------------------- --AIR -- --EARTH-- --FIRE-- □Linguistics * ■Awareness * * □Athletics * * ■Lore * * * □Craft □Dodge * * * □Occult □Endurance * □Melee * * ■Stealth * * □Martial Arts □Presence * * □Thrown □Resistance * * ■Socialize * * --WATER-- --WOOD-- --SPECIALTIES-- ■Brawl * * * □Archery * * ■Bureaucracy * * * □Medicine * ■Investigation * * * □Performance * * ■Larceny * * * * □Ride * * ■Sail * * □Survival ----------------------------------------------------------------------------------------- TEMPERS ESSENCE * * VIRTUES ----------------------------------------------------------------------------------------- Willpower: Personal: __:14 Compassion * * * * * * * * * Committed: __ Conviction * * * Limit Peripheral: __:33 Temperance * O O O O O O O O O O Committed: __ Valor * * ---------------------------------------------------------------------------------------- BACKGROUNDS ---------------------------------------------------------------------------------------- BACKGROUND DESCRIPTION Breeding * * * * * * Legendary Breeding Family * * * * Artifact * * * Resources * * * Connections * House Mnemon ----------------------------------------------------------------------------------------- COMBAT STATISTICS ----------------------------------------------------------------------------------------- Initiative: 7 Soak (L/B): (__/__) Mobility: __ ARMOR: __________ w/Armor: (__/__) Fatigue: __ HEALTH LEVELS -0 -1 -2 -4 Incapacitated Negative O O O O O O O O ----------------------------------------------------------------------------------------- COMBAT ACTIONS ----------------------------------------------------------------------------------------- ATTACKS WEAPON SPEED ACCURACY DAMAGE DEFENSE __________ _____ _____ _____ _____ __________ _____ _____ _____ _____ __________ _____ _____ _____ _____ Dodge ____ ----------------------------------------------------------------------------------------- CHARM DESCRIPTIONS ----------------------------------------------------------------------------------------- CHARM COST DURRATION TYPE EFFECT Loquacious Courtier Technique 1 per 2 die One Scene Simple Increase Socialize Rolls Drowning Embrace 1 mote Instant Suppl. +1L per turn using clinches Blade-Deflecting Palm 1 mote Instant Reflex. Parry w/ brawl Become the Hammer 1 mote Instant Suppl. Brawl does lethal Scent-of-the-Crime Method 2 motes One Scene Simple Find who feels most guilt Observer Awareness Method 1 mote Instant Reflex. Know if being watched/observed Ears of the Snowy Owl 1 mote One Minute Simple Can easily hear through walls
I have presants! You artifacts are as follows...
Black Jade Reinfoced Breastplate (Artifact Rating: 3)\\ Soaks: 10L/9B, Mobility Penalty: -1, Fatigue: 0, Commitment: 4 Motes, Artifact Rating: 3\\ (Contains a single Hearthstone setting)
Shield Bracer (Artifact Rating: 2)\\ Commitment: 3 Motes\\ Raises difficulty to be hit by:\\ Hand to hand :+1\\ Missile: +2\\ (Contains a single Hearthstone setting)
Collar of the Dragon's Majesty (Artifact Rating: 1)\\ Commitment: 3 Motes\\ Grants +2 dice to resistance rolls vs. disease or poisons\\ Wearer is always kept clean and presentable (No need for bathing or laundry)\\ Grants firther 2B and 1L soak
PS: I need you to write up your family backgroud and throw it up here some time. I need to do a little planning, so I need that some time.
----------------------------------------------------------------------------------------- MERITS AND FLAWS ----------------------------------------------------------------------------------------- MERIT/FLAW COST DESCRIPTION Legendary Breeding +3 Raises Breeding to 6. 2 motes to activate anima power +1 die to Social rolls with DB's and mortals, +3 on rolls to see if his children Exalt. +6/+11 Essence Prodigy +3 Stealth is favored Double-Jointed +3 Can dislocate almost any joint. Extra dice on larceny and athletics roles where flexibility is advantageous. Can escape from bonds or ropes with a dex + athletics roll. Selective Conception +1 Is infertile when she chooses. Can spend one willpower to automatically concieve. ----------------------------------------------------------------------------------------- FAMILY BACKGROUND ----------------------------------------------------------------------------------------- Grandfather- Heroism (+1 dice pool when dealing with soldiers) Alaya's grandfather, without order or request, brought himself and three of his four Dragon-Blooded offspring to the service of the Realm's Legions in a great time of need. Most other nobles of House Mnemon that were not drafted into any form of service donated small amounts, merely to show their support. While on this voluntary term of duty, two of his children died, yet he stayed at the front lines until all conflict had been settled. He was thought a hero by most Dragon-Blooded that served with him, and they have spread the word to others. Mother- Cruelty (+1 Intimidation when dealing with lower classes) Alayia's mother is a figure of brutality when dealing with non-exalts. This earth aspect focused on her emormous amounto f conviction and was determined that only the strong should survive. It was originally thought that her children had bad luck, because those who did not exalt by age 13 would become injured in strange accidents. Those who did not exalt by the time they turned 16 ended up dying in one of these accidents. It was later found, after Alaiya's 16 year old un-exalted older brother was found with his neck broken beneath his balcony window, that her mother had been beating her children in an attempt to get them to exalt, eventually resulting in their deaths. Great Aunt - Vindictiveness (+1 Intimidation when dealing with bureaucrats/officials) Father - Service to the Realm (+1 when dealing with bureaucrats/officials) ------
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