CharmDescriptors

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Charm Descriptors

Add some of your own. Hell, everyone try to think of at least one. _Wohksworth


Ability
Action
Address
Advance
Advantage
Affinity
Affliction
Alignment
Ambush
Antagonism
Application
Approach
Asana
Assault
Assurance
Atemi
Attack
Attitude
Attribute
Aura
Authority
Awareness
Bargain
Benison
Binding
Bite
Blade
Blast
Blessing
Block
Blow
Bolt
Buffet
Bukake
Burst
Call
Carapace
Ceremony
Certainty
Champion
Change
Chant
Chant
Charge
Charm
Claw
Cloak
Combination
Command
Completion
Concentration
Conclusion
Condemnation
Configuration
Conflagration
Convocation
Correspondence
Counterattack
Counterstrike
Crush
Culling
Curse
Cut
Dance
Defense
Deflection
Demand
Denial
Design
Diagram
Dilemma
Directive
Dirge
Discipline
Disguise
Disposition
Disruption
Doctrine
Dominion
Echo
Effect
Elegance
Embodiment
Embrace
Empowerment
Emulation
Enchantment
Energy
Engorgement
Entanglement
Epiphany
Essence
Evasion
Exegesis
Exercise
Expression
Eye
Fandango
Fang
Fantasy
Feat
Feint
Fist
Flash
Flourish
Focus
Form
Game
Gathering
Gaze
Gesture
Glance
Glyph
Grab
Grasp
Grip
Growth
Gyration
Hallowing
Halo
Hand
Hex
Homage
Howl
Hunch
Implementation
Improvisation
Incantation
Infliction
Infusion
Insight
Insinuation
Inspiration
Instinct
Instruction
Insufflation
Intent
Intonation
Intuition
Invigoration
Invocation
Jab
Jealousy
Jeer
Jump
Judgement
Juxtaposition
Kaleidoscope
Kata
Key
Kick
Kiss
Knock
Koan
Labor
Lament
Lance
Leap
Leer
Lesson
Litany
Look
Lunge
Maelstrom
Mandate
Maneuver
Mantra
March
Mark
Mask
Master
Mastery
Measurement
Meditation
Method
Mein
Mode
Moratorium
Motion
Movement
Moxie
Mudra
Name
Nature
Need
Nightmare
Noise
Noose
Nullification
Numbness
Oasis
Oath
Observation
Offense
Offensive
Onslaught
Oration
Order
Osmosis
Pall
Palm
Palpitation
Parry
Path
Pattern
Performance
Persuasion
Persuation
Plan
Poise
Pose
Position
Posture
Pounce
Power
Practice
Prana
Prayer
Preparation
Presence
Preservation
Principle
Procedure
Pronouncement
Prospect
Protection
Protocol
Punch
Purpose
Pursuit
Pyre
Rasp
Recession
Reclamation
Reach
Reaction
Realignment
Rebuke
Redemption
Redirection
Reign
Release
Remark
Repetition
Replenishment
Reprimand
Resplendence
Resonance
Revelation
Righteousness
Riposte
Rite
Ritual
Run
Rune
Scrutiny
Secret
Sensation
Sense
Serenade
Shape
Shot
Shout
Sidestep
Sigil
Slash
Song
Speed
Spiral
Spirit
Stability
Stamina
Stance
Stare
Storm
Stratagem
Strategy
Stride
Strike
Stroke
Strut
Style
Swat
Symbol
Symphony
Tactic
Teaching
Technique
Terror
Test
Theft
Theme
Thought
Throw
Torrent
Touch
Tract
Trance
Transfiguration
Transformation
Treatment
Trick
Typhoon
Ululation
Undoing
Undulation
Unguent
Usurpation
Utterance
Veil
Verdict
Vessel
Vibration
Vice
Villification
Vindication
Violation
Virtue
Visage
Vision
Vivisection
Voice
Volley
Ward
Warning
Way
Weave
Web
Wellspring
Whisper
Whistle
Wind
Wisdom
Wonder
Wrath
Yell
Yield
Yoke

The descriptor would be the final word in the Charm name, yes? This looks handy. - Quendalon

Yeah, they're generally the final word. I'm not sure if there's a better term than 'descriptors,' but I guess they're relatively self-explanatory. I know I've found some use for it. _Jabberwocky

I've merged my list from Stanoje/CharmSuffixes with this one at Darloth's suggestion.

For reasons I can't quite fathom, I've taken this and created a random charm name generator for use with Omnihedron. Check my page. - Wordman