CitiesOfTheSun/STOnly

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Nechara Redoubt - The most remote Redoubt, Nechara is a small outpost, important mostly for its proximity to many opf the smaller Southeastern City States. Assignment to Nechara is seen as either an opportunity or a punishment, depending on the officer's demeanor - it is certainly true that it is not considered a plum posting by the Adjutant General, however. Nechara Redoubt normally posts one field force worth of troops, mostly foriegn legion and is less well equipped than most redoubts.

Larjyn - (E:tOutcaste)

The Karala - (E:tOutcaste)

The Arczecki Hordes - (E:tLunars, Scavenger Sons)

Shining Mist - (E:tFair Folk)

The Unmatched - (E:tFair Folk)

Green Frowning Bear's Lodge -

Celestial Gate #15

Denandsor -

Spires of Pyron (Walker in Darkness) -

Great Forks -

Five City League -

Cho-Huluth -
Matetha - The agricultural heart of the five cities, Matetha provides enough food to feed the entire region in a good year, and in times of surplus, can afford to export to far away places. The city is run by the Lord Marshall and his line, the last of whom is paranoid, ever since the Arczecki sacked his city. The city is still recovering from the Arczecki attacks, and is rebuilding. Slowly. While the people of the city were glad to see the arrival of some of the Hill People, and their horses and cattle, others among them worry for their bountiful fields. Conflict seems to be inevitable, though the lord marshall assures the populace that he has a plan in place to deal with 'traitors'.
Darangin -
Meresh - The most wealthy and well off of the five cities, Meresh is home to the great Bazaar, as well as the seat of the Guild Factor for the five cities. Serves as a stopping point for Guild Caravans passing through, as well as the center of trade for the region. Ruled by the Merchant's League, an oligarchic group of merchants, and heavily influenced by the guild. Has very little raw industry of it's own, gaining it's status from it's ability to serve as the focal point for regional trade, and the skilled crafters of finished goods. Has an outpost of the Lookshy Immaculate Faith, but pays tribute to many small gods as well.
Aryvyas - This city is especially hostile towards the fair folk. Smaller than some of the others, but with important pharmaceutical and lumber resources from the East. Herds of somewhat domesticated deer roam here, as well. Walls and homes are made of wood as hard as stone, which resists fires. Runs on a rough democracy, though the Emerald family, a line of outcaste Dragonblooded, has a powerful voice in swaying them. Frequently used as a launching point for those headed further East, and said to have the best guides in the region. Religion tends to focus on the practical, and the god of cold iron is particularly prized as a patron.