CallMeCanon/Machinical/Charms
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Machinical Charms
Charisms
Charisms are the analogue to Alchemical Augments, which are similar in many ways to Excellencies. The first three are identical; beyond that, things get interesting.
Fourth (Attribute) Charism
Cost: -- [1m, first only]
Minimums: Essence 1, (Attribute) 1
Type: Permanent
Keywords: Obvious, Stackable
Duration: Permanent
Prerequisite Charms: None
This Charm increases the cap for its respective Attribute and adds a dot to it for as long as the Charm is installed. This Charm may be installed as many times per Attribute as half the Machinical's Essence, rounded up. Dots added this way do not count towards the Experience cost of buying Attribute dots, but they count towards everything else.
Hyperbolic (Attribute) Aleph
Transpuissant (Attribute) Upgrade
Cost: 0m [1m]
Minimums: Essence 31, (Attribute) 5
Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Any (Atribute) Charism
This Charm converts all Specialty dice to successes. Can only be used on rolls involving the relevant Attribute.
STRENGTH
DEXTERITY
STAMINA
CHARISMA
MANIPULATION
APPEARANCE
Transeuclidian Reliquary
Integrated Artifact Transmogrifier
Cost: 5m [1m]
Minimums: Essence 2, Appearance 1
Type: Simple (Speed 3)
Keywords: Combo-OK, Internal
Duration: Indefinite
Prerequisite Charms: None
This Charm gives any number of Charms the Internal keyword for the duration. Obvious Charms are only obvious while they are performing their function, and insofar as it is necessarily obvious to do so.
If all the Alchemical's Charms have the Internal keyword and she is human-sized, she may appear to be human. She may retract or edit her soulgem to do so. This is not an illusion, but an actual warping of her flesh, so effects that trump Illusions do not affect this Charm.
Submodules
Arcane Leyshadow (Essence 3, 4xp)
Essence-Muting Baffles
All Internal Charms become invisible to Essence Sight (unless they are both Obvious and active). If she is disguised as a human, that disguise also fools Essence Sight. In case of a Charm attempting to break through, add the Machinical's Appearance in bonus dice to her resisted roll.
Loom-Snarling Deception (Essence 4, 4xp)
Loom Server Migration + Loom-Snarling Deception
An Ebon Shadow crafts an illusion that reshapes her clothing and equipment in whatever way the Machinical chooses. She also writes herself a destiny that is woven into Fate; she now counts as inside of Fate, and any disguises that match the destiny she wrote for herself are backed up by the Loom.
Penumbral Cruciger
Trans-Chosen Emulator
Cost: --
Minimums: Essence 3, Appearance 2
Type: Permanent
Keywords: Internal, Obvious, Shaping
Duration: Permanent
Prerequisite Charms: Transeuclidian Reliquary
This Charm enhances its prerequisite. The Machinical may emulate any other Caste or Exalt type's anima banner, so long as she has seen it before (and can remember it). She does not mimic the anima power, merely the display. (As this is an enhancement to the previous Charm, submodules affecting it also affect this.) The 16 mote iconic anima banner breaks through this disguise.
Submodules
Umbral Totem (Appearance 3, 2xp)
Metatotemic Calbrator
The Machinical may now choose an iconic anima banner, so long as it thematically matches her current anima flare (be it natural or disguised).
PERCEPTION
INTELLIGENCE
WITS
WILLPOWER
Willpower Charms fall into one of two categories with associated keywords: Apocalyptic, or Heretical.
Apocalyptic Charms are why the Yozis made the Machinicals, and work toward their ultimate goal.
Heretical Charms are considered utter blasphemies to the Yozis, and the creation or use of any of them is sure to invite their wrath.
Apocalyptic Charms
Innermost Gateway
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Carnal Link
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The Gaping Maw
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Through the Fire and Flames
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Heretical Charms
Worldbody Seed
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Sapling Ad Infinitum
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Singularity of Yggdrasil
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Budding Jotun
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Blossoming Fetich
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Soulbloom
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